Dunno if that's new, but there's also a scene where the wraith slips into your bed as Robin.Bruh what the heck is this?
DAM- YOU WRAITH!!!
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It was pretty bugged in 0.3.13.5 due to changes in blood moon code, which made it only able to appear after midnight. It's fixed now.In previous version Ivory Wraith was much less active or am I fooling myself?
(not much played New version, waiting for more bugfixes and firemod)
Oh I already got that one.Dunno if that's new, but there's also a scene where the wraith slips into your bed as Robin.
Btw as you can see here, there are some folks who are kind of mad that the direction of the game strayed far from its roots or smth.It was pretty bugged in 0.3.13.5 due to changes in blood moon code, which made it only able to appear after midnight. It's fixed now.
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The roots they're speaking of were strayed from years ago, before I was even involved with the project. The current controversy is from an official statement Vrel made on /dgg/, where he essentially restated the game's disclaimer. The reaction was pretty overblown, but there was some bits of useful feedback from within that mire, hence the decision to remove the "young adults" line.Btw as you can see here, there are some folks who are kind of mad that the direction of the game strayed far from its roots or smth.
Any plans to bring back that dark souls feeling of it?
combat definitely needs an overhaul, least being support for more positions and NPCs having their positions accounted for, with what is and isn't possible in a given positionThe roots they're speaking of were strayed from years ago, before I was even involved with the project. The current controversy is from an official statement Vrel made on /dgg/, where he essentially restated the game's disclaimer. The reaction was pretty overblown, but there was some bits of useful feedback from within that mire, hence the decision to remove the "young adults" line.
Also, I've seen you asking for a combat overhaul. If Vrel's willing, I plan on making that the goal for 0.5. There was... some interesting code I happened upon that made me really, REALLY want to rip out the whole system and start over. Years of hack solutions have lead to years of hack results.
Definitely looking forward to that if you do. Always found it weird how the MC is a sex god and you have to turn sensitivity way up at the start to only be slightly better at sex than everyone else. Also some incongruities with male MCs when it comes to fights against animal girls. Where they talk about wanting to have kids with you, orgasm in like 4 turns, and then leave without what they came for.Also, I've seen you asking for a combat overhaul. If Vrel's willing, I plan on making that the goal for 0.5. There was... some interesting code I happened upon that made me really, REALLY want to rip out the whole system and start over. Years of hack solutions have lead to years of hack results.
I feel the school system, if you want to call it that, is in even greater need of overhaul than the combat. In my playthroughs so far, I generally became an A* student first thing. There's various driving forces for this, like the projects / stage play and the gameplay improvements tied to being good at school (shortcuts, combat action efficiency etc).Something I noticed in the new version:
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In previous versions, there was no school for all of July and August, but now we're stuck in school through July.
Oh well. Not that it really matters that much, but school days can be rather tedious.
Can agree with everything You said except ending (IMO it's intended as endless thing), there are still a lot space to grow, but I dunno how many years it'll take and which "routes of developement" dev's will take.I feel the school system, if you want to call it that, is in even greater need of overhaul than the combat. In my playthroughs so far, I generally became an A* student first thing. There's various driving forces for this, like the projects / stage play and the gameplay improvements tied to being good at school (shortcuts, combat action efficiency etc).
But it is easy to become good at school, and at that point even going to school becomes godawfully boring. Cause every day there is almost exactly like the one before, and there are far too few events tied to school performance and progression in general. You've seen most of it countless times after your first term and almost all of it after the second.
Some things that could be done would be for the school days to be more varied, i.e. with not exactly the same subjects in the same order every day.
There could be additional subjects like normal sports, housekeeping, religion tieing in to purity, something related to speech (seduction) ... just to name a few.
The player could start more varied (not with an F in everything).
Every lesson could only have a single stance choice, with an option to skip even that, setting a stance for the day. On some days, this could result in the game skipping the school day entirely, describing it as uneventful.
Progression to better marks could be a more rare option, for example at the end of the term, but then with the option to reach every mark, not just the next better one.
And, of course, there could be many more events and possibly some other named students, but that would of course potentially be more work than the things I mentioned above combined.
Anyway, I have to admit that I don't think I ever played much longer than a handful of school terms. At that point, you've likely seen most of what the game has to offer, are super skilled in everything you want to be skilled in and have thus run into the second major flaw the game has in my book - no real endgame / endings.
Absolutely agree with this point really. Even something somewhat small like being able to choose which classes you take and adding a few more would be huge. Home ec for housekeeping and gym classes to raise the physical attributes for example. Hell adding in after school activities would be pretty cool as well or maybe just have them be replacements for swim class. Even just doing that isnt really a small update though considering it would require ripping out the entire school event code table and rewriting it. I bet that thing is fucking MASSIVE.I feel the school system, if you want to call it that, is in even greater need of overhaul than the combat.
Perhaps combat UI can get a bit of love, as well? I have described one way to do that nearby, and there seems to be no mods for this aspect.overhaul
there are traits after getting molested and raped enough times that reduce their respective impacts, but the numbers needed are imo stupidly bigThe combat UI itself isnt even that bad currently. Its simple and easy to use even if its not pretty. The main issue is that combat is kind of stale. The vast majority of the time you just select an action for the body parts then mash 1 a dozen times till combat resolves itself. Nothing really important is ever mentioned in the flavor text. Most actions have little to no consequence unless you are going a virgin run. As soon as you latch onto a dick its basically not getting away.
The system isnt bad though its just barebones and pretty static. Id love to see more NPCs grappling and pinning and there being actions to take to squirm out of it. You should have to BEG to do actions you want if you are submissive instead of being able to instantly take control of a situation and guide it however you want. For me the ideal combat for a submissive is having arms pinned and having to plea with them to do what you want or contort yourself to position a hole instead of the current system you just select generic actions and they play out. Like most of the events are non consensual where the NPCs literally grab you and drag you into an alley so why are your hands almost always free?
Naturally something like that would murder you with hits to control for getting penetrated against your will but that would just need a balance pass to make something like that less punishing overall. A bigger hit for initiating an event and smaller ones for events inside or the like. Maybe refunding more for getting them to respond to begging or diverting out of penetration. I also still really want an option to go full slam pig and not getting hit for control or stress during non consensual events and instead having it drain fatigue directly and increase pain. Like the character LIKES it but it wears them out to get abused. The constraints always being control trauma and stress get kind of stale.
I feel like the variations of encounters where you're dealing with a non-conventional creatures like tentacles and swarms a little more engaging. Especially when you need to stop certain members of the swarm from targeting certain parts of your body if you're keen on protecting your purity. Tho there are some moments where it feels like the enemy ai gets stuck and doesn't do anything for several turns until I let loose on the defense.The combat UI itself isnt even that bad currently. Its simple and easy to use even if its not pretty. The main issue is that combat is kind of stale. The vast majority of the time you just select an action for the body parts then mash 1 a dozen times till combat resolves itself. Nothing really important is ever mentioned in the flavor text. Most actions have little to no consequence unless you are going a virgin run. As soon as you latch onto a dick its basically not getting away.
The system isnt bad though its just barebones and pretty static. Id love to see more NPCs grappling and pinning and there being actions to take to squirm out of it. You should have to BEG to do actions you want if you are submissive instead of being able to instantly take control of a situation and guide it however you want. For me the ideal combat for a submissive is having arms pinned and having to plea with them to do what you want or contort yourself to position a hole instead of the current system you just select generic actions and they play out. Like most of the events are non consensual where the NPCs literally grab you and drag you into an alley so why are your hands almost always free?
Naturally something like that would murder you with hits to control for getting penetrated against your will but that would just need a balance pass to make something like that less punishing overall. A bigger hit for initiating an event and smaller ones for events inside or the like. Maybe refunding more for getting them to respond to begging or diverting out of penetration. I also still really want an option to go full slam pig and not getting hit for control or stress during non consensual events and instead having it drain fatigue directly and increase pain. Like the character LIKES it but it wears them out to get abused. The constraints always being control trauma and stress get kind of stale.
When i first played this game i remember that i got a generic feeling that this is in general a dark game where we are abused orphans who just want to survive and do whatever we can for it but nowadays its some really casual game where even the story feels less impactful but thats it. The game is considerably lighter.Oof, That's a shame.
I didn't even notice that they'd made it specifically as a loli graphics mod, 'cause I just thought it's a better redesign of the vanilla sprites.
But heyyyy, maybe with this CRP it'll be put there instead? I dig their designs more than vanilla tbh.
I don't really get what they meant by this "no longer what it used to be" 'cause I only remember it being the hardest smut game I've ever played now reduced to casual difficulty with all the ways we can bypass even if we max out the sliders.
Unless they specifically wanted the literal part where we play as kids then this game won't even last this long 'cause the prudes will fire them ASAP.