Balddog

Member
Mar 3, 2021
301
276
How do you get out of the asylum
The most simple way is just follow the instructions and allow yourself to become Harper's plaything. That's the most simple way to get out of the asylum. The second way is to steal Harper's badge and escape at night. That one is harder. The third and final way to get out of the asylum is through the tentacle fields. You go into a padded cell and then leave and try and navigate the tentacle fields. This would be the most simple way, if you are mates with the Black Alpha Wolf and have the wolf transformation. Then all you have to do is just follow the howl of Alpha. Otherwise you just have to try your luck and hope you can successfully navigate the tentacle fields. Just know, that the exit for the fields is random and always changes every time you go through it.
 

Golden_Buddy

Member
Aug 9, 2020
269
211
The most simple way is just follow the instructions and allow yourself to become Harper's plaything. That's the most simple way to get out of the asylum. The second way is to steal Harper's badge and escape at night. That one is harder. The third and final way to get out of the asylum is through the tentacle fields. You go into a padded cell and then leave and try and navigate the tentacle fields. This would be the most simple way, if you are mates with the Black Alpha Wolf and have the wolf transformation. Then all you have to do is just follow the howl of Alpha. Otherwise you just have to try your luck and hope you can successfully navigate the tentacle fields. Just know, that the exit for the fields is random and always changes every time you go through it.
all transformations have something to help them get out of the Plain(safe orgasms( (depends of milk/cum and give both a orgasm while earning a safe orgasm)/ / (grants Hallucinogens using)), exit finding( (with Stockholm Syndrome: Wolves trait(no trait no bonus))/ (maybe or I'm dumb and can't read)), stress negation( ), Arousal lowering( / (if i readed right normal angel can just escape))) and a hidden pepper spray

you always start at the center and the pepper spray doesn't move, if you are making yourself transform for exploring(don't need to go into the asylum, your mirror on blood moons at 3 A.M.(3:00 to 3:59) while your Hallucinating with deviancy 5 can transport you to the Plain) a cow/demon are (in my opinion) the most useful
(links to each page for each transformation does in the in the name)
 
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Den321

New Member
Nov 20, 2019
6
0
I was wondering if, after taking on Robin's debt, if I hide, or get sent to prison or the island, causing me not to pay my debt on time, will Robin get punished for that while I'm gone?
 

KaiSakurai

Member
Mar 26, 2020
126
182
Just save-to-file, look at the Feats on the wiki, find where they're located in the save file, copy-paste.
Really easy, just tedious and time consuming.
What I did (Back when I was doing this) was copy the lowest feat on the list as much as necessary, then pasted the missing feat where the copied feat name is.

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or simply edit the game file and always enable the cheat menu even if you didnt select cheats at game start.
using the cheat menu doesnt lock you out of unlocking feats. only selecting being able to cheat at game start does.
 

ps5029

Newbie
May 6, 2024
62
28
화면 캡처 2025-06-02 160855.png

As the game progresses, the translucent pain bar fills up more and more, and now my character is crying all the time. Does anyone know what the problem is?
 

tanukk1

Newbie
Nov 1, 2024
52
103
View attachment 4900018

As the game progresses, the translucent pain bar fills up more and more, and now my character is crying all the time. Does anyone know what the problem is?
menstruation, late stage pregnancy, or painful restraints can temporarily increase the baseline pain level. but the only way it gets to these levels is neglected lactation. you must pump out that milk.

if that's too annoying, you toggle off lactation in the game settings, or use drugs/surgery to flatten your chest. high purity will also decrease and eventually end lactation.
 
Last edited:
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ViviX12

Engaged Member
Jan 5, 2019
2,998
4,596
I was wondering if, after taking on Robin's debt, if I hide, or get sent to prison or the island, causing me not to pay my debt on time, will Robin get punished for that while I'm gone?
Yes. Not entirely sure about ending up in places that will make you late on payment, but refusing will.
 

ps5029

Newbie
May 6, 2024
62
28
menstruation, late stage pregnancy, or painful restraints can temporarily increase the baseline pain level. but the only way it gets to these levels is neglected lactation. you must pump out that milk.

if that's too annoying, you toggle off lactation in the game settings, or use drugs/surgery to flatten your chest. high purity will also decrease and eventually end lactation.
thank you I couldn't figure out the reason, so I searched the wiki and other places and couldn't find the answer. Thanks to you, I solved a long-standing problem.
 

StKein

Newbie
May 20, 2023
46
25
I was wondering if, after taking on Robin's debt, if I hide, or get sent to prison or the island, causing me not to pay my debt on time, will Robin get punished for that while I'm gone?
If you're away (e.g. on the island), the payment is simply delayed until you return, no penalty. Same with hiding I think. Robin only gets punished if you return to the orphanage and refuse to pay Bailey. Refusing him at the temple is fine, you only get a hefty hit to grace. Not sure about other locations where Bailey can ask for payment (e.g. Alex's place) and if Robin not being safe factors in this.
 
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Den321

New Member
Nov 20, 2019
6
0
If you're away (e.g. on the island), the payment is simply delayed until you return, no penalty. Same with hiding I think. Robin only gets punished if you return to the orphanage and refuse to pay Bailey. Refusing him at the temple is fine, you only get a hefty hit to grace. Not sure about other locations where Bailey can ask for payment (e.g. Alex's place) and if Robin not being safe factors in this.
Great, thank you very much!
 

megamanx06

Member
Mar 13, 2019
322
337
If you're away (e.g. on the island), the payment is simply delayed until you return, no penalty. Same with hiding I think. Robin only gets punished if you return to the orphanage and refuse to pay Bailey. Refusing him at the temple is fine, you only get a hefty hit to grace. Not sure about other locations where Bailey can ask for payment (e.g. Alex's place) and if Robin not being safe factors in this.
Alex's farm is also safe to refuse, since it just makes Bailey support Remy's attacks.
IIRC anything else just counts as being "away", so Bailey will just demand the payments next time you're at one of the three locations (orphanage, church, or Alex's farm)
The only thing that results in Robin being punished is refusing to pay at the orphanage I think. (actually it might just be fighting off Bailey. I'm not sure if accepting the punishment for not paying causes Robin to get punished as well)
 

max_002

Active Member
Mar 30, 2019
890
269
0.5.4.9 Error :): Pillory): <<set>>: bad evaluation: TypeError: Cannot read properties of undefined (reading 'end')Export<<set _endTime to new DateTime($pillory.time.end)>>

0.5.4.9 Error :): Pillory): <<set>>: bad evaluation: TypeError: Cannot read properties of undefined (reading 'timeStamp')Export<<set _timeLeft to Math.round(Time.date.compareWith(_endTime, true) / TimeConstants.secondsPerHour)>>
You are stuck in a pillory on Cliff Street, in front of the town hall. You should be released any moment from now. A few people stop to look at you but most just glance then continue their business.

0.5.4.9 Error :): Pillory): <<if>>: bad conditional expression in <<if>> clause: TypeError: Cannot read properties of undefined (reading 'timeStamp')Export<<if _endTime.timeStamp lte Time.date.timeStamp>>
A <<generatePolice 1>><<person1>><<person>> in a police uniform arrives. <<He>> removes your collar and unlocks the pillory, freeing you. The crowd boos its disappointment as the officer disperses them.
<br><br>
<<set $worn.neck.cursed to 0>><<neckruined>>
<<set $worn.neck.collaredpolice to 0>>
<<set $pillory.audience to 0>>
<<unbindtemp>>
<<clotheson>>
<<set $stress -= 1000>>
<<endevent>>
<<cliffeventend>>
<br>
<<else>>
<<rng 5>>
<<if $pillory.audience + $exposed + $rng gte 10>>
<<rng>>
<<beastNEWinit 1 dog>>
<<if $rng gte 51 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Monster People -->
You feel something prod your <<bottom>>. A <<beasttype>> is sniffing you curiously.
<br><br>

<<link [[Next|Pillory Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<endevent>>
<<generate1>><<person1>>A <<person>> walks right up to the pillory.
<br><br>

<<link [[Next|Pillory Molestation]]>><<set $molestationstart to 1>><<set $molestationstart to 1>><</link>>
<br>
<</if>>

<<elseif $pillory.audience + $exposed + $rng gte 6>>
<<rng>>
<<if $rng gte 85>>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1>>
A <<generate1>><<person1>><<person>> crouches beside you, and reaches for your <<breasts>>.
<br><br>

<<link [[Spit on <<him>>|Pillory Spit]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pillory.audience += 1>><</link>><<ltrauma>><<llstress>><<gattention>>
<br>
<<link [[Stay still|Pillory Chest]]>><<trauma 6>><<stress 6>><<arousal 600 "breasts">><</link>><<gtrauma>><<gstress>><<garousal>>
<br>

<<elseif $worn.upper.exposed gte 2 and $worn.under_upper.exposed lte 0>>
<<if $worn.under_upper.open is 1 or $worn.under_upper.set isnot $worn.under_lower.set>>
A <<generate1>><<person1>><<person>> approaches, and grasps your $worn.under_upper.name.
<br><br>

<<link [[Spit on <<him>>|Pillory Spit]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pillory.audience += 1>><</link>><<ltrauma>><<llstress>><<gattention>>
<br>
<<link [[Stay still|Pillory Under Upper]]>><<trauma 6>><<stress 6>><<arousal 600>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<else>>
A <<generate1>><<person1>><<person>> approaches with a camera in hand. <<He>> snaps a couple of pictures before returning to the crowd.<<gstress>><<stress 6>>
<br><br>

<<if $exposed gte 2>>
<<fameexhibitionism 2 "pic">>
<<elseif $exposed gte 1>>
<<fameexhibitionism 1 "pic">>
<</if>>
<<endevent>>
<<link [[Next (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>
<</if>>
<<elseif $worn.upper.exposed lte 1>>
<<if $worn.under_upper.exposed lte 0 and ($worn.upper.open is 1 or $worn.upper.set isnot $worn.lower.set)>>
A <<generate1>><<person1>><<person>> approaches, and grasps your $worn.upper.name.
<br><br>

<<link [[Spit on <<him>>|Pillory Spit]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pillory.audience += 1>><</link>><<ltrauma>><<llstress>><<gattention>>
<br>
<<link [[Stay still|Pillory Upper]]>><<trauma 6>><<stress 6>><<arousal 600>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<else>>
A <<generate1>><<person1>><<person>> approaches with a camera in hand. <<He>> snaps a couple of pictures before returning to the crowd.<<gstress>><<stress 6>>
<br><br>

<<if $exposed gte 2>>
<<fameexhibitionism 2 "pic">>
<<elseif $exposed gte 1>>
<<fameexhibitionism 1 "pic">>
<</if>>
<<endevent>>
<<link [[Next (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>
<</if>>
<<else>>
A <<generate1>><<person1>><<person>> approaches with a camera in hand. <<He>> snaps a couple of pictures before returning to the crowd.<<gstress>><<stress 6>>
<br><br>

<<if $exposed gte 2>>
<<fameexhibitionism 2 "pic">>
<<elseif $exposed gte 1>>
<<fameexhibitionism 1 "pic">>
<</if>>
<<endevent>>
<<link [[Next (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>
<</if>>
<<elseif $rng gte 60>>
<<rng>>
<<if $rng gte 96 and $toywhipdisable isnot 't' and $adultshopunlocked and $adultshopdegree >= 5 and
($worn.lower.name isnot "naked" and $worn.lower.state is "waist") or ($worn.under_lower.name isnot "naked" and $worn.lower.state is "waist")>>
A <<generate1>><<person1>><<person>> emerges from the crowd, dressed in a flamboyant ringmaster's costume.
<<He>> takes off <<his>> hat and lays it in front of the onlookers, before unfurling a whip and striding behind you. Everyone watches for a moment in fascination.
<br><br>

<<link [[Dodge|Pillory Whip Master]]>><<set $phase to 1>><</link>><<skill_difficulty `currentSkillValue("danceskill")` "Dance" 1 1000>>
<br>
<<link [[Brace|Pillory Whip Master]]>><<stress 6>><<trauma 6>><</link>><<gstress>><<gtrauma>>
<br>
<<elseif $rng gte 91 and $analdisable isnot 't' and $toydildodisable isnot 't' and $adultshopunlocked and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1 and
!playerHasButtPlug() and countCarriedSextoys() lt 5 and $worn.genitals.anal_shield !== 1>>
<<run sexShopOnBuyClick(4, false, clone(setup.sextoys[4].colour_options).pluck(), false)>>
<<generate1>><<person1>>
A <<person>> emerges from the crowd, a gigantic
<<print V.player.inventory.sextoys['butt plug'][V.player.inventory.sextoys['butt plug'].length - 1].colour>>
butt plug in hand. <<He>> approaches you from behind.
<br><br>

<<link [[Warn them off|Pillory Butt Plug]]>><<set $phase to 1>><</link>><<skill_difficulty `Math.abs($submissive - 1000)` "" 1 850>>
<br>
<<link [[Brace yourself|Pillory Butt Plug]]>><</link>>
<br>
<<elseif $worn.lower.skirt_down is 1>>
A <<generate1>><<person1>><<person>> walks behind you and grabs the hem of your $worn.lower.name.
<br><br>

<<link [[Kick <<him>>|Pillory Kick]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pillory.audience += 1>><</link>><<ltrauma>><<llstress>><<gattention>>
<br>
<<link [[Stay still|Pillory Skirt]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<elseif $worn.lower.exposed lte 1 and $worn.lower.set isnot "upperset" and setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt isnot 1>>
A <<generate1>><<person1>><<person>> walks behind you and grabs the hem of your $worn.lower.name.
<br><br>
<<link [[Kick <<him>>|Pillory Kick]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pillory.audience += 1>><</link>><<ltrauma>><<llstress>><<gattention>>
<br>
<<link [[Stay still|Pillory Lower]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<elseif $worn.lower.exposed gte 2 and $worn.under_lower.exposed is 0>>
A <<generate1>><<person1>><<person>> walks behind you and grabs the hem of your $worn.under_lower.name.
<br><br>
<<link [[Kick <<him>>|Pillory Kick]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pillory.audience += 1>><</link>><<ltrauma>><<llstress>><<gattention>>
<br>
<<link [[Stay still|Pillory Under]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>

<<else>>

A <<generate1>><<person1>><<person>> walks behind you and gives your exposed <<bottom>> a hard spank. The crowd cheers.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<pain 5>>
<br><br>

<<endevent>>
<<link [[Next (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>

<</if>>
<<elseif $rng gte 50 and $analingusdisablegiving is "f">>
<<generate1>><<person1>>A <<person>> approaches you and pulls down <<his>> <<npcClothesText $NPCList[0] "lower">>. <<He>> turns around and backs up against your face.
<br>
"<<print ["Eat up!", "Kiss my ass!"].pluck()>>" <<he>> says with a snicker.
<br><br>

<<link [[Keep your mouth closed|Pillory Analingus]]>><<def 1>><<set $phase to 0>><</link>><<defianttext>>
<br>
<<link [[Lick grudgingly|Pillory Analingus]]>><<trauma 6>><<set $phase to 1>><</link>><<gtrauma>>
<br>
<<if hasSexStat("promiscuity", 3)>>
<<link [[Lick willingly|Pillory Analingus]]>><<arousal 600>><<set $phase to 2>><</link>><<promiscuous3>><<garousal>>
<</if>>

<<elseif $rng gte 30>>
<<generate1>><<person1>>A <<person>> approaches you and presses <<his>> crotch against your helpless face.
<br><br>

<<link [[Next|Pillory Oral]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
A number of people disembark from a bus nearby. Some of them gather round to gawk. <span class="pink">The crowd becomes larger and bolder.</span>
<br><br>

<<link [[Next (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>
<</if>>
<<elseif $pillory.audience + $exposed + $rng gte 3 and $bodywritingLvl gte 2>>
<<generate1>><<person1>>
<<if $rng gte 81>>
<<set $phase to 1>>
A <<person>> approaches you, and <span class="pink">pulls the lid off a permanent marker.</span>
<br><br>
<<else>>
<<set $phase to 0>>
A <<person>> approaches you, and <span class="purple">pulls the lid off a pen.</span>
<br><br>
<</if>>
<<link [[Warn them off|Pillory Pen Warn]]>><<set $pillory.audience += 1>><</link>><<gattention>>
<br>
<<link [[Brace|Pillory Pen]]>><</link>><<gbodywriting>>
<br>
<<else>>
<<rng>>
<<if $rng gte 95 and $watersportsdisable is "f">>
<<generate1>><<person1>>A <<person>> approaches you and <<npcUndressText $NPCList[0] "lower" "self">>,
<span class="purple"><<npcRevealText $NPCList[0] "lower">>.</span>
<br><br>
Without warning, <<he>> begins to urinate on your face. The crowd watches in excitement.<<ggtrauma>><<trauma 12>><<gstress>><<stress 6>><<urinestat>>
<br><br>
<<endevent>>
<<link [[Next (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>
<<elseif $rng gte 65>>
<<generatey1>><<generatey2>>A <<person1>><<person>> whispers something to <<his>> friend, a <<person2>><<person>>, who laughs and produces a piece of fruit from <<his>> bag.
<br><br>

<<link [[Warn them off|Pillory Warn]]>><<set $pillory.audience += 1>><</link>><<gattention>>
<br>
<<link [[Brace yourself|Pillory Brace]]>><</link>>
<br>
<<elseif $rng gte 30>>
<<generate1>><<person1>>A <<person>> takes a picture of you with <<his>> phone.
<br><br>
<<endevent>>
<<link [[Next (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>
<<else>>
A number of people disembark from a bus nearby. Some of them gather round to gawk. <span class="pink">The crowd becomes larger and bolder.</span>
<br><br>

<<link [[Next (1:00)|Pillory]]>><<pass 1 hour>><</link>>
<br>
<</if>>
<</if>>

<</if>>
0.5.4.9

.5.4.9


0.5.4.9 Error :): Pillory): The passage Pillory has no usable links.ExportPrevious passage: Police Pillory Start 2 | phase: 0 | rng: 42.


Please report this, unless you got here through the use of a cheat, and either reload a previous save or take the emergency exit at the bottom of the page to the last safe location you were in. Alternatively, return to the previous passage using the history depth function that can be enabled in the options.
 

swpkmn

Active Member
Feb 19, 2020
536
368
Please report this, unless you got here through the use of a cheat, and either reload a previous save or take the emergency exit at the bottom of the page to the last safe location you were in. Alternatively, return to the previous passage using the history depth function that can be enabled in the options.
That line where it says "Please report this"; it means on the discord (link in OP), not here.
 
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