0.5.4.9 Error

: Pillory): <<set>>: bad evaluation: TypeError: Cannot read properties of undefined (reading 'end')Export<<set _endTime to new DateTime($pillory.time.end)>>
0.5.4.9 Error

: Pillory): <<set>>: bad evaluation: TypeError: Cannot read properties of undefined (reading 'timeStamp')Export<<set _timeLeft to Math.round(Time.date.compareWith(_endTime, true) / TimeConstants.secondsPerHour)>>
You are stuck in a pillory on Cliff Street, in front of the town hall. You should be released any moment from now. A few people stop to look at you but most just glance then continue their business.
0.5.4.9 Error

: Pillory): <<if>>: bad conditional expression in <<if>> clause: TypeError: Cannot read properties of undefined (reading 'timeStamp')Export<<if _endTime.timeStamp lte Time.date.timeStamp>>
A <<generatePolice 1>><<person1>><<person>> in a police uniform arrives. <<He>> removes your collar and unlocks the pillory, freeing you. The crowd boos its disappointment as the officer disperses them.
<br><br>
<<set $worn.neck.cursed to 0>><<neckruined>>
<<set $worn.neck.collaredpolice to 0>>
<<set $pillory.audience to 0>>
<<unbindtemp>>
<<clotheson>>
<<set $stress -= 1000>>
<<endevent>>
<<cliffeventend>>
<br>
<<else>>
<<rng 5>>
<<if $pillory.audience + $exposed + $rng gte 10>>
<<rng>>
<<beastNEWinit 1 dog>>
<<if $rng gte 51 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Monster People -->
You feel something prod your <<bottom>>. A <<beasttype>> is sniffing you curiously.
<br><br>
<<link [[Next|Pillory Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<endevent>>
<<generate1>><<person1>>A <<person>> walks right up to the pillory.
<br><br>
<<link [[Next|Pillory Molestation]]>><<set $molestationstart to 1>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $pillory.audience + $exposed + $rng gte 6>>
<<rng>>
<<if $rng gte 85>>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>>
A <<generate1>><<person1>><<person>> crouches beside you, and reaches for your <<breasts>>.
<br><br>
<<link [[Spit on <<him>>|Pillory Spit]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pillory.audience += 1>><</link>><<ltrauma>><<llstress>><<gattention>>
<br>
<<link [[Stay still|Pillory Chest]]>><<trauma 6>><<stress 6>><<arousal 600 "breasts">><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<elseif $worn.upper.exposed gte 2 and $worn.under_upper.exposed lte 0>>
<<if $worn.under_upper.open is 1 or $worn.under_upper.set isnot $worn.under_lower.set>>
A <<generate1>><<person1>><<person>> approaches, and grasps your $worn.under_upper.name.
<br><br>
<<link [[Spit on <<him>>|Pillory Spit]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pillory.audience += 1>><</link>><<ltrauma>><<llstress>><<gattention>>
<br>
<<link [[Stay still|Pillory Under Upper]]>><<trauma 6>><<stress 6>><<arousal 600>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<else>>
A <<generate1>><<person1>><<person>> approaches with a camera in hand. <<He>> snaps a couple of pictures before returning to the crowd.<<gstress>><<stress 6>>
<br><br>
<<if $exposed gte 2>>
<<fameexhibitionism 2 "pic">>
<<elseif $exposed gte 1>>
<<fameexhibitionism 1 "pic">>
<</if>>
<<endevent>>
<<link [[Next (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>
<</if>>
<<elseif $worn.upper.exposed lte 1>>
<<if $worn.under_upper.exposed lte 0 and ($worn.upper.open is 1 or $worn.upper.set isnot $worn.lower.set)>>
A <<generate1>><<person1>><<person>> approaches, and grasps your $worn.upper.name.
<br><br>
<<link [[Spit on <<him>>|Pillory Spit]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pillory.audience += 1>><</link>><<ltrauma>><<llstress>><<gattention>>
<br>
<<link [[Stay still|Pillory Upper]]>><<trauma 6>><<stress 6>><<arousal 600>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<else>>
A <<generate1>><<person1>><<person>> approaches with a camera in hand. <<He>> snaps a couple of pictures before returning to the crowd.<<gstress>><<stress 6>>
<br><br>
<<if $exposed gte 2>>
<<fameexhibitionism 2 "pic">>
<<elseif $exposed gte 1>>
<<fameexhibitionism 1 "pic">>
<</if>>
<<endevent>>
<<link [[Next (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>
<</if>>
<<else>>
A <<generate1>><<person1>><<person>> approaches with a camera in hand. <<He>> snaps a couple of pictures before returning to the crowd.<<gstress>><<stress 6>>
<br><br>
<<if $exposed gte 2>>
<<fameexhibitionism 2 "pic">>
<<elseif $exposed gte 1>>
<<fameexhibitionism 1 "pic">>
<</if>>
<<endevent>>
<<link [[Next (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>
<</if>>
<<elseif $rng gte 60>>
<<rng>>
<<if $rng gte 96 and $toywhipdisable isnot 't' and $adultshopunlocked and $adultshopdegree >= 5 and
($worn.lower.name isnot "naked" and $worn.lower.state is "waist") or ($worn.under_lower.name isnot "naked" and $worn.lower.state is "waist")>>
A <<generate1>><<person1>><<person>> emerges from the crowd, dressed in a flamboyant ringmaster's costume.
<<He>> takes off <<his>> hat and lays it in front of the onlookers, before unfurling a whip and striding behind you. Everyone watches for a moment in fascination.
<br><br>
<<link [[Dodge|Pillory Whip Master]]>><<set $phase to 1>><</link>><<skill_difficulty `currentSkillValue("danceskill")` "Dance" 1 1000>>
<br>
<<link [[Brace|Pillory Whip Master]]>><<stress 6>><<trauma 6>><</link>><<gstress>><<gtrauma>>
<br>
<<elseif $rng gte 91 and $analdisable isnot 't' and $toydildodisable isnot 't' and $adultshopunlocked and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1 and
!playerHasButtPlug() and countCarriedSextoys() lt 5 and $worn.genitals.anal_shield !== 1>>
<<run sexShopOnBuyClick(4, false, clone(setup.sextoys[4].colour_options).pluck(), false)>>
<<generate1>><<person1>>
A <<person>> emerges from the crowd, a gigantic
<<print V.player.inventory.sextoys['butt plug'][V.player.inventory.sextoys['butt plug'].length - 1].colour>>
butt plug in hand. <<He>> approaches you from behind.
<br><br>
<<link [[Warn them off|Pillory Butt Plug]]>><<set $phase to 1>><</link>><<skill_difficulty `Math.abs($submissive - 1000)` "" 1 850>>
<br>
<<link [[Brace yourself|Pillory Butt Plug]]>><</link>>
<br>
<<elseif $worn.lower.skirt_down is 1>>
A <<generate1>><<person1>><<person>> walks behind you and grabs the hem of your $worn.lower.name.
<br><br>
<<link [[Kick <<him>>|Pillory Kick]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pillory.audience += 1>><</link>><<ltrauma>><<llstress>><<gattention>>
<br>
<<link [[Stay still|Pillory Skirt]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<elseif $worn.lower.exposed lte 1 and $worn.lower.set isnot "upperset" and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt isnot 1>>
A <<generate1>><<person1>><<person>> walks behind you and grabs the hem of your $worn.lower.name.
<br><br>
<<link [[Kick <<him>>|Pillory Kick]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pillory.audience += 1>><</link>><<ltrauma>><<llstress>><<gattention>>
<br>
<<link [[Stay still|Pillory Lower]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<elseif $worn.lower.exposed gte 2 and $worn.under_lower.exposed is 0>>
A <<generate1>><<person1>><<person>> walks behind you and grabs the hem of your $worn.under_lower.name.
<br><br>
<<link [[Kick <<him>>|Pillory Kick]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pillory.audience += 1>><</link>><<ltrauma>><<llstress>><<gattention>>
<br>
<<link [[Stay still|Pillory Under]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
A <<generate1>><<person1>><<person>> walks behind you and gives your exposed <<bottom>> a hard spank. The crowd cheers.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<pain 5>>
<br><br>
<<endevent>>
<<link [[Next (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>
<</if>>
<<elseif $rng gte 50 and $analingusdisablegiving is "f">>
<<generate1>><<person1>>A <<person>> approaches you and pulls down <<his>> <<npcClothesText $NPCList[0] "lower">>. <<He>> turns around and backs up against your face.
<br>
"<<print ["Eat up!", "Kiss my ass!"].pluck()>>" <<he>> says with a snicker.
<br><br>
<<link [[Keep your mouth closed|Pillory Analingus]]>><<def 1>><<set $phase to 0>><</link>><<defianttext>>
<br>
<<link [[Lick grudgingly|Pillory Analingus]]>><<trauma 6>><<set $phase to 1>><</link>><<gtrauma>>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[Lick willingly|Pillory Analingus]]>><<arousal 600>><<set $phase to 2>><</link>><<promiscuous3>><<garousal>>
<</if>>
<<elseif $rng gte 30>>
<<generate1>><<person1>>A <<person>> approaches you and presses <<his>> crotch against your helpless face.
<br><br>
<<link [[Next|Pillory Oral]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
A number of people disembark from a bus nearby. Some of them gather round to gawk. <span class="pink">The crowd becomes larger and bolder.</span>
<br><br>
<<link [[Next (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>
<</if>>
<<elseif $pillory.audience + $exposed + $rng gte 3 and $bodywritingLvl gte 2>>
<<generate1>><<person1>>
<<if $rng gte 81>>
<<set $phase to 1>>
A <<person>> approaches you, and <span class="pink">pulls the lid off a permanent marker.</span>
<br><br>
<<else>>
<<set $phase to 0>>
A <<person>> approaches you, and <span class="purple">pulls the lid off a pen.</span>
<br><br>
<</if>>
<<link [[Warn them off|Pillory Pen Warn]]>><<set $pillory.audience += 1>><</link>><<gattention>>
<br>
<<link [[Brace|Pillory Pen]]>><</link>><<gbodywriting>>
<br>
<<else>>
<<rng>>
<<if $rng gte 95 and $watersportsdisable is "f">>
<<generate1>><<person1>>A <<person>> approaches you and <<npcUndressText $NPCList[0] "lower" "self">>,
<span class="purple"><<npcRevealText $NPCList[0] "lower">>.</span>
<br><br>
Without warning, <<he>> begins to urinate on your face. The crowd watches in excitement.<<ggtrauma>><<trauma 12>><<gstress>><<stress 6>><<urinestat>>
<br><br>
<<endevent>>
<<link [[Next (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>
<<elseif $rng gte 65>>
<<generatey1>><<generatey2>>A <<person1>><<person>> whispers something to <<his>> friend, a <<person2>><<person>>, who laughs and produces a piece of fruit from <<his>> bag.
<br><br>
<<link [[Warn them off|Pillory Warn]]>><<set $pillory.audience += 1>><</link>><<gattention>>
<br>
<<link [[Brace yourself|Pillory Brace]]>><</link>>
<br>
<<elseif $rng gte 30>>
<<generate1>><<person1>>A <<person>> takes a picture of you with <<his>> phone.
<br><br>
<<endevent>>
<<link [[Next (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>
<<else>>
A number of people disembark from a bus nearby. Some of them gather round to gawk. <span class="pink">The crowd becomes larger and bolder.</span>
<br><br>
<<link [[Next (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>
<</if>>
<</if>>
<</if>>
0.5.4.9
.5.4.9
0.5.4.9 Error

: Pillory): The passage Pillory has no usable links.ExportPrevious passage: Police Pillory Start 2 | phase: 0 | rng: 42.
Please report this, unless you got here through the use of a cheat, and either reload a previous save or take the emergency exit at the bottom of the page to the last safe location you were in. Alternatively, return to the previous passage using the history depth function that can be enabled in the options.