- Jan 14, 2018
- 4
- 1
tell me how to get rid of pregnancy with tentacles? can they give birth like eggs or is it not provided in the game yet?
maybe try to learn about ammo, at the moment with correct ammo you can one-tap all enemies and indeed hollow points will not do anything against strong corporate armor, and dont even try to use homemade bullets against them, thats suicideThe game looks interesting but that difficulty is ludicrous. You need to land so many hits on an enemy, the rifle feels like an pellet gun. Feels like there is no point to fighting, to sneaking or to trying to run away. I get that losing is part of the fun, but that only works if it feels like there is a point to even trying.
for ghosts you can easily get rid of psychosis with pills or neuro injector, or giveup animation or solo animationWasn't expecting much but I was positively surprised. It feels like lewd tarkov. Game at first made impression of being hard but when you play for while you will learn how to use cyberware and manage stress - then it become trival.
Only thing that I could not find counter was that damn ghost.
It was dissapoiting that you could not give birth to tenticles and ofcourse acording to proper tenticle maners get reimpregnet by it if not escape in time. If this will be add to game at some point it will make game playable for houres and become must buy when relsed on steam.
Swamp map has literally polish writing on wall (that says "parking area" or something)
I understand that, its supposed to be basically used for pistol builds, imagine tiny red dot on a glock pistol that replaces iron sights so yeah you need to remove those ironsights to use it, also later I will fix C-clamp hold of gun so fingers dont block view without foregripHowdy D-E-V-O-L-U-T-I-O-N, been playing the game for a while now and saw a mini red dot was added into this version. The American gun owner in me has to say something about this, lmao
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I'm sure you already know this by now but that's not how red dots work lol. There's a concept called co-witness in firearm optics. Long story short, absolute co-witness means that your optic (red dot, scope, whatever you choose) is the same height and in line with your iron sights. And you can get taller than that.
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The mini red dot is literally negative co-witness lol. You only need to play the game to see what i mean. The flip up sights block the entire sight picture when you aim. there's absolutely no reason to have it mounted that low on an AR anyway for ergonomic reasons and for the obvious reason of not being able to see. Mini red dots were made to be mounted to handguns so if you want to use one on an AR-15 (or any rifle really) you need a mount made for this purpose. Here's a few good examples for normal mounts for research purposes (ie, not 45 degree offset)
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Sorry for this rant but as a dude who owns a bunch of AR's, this shit rustles my jimmies and now i'm taking it all out on everyone reading this thread lol. Great game otherwise. Really enjoying the new map and the performance is much better now than in previous versions.
they can't see through obstacles, ui even tells you how much they see you. however if you walk behind vegetation, they will try to shoot through and try to estimate how far did you move and shoot through. also by the code they never know real player location, they can only shoot on their memory point (that can move on last seen player direction and speed)The game is WAAAAY TOO FUCKING HARD. Work on your AI NPCs because no private military is good enough to look thru obstacles, let alone shoot thru them.
You need to do some testing to figure out how to properly balance difficulty. In its current state, this game is basically unplayable.
its not like "russia" but rather soviet country, kinda mix of many slavic cultures. its the border near american-asian culture whole place changed to euros. lore will be yet revealed, all asian signs from city will be changed to slavic ones and in other city across border there will be asian culture and city details with currency its same just as in cyberpunk with eurodollarsI never said where the game took place, just that in Russia primarily uses Rubles. And yes the worlds economy is shit rn so every currency isn't doing to well but my point was saying "Nobody else than a Russian would run around with 5€ in cash" makes no sense, even as a joke.
it will have like 12 maps in total, already shown plans for them on supporter discordThis game have a 2 maps total?
no thats only for monsters, for soldiers and humans there will be a dialogueoh what....i never got that option its just next next next (scenes)
I even want to increase their hearing accuracy in further versions they seem often super inaccurate with their hearingI was frankly surprised by this game. The graphics are lovely, the woman is downright photo-realistic at times. Though the various mercs are a little... uh... plastic.
I mostly enjoyed the tentacle/preg content. The tentacles were especially well animated... though the "all-the-way-through" animation was a little hard to watch for my squick factor. But mercs, even though their scenes were well animated don't do much for me. (Not into straight male-on-female as much... would rather see more monsters, additional tentacle animations, or have the mercs be futas. But that's just my, strictly subjective, taste.) I was a little sad the ghostly hallucinations (or anomalies?) couldn't have their way with the PC. They just serve as a spook factor and damage her health and clothing.
The gun customization... OH BOY. This was SICK... changing out parts from the trigger to even the charging handle?! I would've rather seen different magazines and housing changes for changing types of ammunition, and have an actual reloading animation. One small criticism, I'm not sure why .45 has more bullet velocity than rifle rounds. Even a .223/5.56mm will have a greater velocity. What .45s have going for them is mass. I could see an argument if we're talking .45-70 gvt rounds, but you won't fit many of those into a magazine. I also like how the composite parts have a 3D-printed aesthetic, it makes sense.
I'd suggest some sort of sliding scale for the AI's awareness... they're challenging but sometimes downright uncanny with their hearing. Finally, a difficulty option to toggle off theft would be welcome... or a way to easier track down your robber as well as maybe a melee weapon of some kind. It would be good to have a way to take them down that doesn't rely on your gun or powers... since you might be running low on psycho suppressants or they may have stolen a part rendering your gun non-functioning.
maybe try to learn about ammo, at the moment with correct ammo you can one-tap all enemies and indeed hollow points will not do anything against strong corporate armor, and dont even try to use homemade bullets against them, thats suicide
for ghosts you can easily get rid of psychosis with pills or neuro injector, or giveup animation or solo animation
they you never see them again
right now you can get rid of tentacles in med-station in future birth animation might be possible as many people ask for that
its not like "russia" but rather soviet country, kinda mix of many slavic cultures. its the border near american-asian culture whole place changed to euros. lore will be yet revealed, all asian signs from city will be changed to slavic ones and in other city across border there will be asian culture and city details with currency its same just as in cyberpunk with eurodollars
still its not yet presented well and at this stage it cant make much sense yet
it will have like 12 maps in total, already shown plans for them on supporter discord
no thats only for monsters, for soldiers and humans there will be a dialogue
Please note that you can, and should, reply to multiple posts within one simply by using the "reply" function on each of them. Simple forum etiquette.I even want to increase their hearing accuracy in further versions they seem often super inaccurate with their hearing
for tracking them, its possible to almost always get your stuff back, just quickly turn on scan cyberware and see their path
also they steal as much items as rich you are, + difficulty adjustment
imagine if they made your gun dysfunctional that would make it so much harder, I can already hear potential outrage
also .45 has way way lower velocity than 5.56 in game, its quite precisely calculated (both weight and velocity and wind resistance) (dont confuse velocity multiplier of ammo)
I think bullets systems are both unrealistic and game breakingly unfun. I hated Farcry 6 for the same reason.maybe try to learn about ammo, at the moment with correct ammo you can one-tap all enemies and indeed hollow points will not do anything against strong corporate armor, and dont even try to use homemade bullets against them, thats suicide
Elden Ring case showed us that very high difficulty has its audiencemaybe try to learn about ammo, at the moment with correct ammo you can one-tap all enemies and indeed hollow points will not do anything against strong corporate armor, and dont even try to use homemade bullets against them, thats suicide
Wait, can I get back stuff they stole me? I thought it's lost on rob.I even want to increase their hearing accuracy in further versions they seem often super inaccurate with their hearing
for tracking them, its possible to almost always get your stuff back, just quickly turn on scan cyberware and see their path
also they steal as much items as rich you are, + difficulty adjustment
imagine if they made your gun dysfunctional that would make it so much harder, I can already hear potential outrage
also .45 has way way lower velocity than 5.56 in game, its quite precisely calculated (both weight and velocity and wind resistance) (dont confuse velocity multiplier of ammo)
Unrealistic? Do you know nothing about guns IRL? Hollow points being ineffective against body armor is literally spot-on realistic. Hollow points are specifically designed to be fired into soft targets and expand upon entry to both do more internal damage as well as create more drag to prevent over-penetration. And yeah, if I made home-made bullets for an AR-style gun, they would perform like absolute utter dog shit. They would tumble through the air, be wildly inaccurate, and probably not do much damage if I was able to get a few shots on target, and all of that is if you assume they wouldn't just lodge inside the barrel and explode the gun. You can absolutely make a case and say hyper realism isn't fun, but calling it unrealistic is objectively false. If anything in this game's bullet system is unrealistic, it's the fact that the homemade bullets even work at all.I think bullets systems are both unrealistic and game breakingly unfun. I hated Farcry 6 for the same reason.
Relax dude. The game is years away from an release, so they probably aren't anywhere near thinking about optimizing. That being said, 30fps on an mobile 2060, which is held back by thermals and has a max of 6gb vram, isn't bad at all. Also, this is a small indy game made with chump change, so it is hardly fair to compare it to a game that had an budget of $44 million.ok the game performance are super bad the game is fun but got some stutter and the fps go from 40 to 28 fps FUKING HELL
IF EVEN MY RTX 2060 TI LAPTOP CAN HANDLE GOD OF WAR MARVEL SPIDER MAN STRUGLE WITH THIS ONE WHAT A BIG FUKING JOKE THIS GAME GOT HIS CHANCE FUCK IT IF IT'S NOT ABLE TO RUN FUKING STABLE THAT IS OFFICIAL BIG BULL SHIT BAD OPTIMISED GAME ......