D-E-V-O-L-U-T-I-O-N So, as you occasionally do respond to me, I read a lot of the reviews commenting on difficulty, and I have some suggestions to improve it. I've played a lot of shooters over the years, and will try to give examples. So in terms of actual combat, it reminds me of Army of Two or Crysis 1. However, in AOT, you had a partner and the Heat system for managing Aggro and in Crysis 1 you had suit powers, but both allowed for weapon modification on the run. Anyway:
1. Doom 1 had a system where on higher difficulties there would be extra monster spawns. Perhaps on the easiest difficulty, you set certain spawners to only spawn an enemy, if it is on the hard or normal difficulty.
2. Halo 1 had a system where enemies would act smarter on higher difficulties, but had the same overall hp and damage, but were less effective at consistently damaging the player. Perhaps something of the sort would be useful here.
3. Far Cry 5/6 has tall grass that, if you crouch in, hides you from view. As long as you don't fire an unsilenced weapon, or kill someone in front of another, you can avoid notice. I found in DZ that often times, even moving slowly and not firing weapons, enemies would still spot me from quite a distance away. While in this grass, you could also easily perform silent takedowns, and kill them instantly and efficiently.
4. Deus Ex Mankind Divided had a system wherein you could toggle enemies vision cone. Thus, you could reliably see what they can see and how far. That would be very useful here, to assess if you are being spotted in their cones, unless of course you aren't using vision cones (which is odd, as almost all modern games, including elder scrolls, does).
5. The aforementioned Army of Two, had the heat system, where your partner would draw the enemies attention allowing the player to flank the enemy. Perhaps we should get some kind of ally, or robot, or animal companion, that can do that, so that we can get the drop on the enemy. Naturally, like in Army of Two, if we start attacking, we draw their attention and our companion could then flank them and such forth.
6. Call of Duty Black Ops 2, had special grenades that mimicked weapons fire, to draw people to that location. A very effective lure for stealthy players and a good way to avoid confrontations that might turn deadly.
7. The aforementioned Crysis 1, had the strength power for one-shotting enemies in melee, cloak for avoiding detection, speed for getting away, and armor for boosting your defense. Maybe you could something of the sort with the cyberware, as base abilities. Could upgrade them with purchases, but having some base abilities would really help us survive better.
8. Duke Nukem 3D had specific locations with destructible terrain, to create extra paths, or uncover secret areas. This might be useful here too.
9. Call of Duty Modern Warfare has Concussion and Flashbang Grenades. These would really help with dividing and conquering foes, as well as providing us with a means of escape or reducing the current number of combatants to a reasonable number.
10. Prey 1 had the spirit world and rage 1 had the heart defibrillator. When you would die, you would enter these modes and try to attain as much health as possible, in the minigames, and then there would be a cooldown before you could use them again. Something of the sort would be useful here, as you can get shot to death quite easily, and this could provide a method for revival.
11. Singularity had a special workbench, using a rare resource E99, that you could use to add a special upgrade to your guns. Something powerful and effective usually. Something like this might be useful here.
12. Doom 3, Quake 4, and Doom 2016 all had health dispensers in the level, to heal the player of damage, at least until they ran out. Something like this would help address difficulty spikes.
13. FEAR had the reflexes ability that slowed down time for everyone else, but not you. Something like this would really help us get out of a bind.
14. The Persistence had crafting benches throughout the level that could fabricate weapons or ammo for that weapon, in exchange for resources. Kind of like a 3d printer type of thing. They were noisy and slow to do their task, so you often wanted to clear the area before using them as they'd attract things to you. As I was constantly running out of ammo, this would help with things.
15. Wolfenstein The New Order had special collectibles that would permanently improve your stats, as well as challenges, that when completed improved your character in some kind of permanent manner. Something like that would be very useful here.
There are probably more, but those cover the big ones.
Thoughts?