Skel Dev

Member
Aug 13, 2021
123
253
why the fuck does this game use 100% of my disk lol. I have basically the top disk in terms of speed
 

Skel Dev

Member
Aug 13, 2021
123
253
Me too.. I think... But it just because the game is not optimised
it works fine when you put the game in a secondary ssd that u dont use for programme files. Only reason that works is bc it uses 100% of the second ssd instead of ur main one lol.
Still kinda surprised me that the game was able to use 100% of my main ssd that has a speed of 3,500 mbp/s lol, clearly some sorta bug or maybe its just highly demanding, most apps barely even use any of it, downloading games and full antivirus scans use on average 5% of it so idk how the game uses 100%
 
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SylvanaHellsing

Active Member
Mar 22, 2019
605
375
game is insanely optimized, I squeezed every last fps out of it, atm there is not much room for optimisation anymore except degrading visual quality
Strange, very strange, because, I can run all the big AAA in ultra (like cyberpunk with RTX on) and my computer fan go crazy
But for the fps, yeah, I got the maximum with your game
 

jokuur

Well-Known Member
May 23, 2019
1,157
1,319
hey guys why news about this game needs to be paid for? cant they just say for free how much better payed version is to attract more supporters? it seems to me they are not so proud of the news if they dont want to publicly say how much scenes it has more than the demo
how much sex scenes does it have and with what creatures anyway?
 

ViviX12

Engaged Member
Jan 5, 2019
3,047
4,688
hey guys why news about this game needs to be paid for? cant they just say for free how much better payed version is to attract more supporters? it seems to me they are not so proud of the news if they dont want to publicly say how much scenes it has more than the demo
how much sex scenes does it have and with what creatures anyway?
one possible explanation is that pateron REQUIRES any nsfw content to be locked afaik
 

jokuur

Well-Known Member
May 23, 2019
1,157
1,319
one possible explanation is that pateron REQUIRES any nsfw content to be locked afaik
they dont have to show it they can write whats in there for free like: payed version has 5 more animations, 2 with humans, 1 with swamp creature and 2 with zombies
 

Nemo56

Forum Fanatic
Jan 7, 2018
5,745
4,758
Strange, very strange, because, I can run all the big AAA in ultra (like cyberpunk with RTX on) and my computer fan go crazy
But for the fps, yeah, I got the maximum with your game
Don't forget the driver 'bug' when it comes to fps limitations.
Game that don't require the best hardware can run at very high fps (I had a game from 2002 run at 3900 fps), but really overheat your graphic card. I am not sure which component on the card causes this, but the solution is to limit the fps in the driver settings.

However ... fps and such things have nothing to do with the disc access that was mentioned above.
 

Qui Gon

Newbie
Nov 16, 2018
74
235
Is there some sort of walkthrough or anything? I feel like I am just running around with no end goal lol
There is a virtual walkthrough inside the game NEXT to the first traider. You spawn in a safe house/area just after starting the game. Look at on of the walls opposite of the flaf brown loot box & traider (redish glowing vertical box) next to it.
It explains everything in text & VIDEO form. It evem shows the map with the exsits.
 
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DKOC

Well-Known Member
Feb 1, 2019
1,062
1,159
game is insanely optimized, I squeezed every last fps out of it, atm there is not much room for optimisation anymore except degrading visual quality
Well typical causes of framerate drops are:

-> Excessive vertex / polygon count. This causes a lot of extra shadow casts and draw calls to be performed. Try to use more skyboxes and flat-textures for distant stuff, rather than meshes.

-> Excessive usage of virtual RAM, such as EMS and XMS. If the HDD or SSD is being accessed at 100% rate, then its a pretty good sign that too much virtual RAM is being used.

-> Unnecessarily large texture files for the objects in an area. 8k textures tend to the largest things would ever need to be, unless you can zoom super far in to see the extra detail... but even still, you should be using mipmaps, so that 8k texture isn't viewed constantly at any draw distance. But most standard environmental details like rocks and grass shouldn't be larger than 1k. Skyrim for example, gets away with 0.25k, 0.5k and some 1.0k textures for most environmental details.

-> Level of Detail, proper use of Draw Distances and Mipmaps can help as well.

-> Optimizing the terrain geometry, will help to reduce pathfinding costs and thus reduce the AI costs. AI also is an expensive process.

-> Avoiding unnecessary physics calls, such as giving every entity a bit of cloth physics, or hair physics. Only give important things physic calls.

-> A profiler would help to tell you where your bottlenecks are. Generally, having more than 10,000 draw calls PER frame, will cause all but the best machines to be brought to their knees. 15,000 or more, and you'll be having even the best machines brought to their knees.

-> Being careful with the usage of specific UE4 special effects. For example, particle generators. Each one can produce millions of particles, but each generator is costly to use. So, if you are using tons of generators, it will obliterate the framerate.
 
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ProtoBit

New Member
Jun 25, 2020
8
6
-> Excessive usage of virtual RAM, such as EMS and XMS. If the HDD or SSD is being accessed at 100% rate, then its a pretty good sign that too much virtual RAM is being used.
EMS is Physical RAM from 640k -> 1MB and XMS is RAM from 1MB upwards - it's just a different way of accessing the memory and you only really have to care about it on literal DOS, using the Swapfile too much is an issue, however, EMS and XMS are not virtual RAM
 
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