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333olive3

New Member
May 23, 2024
2
0
68
I'm having performance issues for some reason. I don't remember this being an issue a few weeks back, but clicking on options to advance a turn is really slow and trying to look at clothes in the clothing store is unbearable. I tried disabling all performance options including images, but it doesn't make a difference. Anyone else notice this or have an solutions?

I'm on 5.4.9 and using Firefox if that helps. I also tried starting a new game, but it has the same issue.

EDIT: Well, it appears to be a Firefox issue. If I run the game in Chrome, I get not issues. I wonder if there's a setting in Firefox to correct this?
 
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rhoghadessa

Member
Dec 1, 2021
136
114
77
I'm having performance issues for some reason. I don't remember this being an issue a few weeks back, but clicking on options to advance a turn is really slow and trying to look at clothes in the clothing store is unbearable. I tried disabling all performance options including images, but it doesn't make a difference. Anyone else notice this or have an solutions?

I'm on 5.4.9 and using Firefox if that helps. I also tried starting a new game, but it has the same issue.

EDIT: Well, it appears to be a Firefox issue. If I run the game in Chrome, I get not issues. I wonder if there's a setting in Firefox to correct this?
Disclaimer: I play with DoLP, so the following may not necessarily be a vanilla DoL related issue:

I play on Chrome, and I experience the same thing eventually. At first everything is nearly instant as it usually is, but eventually it starts taking a second for the next page to come up, then eventually two, then it just gets slower and slower. Especially if you're 'savescumming' via History tab options (that '<' '>' thing you can turn on). I assume it's a caching issue as if I F5 refresh on the spot, it resets the 'lag' to 0 and I go back to 'near instant' speed again.

On the note of 'savescumming', it appears that in fights, if I 'go back' one turn it sometimes sets the enemy to 'recoiling in pain'. I assume this is more DoLP than DoL, but I certainly don't remember this happening on the prior official version (I tend to eventually drop off until a new official version and relevant DoLP update occuring before coming back once more)
 

Sleepy_Head

Member
Jan 1, 2020
356
245
199
Stockholm Syndrome: Fayne.

I liked this side story, although it was annoying that you could only do 2 endings per week (or less when stupid Kylar kidnaps your PC at the worst possible timing).

Using all those relics founds in the maze in that mini story was also fun in its own way. That bucket still had a tentacle army lol.

For some reason I thought for a moment that Nora and the gaoler are Gwylan's ancestors, even though I know I am completely wrong.
 

Kingdom1999

Newbie
Dec 14, 2023
54
75
128
Is there a way to start the game as a Fox girl/any other animal without cheating? I'd like to play as one and I dont really wanna engage that much in bestiality stuff.
 

Axvz

Member
Mar 25, 2021
139
201
166
Is there a way to start the game as a Fox girl/any other animal without cheating? I'd like to play as one and I dont really wanna engage that much in bestiality stuff.
It is as previous user said BUT..
You can turn all animals into monsterpeople permanently in game settings, so this will become non-bestiality.
 

tanukk1

Member
Nov 1, 2024
100
191
121
Yes, you can start with a transformation and other things. They're earned by unlocking feats in the game, or just importing a save file of some else who did it.
 

seifukulover

Active Member
Jan 18, 2024
535
686
179
Is there an easy way to reduce your character's physique? My character is becoming quite muscular and I don't want that for her :(
 

Amhran

Member
Mar 22, 2022
246
599
192
I was wondering why it seemed like my game was completely devoid of random women, and it turns out that it's because I set my "Generic NPCs Attracted to Women" setting to 90% male, 10% women. When you do this and play as a girl, women just...stop appearing in seemingly most any kind of situation. Like, if you start going around and knocking on random people's doors, it's going to be almost all men, despite the fact that this makes no real world sense at all. Mechanically, I suppose it's because the game generates all of these generic NPCs as being possible attackers, so their generation necessarily has to be affected by your settings, but I don't know, it's not really what I had in mind when I was changing those settings.

In an ideal world, I think the game would know ahead of time which NPCs it's generating will attack the player and which ones won't, so the game can be a little more free to balance the types of people that appear regardless of your settings. Or maybe it could just use your settings as weights that get progressively enforced more and more as your attraction and likelihood of being assaulted goes up (i.e. if you've changed your settings to "only males should attack a female player", then the game can generate a lot more harmless female characters when your attraction and likelihood of being assaulted in any given situation is low...but if you have a very high attraction, then it would force more male characters to be generated - something like that, anyways). My female character should generally be able to feel at least a little bit safer when around other random girls and women (particularly if I'm changing my settings to specifically make female-to-female attraction a relatively low percentage), but you can't really effectuate this at all, the game just prevents them from appearing entirely instead, and on the rare occasion that they do appear, they behave exactly the same as the random males, so you might as well just forget about the setting anyways.
 
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boon4791

Member
Oct 4, 2020
295
262
131
Hmm...
This is a lewdity game where males and female are potential attackers and they serve the purpose to harrass you.
Why would you want NPC taking up space and time by just standing around and do nothing? :unsure:
If you want lesser (bad) events to pop up, I think by getting a lower allure score and avoid going out at night should do that.
 
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rhoghadessa

Member
Dec 1, 2021
136
114
77
Hmm...
This is a lewdity game where males and female are potential attackers and they serve the purpose to harrass you.
Why would you want NPC taking up space and time by just standing around and do nothing? :unsure:
If you want lesser (bad) events to pop up, I think by getting a lower allure score and avoid going out at night should do that.
It'd probably make better sense if how NPC encounters happen were changed a bit. Like if one was to say do a run where '90% of victims are female' and '90% males, 10% females are attracted to females', in those 'you are being stalked' scenarios or perhaps in school as well instead of just 'pretend you notice nothing (while shaking that ass)', 'run away' or 'hide', perhaps there could be a 'quickly look around' to see if anyone else is nearby (more if in crowded areas, less or none in the dead of the night), kind of using the same 'look around' mechanic at the School Pool Night Party. You could then try to instead run up to the chosen person (or group) for help, but depending on circumstances this could result in them running away or refuse to help, or backfire by them actually trying to help but end up becoming a victim as well, actually end up joining in the stalkers by holding you on the spot, or perhaps even beat up the stalkers, but then turn their attention onto you instead.

Another use of such a mechanic is that you could have them be around when you 'look around' so that you could approach them for various purposes - either it's just to chat or to proposition them (similar to the person that looks at you at the Beach), for skulduggery, or perhaps to try to sell either food you made or produce (kind of like running a market stall, but you're approaching people instead). Of course, as with all things in DoL, these can have undesirable outcomes as well.

As for why it'd work better if one would know the NPCs hanging around initially, it allows for the player to conduct some risk assessment based on the gender of victims and attraction settings they have. Using the initial example, one might prefer approaching female NPCs as a female, because 90% of the time they're not going to do something bad to you (right away, anyway), but if 90% of victims are female, in stalking encounters, a female NPC is much more likely to run away if the stalkers are male as they don't want to end up becoming a victim themselves. The opposite could apply as well, of course.
 
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Amhran

Member
Mar 22, 2022
246
599
192
Hmm...
This is a lewdity game where males and female are potential attackers and they serve the purpose to harrass you.
Why would you want NPC taking up space and time by just standing around and do nothing? :unsure:
If you want lesser (bad) events to pop up, I think by getting a lower allure score and avoid going out at night should do that.
I didn't really say any of that, though. What I actually want is for assailants to be predominantly male, given that I play a female character, without forcing all generic NPCs to be male. Women and girls shouldn't completely disappear from the game just because you want assailants to be male. If you go and knock on random people's doors, only men exist? If you go to the beach and approach a random stranger to put sun tan lotion on them, only men exist? If you go to the bar and flirt with someone who doesn't even want to talk to you, only men exist? Why? These are not NPCs that are necessarily likely to be assailants - some of them won't ever be assailants, period, so it doesn't really make much sense that your assailant ratio settings are affecting how they generate, or at least affecting them as much as they currently are.

In situations where I am being actively propositioned by strangers, or stalked, or randomly assaulted? Yes, it makes sense in those situations that given my settings, it would be predominantly male - perfectly fine. But not all situations are created equally, and the settings I chose basically make the game feel pretty screwbally because of women and girls ceasing to exist. I've since adjusted my settings to be 67% male 33% female, which has definitely helped with that while still making men the more likely danger, but it still doesn't quite get the effect I desire.

On a technical level, I do understand that the game is basically being agnostic about the NPCs that it generates insofar that they can always turn out to be either friendly or hostile as you go through whatever actions or dialogues that involve them and the random dice rolls derived therefrom...but if you would instead move those dice rolls earlier into the process, at least for some scenarios that aren't likely (or possible at all) to end up being assaults, you could fix the world not having any random female characters while still preserving how often the character is assaulted and by whom. It's almost definitely more trouble than it's worth for the devs, by all means, but it would fix my particular issue with the NPC generation settings not really doing what I want them to.

You could even shortcut all of this by having the numbers be affected by your current level of attraction, as I previously mentioned - if you've set the assailant ratio to be only male but your level of attraction is very low (and thus your chance of being assaulted is relatively low), you could weigh the generation formula to take your attraction into account and thus be more willing to generate harmless female characters (because at your low level of attraction, you'd be more likely to get harmless male characters anyways)...but if your level of attraction is very high, the game could start generating only male characters due to the high likelihood of them trying to assault you. That'd be a quicker and more universal (albeit cheat-y) solution than the huge amount of work it'd be to comb through and analyze every NPC generation situation to see whether or not generation should really be affected by your settings... But again, I'm sure it would be a whole overhaul of how the game generates NPCs in order to make this happen, so whatever, I'll just have to make do.
 
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