悲しい少王女
Newbie
- Oct 26, 2019
- 51
- 67
yesHas anyone figured out 12/13/14's ID?
yesHas anyone figured out 12/13/14's ID?
I concur with p'much everything you've written here... and I agreed with similar sentiment on a previous post though for reasons unknown to me that was censored/scrubbed by a mod which confuses 'tf' outta me.The reason for the current frequency of updates (one every 2 months) is to give the Dev time to actually work on the game and to make sure that the Updates bring in changes that you can actually see and affect the gameplay. If the Dev where to try to release something every week for example, then he would not have time to work on bigger Gameplay changes or more complex parts of the game because they might break the game and he would quickly get forced into cutting corners to meet that deadline, resulting in a big drop of quality. He already spends up to 2 weeks debugging new releases, something he would not be able to with making smaller and more frequent updates.
As a matter of fact, getting one Update every 2 months is already a lot and most other Early Access Games (with bigger Dev-teams) do not get updated as frequent as this game. Same goes for many other games here that are not just asset flips or Visual-novels and RPG-Maker games.
And then there is the crowd of people here you have to consider. At first they will be happy, after all there is an (possible) update every week, but that would also mean they would have to download upwards of 8 GB every time. This will already make them sour and then they will notice that there are very few changes being made every time, the game getting more bugs with every update and the inevitable drop in quality. At this point the entitlement of many people here will set in and they will start calling for bigger updates, better quality and more debugging while still demanding the same frequency of updates. This is the point where the Dev will most likely experience a burnout, resulting in him having to take a break from this project and, after one maybe two weeks of no updates, people will start to call this a scam (again) because the Dev clearly has abandoned the game because "he made a ton of money and that's all he cared about and not because he was working himself to near death, trust me bro".
Again, the current frequency and size of the updates are well above the industry standard for comparable games with only one Developer and one Animator working on it. Yes, there are other games out there that have more frequent updates, but those also have way bigger teams of way more experienced Developers working on them.
Also, there already is a 1€ Supporter-tier and you already get a lot (access to the SFW-Releases of DZ) for the cost of one cup of coffee per month.
I never said weekly updates, I meant that it'd be nice if people could know more about the actual development and ongoing stuff with the game. monthly or even bi-monthly is fine, but the lack of WIP posts kinda makes it seem dead until anything pops up (kind of like how True Facials hasn't gotten anything new in almost a year). The regular monthly schedule works great, a lot of the games we see here follow that.The reason for the current frequency of updates (one every 2 months) is to give the Dev time to actually work on the game and to make sure that the Updates bring in changes that you can actually see and affect the gameplay. If the Dev where to try to release something every week for example, then he would not have time to work on bigger Gameplay changes or more complex parts of the game because they might break the game and he would quickly get forced into cutting corners to meet that deadline, resulting in a big drop of quality. He already spends up to 2 weeks debugging new releases, something he would not be able to with making smaller and more frequent updates.
As a matter of fact, getting one Update every 2 months is already a lot and most other Early Access Games (with bigger Dev-teams) do not get updated as frequent as this game. Same goes for many other games here that are not just asset flips or Visual-novels and RPG-Maker games.
And then there is the crowd of people here you have to consider. At first they will be happy, after all there is an (possible) update every week, but that would also mean they would have to download upwards of 8 GB every time. This will already make them sour and then they will notice that there are very few changes being made every time, the game getting more bugs with every update and the inevitable drop in quality. At this point the entitlement of many people here will set in and they will start calling for bigger updates, better quality and more debugging while still demanding the same frequency of updates. This is the point where the Dev will most likely experience a burnout, resulting in him having to take a break from this project and, after one maybe two weeks of no updates, people will start to call this a scam (again) because the Dev clearly has abandoned the game because "he made a ton of money and that's all he cared about and not because he was working himself to near death, trust me bro".
Again, the current frequency and size of the updates are well above the industry standard for comparable games with only one Developer and one Animator working on it. Yes, there are other games out there that have more frequent updates, but those also have way bigger teams of way more experienced Developers working on them.
Also, there already is a 1€ Supporter-tier and you already get a lot (access to the SFW-Releases of DZ) for the cost of one cup of coffee per month.
I post sometimes almost daily whats being worked on in developmentI never said weekly updates, I meant that it'd be nice if people could know more about the actual development and ongoing stuff with the game. monthly or even bi-monthly is fine, but the lack of WIP posts kinda makes it seem dead until anything pops up (kind of like how True Facials hasn't gotten anything new in almost a year). The regular monthly schedule works great, a lot of the games we see here follow that.
As a pirate, I don't demand things from the developer, just asking that I get to see more content, even if it's just the BTS stuff.
You can't find complete weapons, but parts can be found (looted from boxes or dead enemies) or bought from various merchants. Both maps have at least one merchant that always carries the best tier, whereas the hideout merchant carries a complete set of scrap parts. You will need to assemble the bits you acquire ('k' by default).Is there some sort of trick to finding a weapon? Is that part not possible yet?
I've only found mods or upgrades at the traders or on dead mercs. I'm playing 10.2 tho if that makes a difference.You can't find complete weapons, but parts can be found (looted from boxes or dead enemies) or bought from various merchants. Both maps have at least one merchant that always carries the best tier, whereas the hideout merchant carries a complete set of scrap parts. You will need to assemble the bits you acquire ('k' by default).
as mentioned, you need to loot gunparts and later I will add guns to loot but they will be mostly damaged so you dont instantly get best gunIs there some sort of trick to finding a weapon? Is that part not possible yet?
I just figured it out. It seems I didn't have the right part to start the build. Once I found one it let me start adding pieces to the new gun thanks! =)as mentioned, you need to loot gunparts and later I will add guns to loot but they will be mostly damaged so you dont instantly get best gun
I guess you need a receiver first to build a new gun.I just figured it out. It seems I didn't have the right part to start the build. Once I found one it let me start adding pieces to the new gun thanks! =)
There are several tutorials that are straight forward and easy to understand in the hideout.I guess you need a receiver first to build a new gun.
I think the dev should really add a tutorial about gun modding/building.
Technically, what are the most important part of the gun creation are in red... It's pretty simple in reality... No need for a tutorial..I guess you need a receiver first to build a new gun.
I think the dev should really add a tutorial about gun modding/building.
side note: being able to build other weapons like a sidearm or something other than the AR platform like the AK47 or something like thatI post sometimes almost daily whats being worked on in development
It will probably be uploaded tomorrow anyways by the dev (he usually releases in the beginning of the month).can anyone give a link to me for v11