Finally had time to play the game for real, outside of validating crack by "get out of hideout, jump into a pool of tentacles, wait if something breaks besides character orifices".
Tutorial is probably the first thing in this game's history that made it actually feel like a real game. IMO before it always felt like a sandbox where more maps, cyberware and shit were thrown into. But dev won't be dev if he didn' try to fuck it up a lot.
First, why the hell tutorial tries to make the player very uncomfortable? I understand this game tries to be "porn Tarkov", but what the hell with that red lighting on the level? Mix that with tons of dark places and I literally dropped it when entering lab underground. I did play City map before and it wasn't as unsettling as this shit.
Second, making NPCs extremely stupid is probably good, but dev made them literally retarded. Even if you wanted to delay shooting when enemy notices you, make it natural - bots literally stall for 30 seconds looking at you. I dunno, add some voice lines like "who are you, drop your weapons, this is the last warning" etc.
I remember at the start of this project dev stated he had prior game development experience. Probably that's true. But to develop a good game you have to be not only a good developer - you should also play lot's of other games too. To do something right you need examples to learn on other's mistakes and wins.