SylvanaHellsing

Active Member
Mar 22, 2019
593
361
How to trigger standing fuck, BJ and spitroast? I only see doggy and tentacles.
I think standing fuck happens if you surrender
Standing fuck, like she/he say
BJ and spitroat with human,think it's for the last version (release 10)

Because, for the moment, with the 08, you have only doggy when you get caught by thez bad guy, Spitroast (If you consider the attack with the tentacle) standing when you surender, masturbation whenever you want
 
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HardcoreCuddler

Engaged Member
Aug 4, 2020
2,525
3,208
Standing fuck, like she/he say
BJ and spitroat with human,think it's for the last version (release 10)

Because, for the moment, with the 08, you have only doggy when you get caught by thez bad guy, Spitroast (If you consider the attack with the tentacle) standing when you surender, masturbation whenever you want
xim/thong /s
it's he XD
 

DubstepLR

Newbie
Dec 26, 2021
45
22
Standing fuck, like she/he say
BJ and spitroat with human,think it's for the last version (release 10)

Because, for the moment, with the 08, you have only doggy when you get caught by thez bad guy, Spitroast (If you consider the attack with the tentacle) standing when you surender, masturbation whenever you want
BJ is in the 9th version, Standing fuck only if you gave up
 

Mordona

Confused Demoness
Donor
Dec 1, 2017
269
479
One of the issues I believe is the dev isn't good at animations, or what I mean isn't good enough that they can turn them out in a decent amount of time compared to a professional animator. Thus they are seeking to hire a animator so they can churn out more adult related content. From posts, it seemed they did find some people interested but those people flaked.
 

DKOC

Active Member
Feb 1, 2019
947
970
Mordona = Well that is why I've suggested in the past to go full shooter and have the sex stuff in a gallery, so that you play the game and unlock sex scenes and environments as you go along. That way they could focus on the gameplay and you'd have to play the game to get the scenes, rather than fail intentionally to get them, as it is currently.

RisenKill = No worries. Sometimes my memory forgets things, particularly things to do with this game. It happens.

=====

(To everybody) You'll notice that a lot of frequent posters in other threads, stopped commenting here several months ago. Its why I stopped bothering with it. I came for the sex scenes, and not much else, and well, those haven't progressed much. People gave feedback on them, it was basically ignored in favor of focusing on the shooter stuff, that most of us were skipping anyway. So...

The Dev wanted an echo chamber, so now they have one.
 
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Jackapp

Newbie
May 31, 2017
86
143
Mordona = Well that is why I've suggested in the past to go full shooter and have the sex stuff in a gallery, so that you play the game and unlock sex scenes and environments as you go along. That way they could focus on the gameplay and you'd have to play the game to get the scenes, rather than fail intentionally to get them, as it is currently.

RisenKill = No worries. Sometimes my memory forgets things, particularly things to do with this game. It happens.

=====

(To everybody) You'll notice that a lot of frequent posters in other threads, stopped commenting here several months ago. Its why I stopped bothering with it. I came for the sex scenes, and not much else, and well, those haven't progressed much. People gave feedback on them, it was basically ignored in favor of focusing on the shooter stuff, that most of us were skipping anyway. So...

The Dev wanted an echo chamber, so now they have one.
I don't know man, I'd say he's made steady progress so far and is a solo dev so things take time, and it seems he has more ambitions than just a forgettable gallery game so I'm quite looking forward to see what he does in the future,

So far it's solid mechanics and proof of concept stuff, and I really enjoy the shooting and gun building, but understandably everyone likes something different, so chill on shitting on the guy too much and just let him makes what he wants to make. Atleast it's not Eromancer/Pure Onyx levels of rip off, that has 4 years in development and maybe like 10 animations?
 

DKOC

Active Member
Feb 1, 2019
947
970
Actually the most boring, is to intentionally fail a game, to get a sex scene. The whole point of a game is to not fail, so if you are intentionally failing to get something, it defeats the purpose of being a game. Might as well just be an interactive gallery at that point, and toss out all the gameplay elements.
 
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BigJohnny

Well-Known Member
Dec 31, 2017
1,022
2,074
Actually the most boring, is to intentionally fail a game, to get a sex scene. The whole point of a game is to not fail, so if you are intentionally failing to get something
Which isn't what's happening here. Here you get wounded (stunned) and enemies have their way with you, or you try to go through water only for a tentacle to pop up and have its way with you. Dumbing this down to gallery would be a big step back.
 
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Micker

New Member
Jun 25, 2017
3
2
anyone know how to remove the tentacle once the eggs have hatched?
You have to go to a med station... But bring 500€ with you. Thats the cost of removing the tents.
One station is at the warehouse (i believe its north) and the second is in the market (northeast)...
 

Lilraya

Newbie
Jul 28, 2018
64
95
Cool game but at least v08 (as I understand there's already v10) feels kinda plain. Every aspect feels like it's decent but also could be improved.

Main things that felt need an improvement:
Stealth feels quite pointless and at least on the difficulty I played, it felt like going guns blazing is just more effective. And honestly I would preffer to pay stealthy and take as much time as needed if that meant no enemies would have noticed me.

Map feels quite confusing when you start at the begining. There isn't any pointers where are exits, item boxes also don't appear as interactable if you're further away and you just have to explore and figure out everything yourself or memorize map at the begining. Also a lot of rocks and fences can get you stuck or allows you traverse some areas faster than you would normaly because of their collision and momentum they give. Also a lot of props seem like they are climbable or at least character should be able to get on them or jump over them but nope... Also I think there should be at least some "safer" areas where you could just hide for a while and fix your stuff, change weapon parts, remove eggs, etc without worrying about enemies too much.

On enemy departament it feels like there could be some variation even with same enemies, animations or AI. Some tentacles could be slightly different color and work as mines - you would get attacked when you are over them but you wouldn't see them as clearly as others. Some could just scare you but be too tiny to do anything or something of that sorts. Some of human enemies also could instead of roaming, sit in some area and just wait for you to show up or do other things and rather get scared and run away from you instead of fighting.

Sex scenes also don't feel too impactful. They happen and you get slower when inflated but that can be overcome by just abusing momentum from rocks and fences and that's about it. I'd think that based on what character is carrying, how damaged is your clothing and so on you could get more variating "debuffs", like being slowed (e.g. from normal inflation), extremely fast lose stamina (e.g. eggs) or have more unsteady aim and have slightly "drunk" movement (tentacles) or just get randomly an animation where you push out an egg or tentacle is born if you're moving too much while carrying them which in a fight would force you to lose because you weren't ready. Also just after sex scene first person camera is sometimes unusable because of the extreme cum overlay, it should be lower by a much...

Overall game is quite good even if quite plain as is but time will tell how it will turn out.
 

DKOC

Active Member
Feb 1, 2019
947
970
Which isn't what's happening here. Here you get wounded (stunned) and enemies have their way with you, or you try to through water only for a tentacle to pop up and have its way with you. Dumbing this down to gallery would be a big step back.
You realize, you agreed with me right?

You get the sex scenes by failure state. Its the same thing stepping on a landmine that hits you with knockout gas, putting you to sleep. Except instead of a fade to black, you get a sex scene.

If it was removed, gameplay would be improved. Because then no one would purposefully walk into the water or surrender to the enemies. If the failure state has nothing beneficial to the player, like watching a sex scene, then players will not try to achieve the failure state.

How about an analogy. If every time Lara Croft got raped, at her failure state, instead of just restarting at a checkpoint, everyone would purposefully fail once in a while to see it, especially if there was no gallery mode to view the scene. So if that was removed, then people wouldn't purposefully fail anymore and the gameplay loop would be overall better.
 

RisenKill

Member
Feb 20, 2021
358
563
You realize, you agreed with me right?

You get the sex scenes by failure state. Its the same thing stepping on a landmine that hits you with knockout gas, putting you to sleep. Except instead of a fade to black, you get a sex scene.

If it was removed, gameplay would be improved. Because then no one would purposefully walk into the water or surrender to the enemies. If the failure state has nothing beneficial to the player, like watching a sex scene, then players will not try to achieve the failure state.

How about an analogy. If every time Lara Croft got raped, at her failure state, instead of just restarting at a checkpoint, everyone would purposefully fail once in a while to see it, especially if there was no gallery mode to view the scene. So if that was removed, then people wouldn't purposefully fail anymore and the gameplay loop would be overall better.
So your problem is that people will get caught on purpose to see the fornication. I hate to say it like this, but I fail to see the problem here. I mean everyone can play the game the way they want to, eather going in quiet or loud or to get dicked. In the end its up to the player to choose the way to play the game that makes it the most enjoyable for them. And if that means to purposefully suck-start the enemys Assaultrifle then so be it, its only a game after all.
If you do not want all the Sex and just a fade to black (for some reason), then you could just play the censored version for no annoying sexy time and your Loot will still be stolen.

Now the Gallery mode will come (probably) but taking a look at what the Dev is working on right now (it rimes with "new Sap") and the fact that you can count the amount of different not-so-child-friendly Animations on one Hand, it will be a long time till we get to see it. And honestly I am happy about the fact that Devolution is making an actual game first before spending months and months on making animations without a game world where they would fit in.
 

DKOC

Active Member
Feb 1, 2019
947
970
Okay, how about I explain it another way:

Lets say you have a game of Chess, with sex scenes in it, and the only way you get to see a sex scene, is to have your king taken out. The point of Chess is to checkmate the other player's king. But, if people want to see the sex, then they'd either have to fail on purpose or get defeated normally. But the point of the game of chess is to win, so, if you are intentionally failing on purpose, then the gameplay is irrelevant and ignored. That is a problem, when a developer sinks 10s to 100s of hours into crafting a fine experience of a game, for the average user to ignore it all to get at the sex. What a waste of a developer's time.

Now, if you took out those sex scenes from that game of Chess as a failure state, and instead made them available, by winning the game, you'd see people playing Chess normally, and trying to succeed. Then you wouldn't be incentivized to fail at all, but rather incentivized to play the game as the developer intended it to be played. If people are considering the gameplay elements optional, then that IS a major problem for the developer.

Or put another way: If a developer of a RTS invests their time and energy into animating units, that never get used by players, because of one reason or another, was it really worthwhile for the developer to create them? No it isn't.

A gallery, which unlocks scenes and environments, by playing the game normally, would benefit the game, as people would play the game and enjoy all the stuff the developer put a lot of time and effort in, in the manner that they had intended. Then people wouldn't fail on purpose and get to enjoy the hand-crafted experience the developer spent so much time on. By rewarding failure with sex, and having no other way to get that sex, people will fail on purpose and ignore everything the developer is working hard on to create.

I do not see how you do not see this as a problem. Maybe its because I develop and design gameplay systems all the time as my job, and therefore I understand the problem better.
 
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RisenKill

Member
Feb 20, 2021
358
563
Okay, how about I explain it another way:

Lets say you have a game of Chess, with sex scenes in it, and the only way you get to see a sex scene, is to have your king taken out. The point of Chess is to checkmate the other player's king. But, if people want to see the sex, then they'd either have to fail on purpose or get defeated normally. But the point of the game of chess is to win, so, if you are intentionally failing on purpose, then the gameplay is irrelevant and ignored. That is a problem, when a developer sinks 10s to 100s of hours into crafting a fine experience of a game, for the average user to ignore it all to get at the sex. What a waste of a developer's time.

Now, if you took out those sex scenes from that game of Chess as a failure state, and instead made them available, by winning the game, you'd see people playing Chess normally, and trying to succeed. Then you wouldn't be incentivized to fail at all, but rather incentivized to play the game as the developer intended it to be played. If people are considering the gameplay elements optional, then that IS a major problem for the developer.

Or put another way: If a developer of a RTS invests their time and energy into animating units, that never get used by players, because of one reason or another, was it really worthwhile for the developer to create them? No it isn't.

A gallery, which unlocks scenes and environments, by playing the game normally, would benefit the game, as people would play the game and enjoy all the stuff the developer put a lot of time and effort in, in the manner that they had intended. Then people wouldn't fail on purpose and get to enjoy the hand-crafted experience the developer spent so much time on. By rewarding failure with sex, and having no other way to get that sex, people will fail on purpose and ignore everything the developer is working hard on to create.

I do not see how you do not see this as a problem. Maybe its because I develop and design gameplay systems all the time as my job, and therefore I understand the problem better.
I will be honest with you, I think that the people who fail on purpose to get to the sex do not care about the gameplay in the first place. If you lock it behind a gallery with the completion of the game or the collection of something acting as a key, these people will just go into this or any other forum to beg for a full save (and they do that on this site alot). And depending on how many Keys you would need to find you will run the risk of making the game unbearably grindy, hurting the game more than helping it.
Now dont get me wrong, i like the sense of achievement of unlocking the full gallery at the end of the game as much as anyone else and I cant wait to see the game finally reaching that point.
But you should not think about the Sex as a reward but as a punishment for those who want to play the game how it is intended(at least in this Build of the game) seeing how your stuff gets stolen and get pregnant. And it will stay this way until the City and Quest system are implemented.

We could just go on and on about this for hours, but at the end of the day no one of us knows what Devolutions Ideas for the finished game are exactly and there is no point in arguing about how he should handle this small part of the game if we do not know how it is supposed to turn out.
And nothing against you, but just because you develop stuff in your day job does not mean that your Ideas are automatically the right/ best one. Trust me, if that would be true, then games like Fallout 76 or Battlefield 2042 would not have happened the way they did. And dont worry, im not saying that I am better than you (by god i am not), but at this time there is no point arguing over stuff we, frankly, know nothing about because we have not seen anything of it. The game is still very far from being done and all we can do is wait and see where it will take us.
 

BigJohnny

Well-Known Member
Dec 31, 2017
1,022
2,074
Lets say you have a game of Chess, with sex scenes in it, and the only way you get to see a sex scene, is to have your king taken out
This analogy doesn't work because you don't have to throw the entire game to see sex scenes. They happen via gameplay, naturally.
Want an actual example of another "sex scenes via failure yet not about throwing the game"? Fairy Fighting, you will get sex'd no matter what. Another one- Lilith in Nightmare, sex "scenes" are equivalent of you gettig hit and you will get hit a lot.
So no, what you're proposing isn't better. If the only way to see the goods was to completely reduce your hp to 0 then it would be a pain in the ass but that's not the case here.
Maybe its because I develop and design gameplay systems all the time as my job, and therefore I understand the problem better.
lmao okay, you design and develop gameplay and yet you want sex scenes and gameplay to be separate. Because that did wonders for Subverse.

Actually, let's go back to your Chess example and quickly and easily turn it into a porn game. You ready? You take Battle Chess ( ) where every time a unit dies it plays a cool animation of the unit dying to another one. Now you just replace the regular battle animations with sex animations.
There you go, you have your sex Chess without the need to completely throw the game.
 

Jackapp

Newbie
May 31, 2017
86
143
Okay, how about I explain it another way:

Lets say you have a game of Chess, with sex scenes in it, and the only way you get to see a sex scene, is to have your king taken out. The point of Chess is to checkmate the other player's king. But, if people want to see the sex, then they'd either have to fail on purpose or get defeated normally. But the point of the game of chess is to win, so, if you are intentionally failing on purpose, then the gameplay is irrelevant and ignored. That is a problem, when a developer sinks 10s to 100s of hours into crafting a fine experience of a game, for the average user to ignore it all to get at the sex. What a waste of a developer's time.

Now, if you took out those sex scenes from that game of Chess as a failure state, and instead made them available, by winning the game, you'd see people playing Chess normally, and trying to succeed. Then you wouldn't be incentivized to fail at all, but rather incentivized to play the game as the developer intended it to be played. If people are considering the gameplay elements optional, then that IS a major problem for the developer.

Or put another way: If a developer of a RTS invests their time and energy into animating units, that never get used by players, because of one reason or another, was it really worthwhile for the developer to create them? No it isn't.

A gallery, which unlocks scenes and environments, by playing the game normally, would benefit the game, as people would play the game and enjoy all the stuff the developer put a lot of time and effort in, in the manner that they had intended. Then people wouldn't fail on purpose and get to enjoy the hand-crafted experience the developer spent so much time on. By rewarding failure with sex, and having no other way to get that sex, people will fail on purpose and ignore everything the developer is working hard on to create.

I do not see how you do not see this as a problem. Maybe its because I develop and design gameplay systems all the time as my job, and therefore I understand the problem better.
My god man, you're gonna get porn for catching a stray Bullet which is extremely easy to do accidently, and just because YOU don't like the game or the mechanic, doesn't mean OTHER people don't like it either. At the end of the day the dev is doing something they wanna do, and the scenes are extremely easy to get.

I'm sure you'll get the gallery you want later on, but not all of us want the animations handed to us on a platter, then it gets extremely boring and you drop and forget the game in an hour. Let's just stop bitching about the vision someone has for their own game and see what he actually puts out hmm?

And if you're a dev as well, imagine how it is, if you make a mechanic you think is fun, and Gameplay you think is good, but someone comes and goes "But I'm not getting EVERYTHING handed to me at once, I demand you forget everything you're doing, make a gallery, so I can come on for 5 minutes to jack off and forget this is a game" if you want a plethora of easily accessible animations, there's plenty of visual novels around man
 
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