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wenkertan2

Newbie
Jun 5, 2023
43
29
Most likely reasons:

1. They knew that FPS indies don't do well, and knew that people like Porn, so they baitted the porn enthusiasts and switched them with a FPS. Without the porn, there is honestly many better indie FPSes on the market. The game plays like Novalogic's Delta Force for the player in terms of mechanics and difficulty, but plays like COD for the enemies, in terms of tactics, weapon usage, and health spongyness.

If you don't know what Delta Force is, it was a military-style shooter in the early 2000s, where you had 3 hp. If you took damage, you didn't ever recover health. You had to take it slow, stealthy, and consider tactics when dealing with groups. And if you went in guns blazing, you frequently would lose all 3 hp. So you had to use cover, had to go prone for 10-15 minute periods to sneak into position, had no support but were fighting groups of 5+ enemies and had to pick them off one-by-one. You had very limited ammo, two weapon limit, and no resupply of ammo mid-mission or grabbing enemy guns.

Remind you of a FPS we are playing?

But... the enemies also had all the drawbacks the player had. They'd die in 3 body shots (or 1 head). They'd never regenerate health. They had limited ammo and would flee if they ran out of ammo. They'd have to reload. They would have to hunt for you carefully to find you, and with the maps literally 10x10 km for each mission, if you chose a good spot to snipe from, they'd never find you. But reaching that spot, often required tedious slow movement and you'd have to be careful with muzzle flares and silencers. So they might see the flash of your muzzle after a couple shots, and beeline for your position.

-----

2. They are gay or they are a female developer or some other reason, and just don't find the female naked form that attractive. So they work on it when needed to, but they aren't sexually interested in the model and doesn't see the same draw as the male audience does and so doesn't prioritize it.

-----

3. They had wanted to fully develop LazerZombies first, and release it as a finished project, but scrapped it when Delta Zone funding took off faster than expected.

-----

4. The ones who pay for it, at the investor tier, are likely gay or women themselves, and aren't interested in the porn and want more FPS content. So they push the developer to focus on it over sex animations.

-----

5. People really want a Porn Tarkov. They don't like Tarkov on its own, but don't like porn galleries/sandboxes either, so they are supporting a developer creating both.
Side Track!

Novalogic Delta Force Black Hawk Down Player here! Used the cheats to give me infinite bullets, health and saves!
 

jllkfsdj

Active Member
Apr 19, 2019
511
765
If you don't know what Delta Force is, it was a military-style shooter in the early 2000s, where you had 3 hp. If you took damage, you didn't ever recover health. You had to take it slow, stealthy, and consider tactics when dealing with groups. And if you went in guns blazing, you frequently would lose all 3 hp. So you had to use cover, had to go prone for 10-15 minute periods to sneak into position, had no support but were fighting groups of 5+ enemies and had to pick them off one-by-one. You had very limited ammo, two weapon limit, and no resupply of ammo mid-mission or grabbing enemy guns.
You also had AI with wallhacks that would pre-fire an RPG at you before you even turned a corner, so it would hit and kill you the instant you appeared. All of this from ranges of over 200m. Otoh, sometimes if you rushed them around the corner you could stand 0.5 in front of them and they would crouch and be looking around frantically and not see you.... Btw., hats off to you, sir, for knowing that venerable game! There were also other in that series and using that engine (which was pretty unique cause it didn't use polygons like all other games).
Btw., ever played Joint Operations online? I absolutely freaking LOVED that game, was actually one of the games that got me into online gaming, together with America's Army.
 
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formasual

Member
Jan 17, 2019
365
299
Most likely reasons:

1. They knew that FPS indies don't do well, and knew that people like Porn, so they baitted the porn enthusiasts and switched them with a FPS. Without the porn, there is honestly many better indie FPSes on the market. The game plays like Novalogic's Delta Force for the player in terms of mechanics and difficulty, but plays like COD for the enemies, in terms of tactics, weapon usage, and health spongyness.

If you don't know what Delta Force is, it was a military-style shooter in the early 2000s, where you had 3 hp. If you took damage, you didn't ever recover health. You had to take it slow, stealthy, and consider tactics when dealing with groups. And if you went in guns blazing, you frequently would lose all 3 hp. So you had to use cover, had to go prone for 10-15 minute periods to sneak into position, had no support but were fighting groups of 5+ enemies and had to pick them off one-by-one. You had very limited ammo, two weapon limit, and no resupply of ammo mid-mission or grabbing enemy guns.

Remind you of a FPS we are playing?

But... the enemies also had all the drawbacks the player had. They'd die in 3 body shots (or 1 head). They'd never regenerate health. They had limited ammo and would flee if they ran out of ammo. They'd have to reload. They would have to hunt for you carefully to find you, and with the maps literally 10x10 km for each mission, if you chose a good spot to snipe from, they'd never find you. But reaching that spot, often required tedious slow movement and you'd have to be careful with muzzle flares and silencers. So they might see the flash of your muzzle after a couple shots, and beeline for your position.

-----

2. They are gay or they are a female developer or some other reason, and just don't find the female naked form that attractive. So they work on it when needed to, but they aren't sexually interested in the model and doesn't see the same draw as the male audience does and so doesn't prioritize it.

-----

3. They had wanted to fully develop LazerZombies first, and release it as a finished project, but scrapped it when Delta Zone funding took off faster than expected.

-----

4. The ones who pay for it, at the investor tier, are likely gay or women themselves, and aren't interested in the porn and want more FPS content. So they push the developer to focus on it over sex animations.

-----

5. People really want a Porn Tarkov. They don't like Tarkov on its own, but don't like porn galleries/sandboxes either, so they are supporting a developer creating both.
I never heard of Delta Force. Sounds rough. I once played Pitfall on Atari and my brother convinced me to play it from beginning to end without taking any hits. Something about the developers of the game would be impressed or something and maybe offer a reward. Thats the extent of my hardcore gaming days.
 

stealthywolf

Newbie
Aug 28, 2017
58
101
You also had AI with wallhacks that would pre-fire an RPG at you before you even turned a corner, so it would hit and kill you the instant you appeared. All of this from ranges of over 200m. Otoh, sometimes if you rushed them around the corner you could stand 0.5 in front of them and they would crouch and be looking around frantically and not see you.... Btw., hats off to you, sir, for knowing that venerable game! There were also other in that series and using that engine (which was pretty unique cause it didn't use polygons like all other games).
Btw., ever played Joint Operations online? I absolutely freaking LOVED that game, was actually one of the games that got me into online gaming, together with America's Army.
Oh gosh... Joint Ops' AI was insane with seeing you through foliage from a mile away. :LOL: Ex-America's Army player from v1.1.1 to 2.8.5 here. Stopped when v3 came out. I miss classic Bridge Crossing. :cry:
 
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jllkfsdj

Active Member
Apr 19, 2019
511
765
Oh gosh... Joint Ops' AI was insane with seeing you through foliage from a mile away. :LOL: Ex-America's Army player from v1.1.1 to 2.8.5 here. Stopped when v3 came out. I miss classic Bridge Crossing. :cry:
I loved joint ops due to their tropic islands and lots of beautiful tropical water and helicopter assaults. Plus, some of the biggest PvP battles I've been part of, aside from private Arma 2/3 communities. Not sure, but I *think* there's still people who play it. It's on Steam at least.

Bridge Crossing was insanely fun! Plus that Refinery map or whatever it was that you had to open valves. On both maps I once got my hands on an RPD and managed to annihilate a 4-6 man groups of enemy soldiers that had no situational awareness. Only once per each map tho. Good times. Plus the fact that I was so young back then.
 
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jllkfsdj

Active Member
Apr 19, 2019
511
765
I once looked forward to every update of this game.

Now I couldn't give less of a shit.

And it's all due to the dev's decisions of prioritising DRM over content.

I never heard of Delta Force. Sounds rough. I once played Pitfall on Atari and my brother convinced me to play it from beginning to end without taking any hits. Something about the developers of the game would be impressed or something and maybe offer a reward. Thats the extent of my hardcore gaming days.
Ever played the original Alien vs Predator from early 2000s? It had reasonably big maps where you couldn't save, nor heal. You were along, in the dark, with only the pinging of the movement detector as your companion.

And the first meeting an alien was very memorable, plus WAAAAAAAAAAAY too close to a huge drop, :ROFLMAO: One of the most nerve-wrecking games I ever played.
 

formasual

Member
Jan 17, 2019
365
299
Ever played the original Alien vs Predator from early 2000s? It had reasonably big maps where you couldn't save, nor heal. You were along, in the dark, with only the pinging of the movement detector as your companion.

And the first meeting an alien was very memorable, plus WAAAAAAAAAAAY too close to a huge drop, :ROFLMAO: One of the most nerve-wrecking games I ever played.
I heard of the game but I didn't have any time to play much at that time. I missed a lot of content around that time. But I picked up Mass Effect when it came out and suddenly I had an anchor in gaming.
 

DKOC

Active Member
Feb 1, 2019
973
999
I once looked forward to every update of this game.

Now I couldn't give less of a shit.

And it's all due to the dev's decisions of prioritising DRM over content.



Ever played the original Alien vs Predator from early 2000s? It had reasonably big maps where you couldn't save, nor heal. You were along, in the dark, with only the pinging of the movement detector as your companion.

And the first meeting an alien was very memorable, plus WAAAAAAAAAAAY too close to a huge drop, :ROFLMAO: One of the most nerve-wrecking games I ever played.
Played AVP 1, AVP 2, AVP 3 (technically AVP 2010), ACM (hated every moment of it) and Alien Trilogy.

You could heal, you just needed medkits in AVP1/2. However it still paid off to bumrush the levels instead of exploring, as a general rule. Especially for AVP1.
 

DKOC

Active Member
Feb 1, 2019
973
999
You also had AI with wallhacks that would pre-fire an RPG at you before you even turned a corner, so it would hit and kill you the instant you appeared. All of this from ranges of over 200m. Otoh, sometimes if you rushed them around the corner you could stand 0.5 in front of them and they would crouch and be looking around frantically and not see you.... Btw., hats off to you, sir, for knowing that venerable game! There were also other in that series and using that engine (which was pretty unique cause it didn't use polygons like all other games).
Btw., ever played Joint Operations online? I absolutely freaking LOVED that game, was actually one of the games that got me into online gaming, together with America's Army.
Oh yes, that does sound familiar. That's why you sneak up on them from 500 meters away and headshot them. Bit hard at that distance, but safer than getting closer to them. Lots of enemies were extremely dangerous at close range, so the game taught you to take your time, line up your shot and have an exit strategy for when things went tits up. Which it often did.

But yeah, they'd almost have to have wallhacks, because that game only had like 32, maybe 64 megabytes of RAM to work with, so some concessions had to be made with processing their AI, especially on such a huge map.

Haven't heard of joint operations.
 

DKOC

Active Member
Feb 1, 2019
973
999
I never heard of Delta Force. Sounds rough. I once played Pitfall on Atari and my brother convinced me to play it from beginning to end without taking any hits. Something about the developers of the game would be impressed or something and maybe offer a reward. Thats the extent of my hardcore gaming days.
Only game I remember playing on the Atari was Adventure, and it was HARD.
 

jllkfsdj

Active Member
Apr 19, 2019
511
765
Does this game even work on Win 7? I remember I had some issues with it on Win 10 when I wasn't running the latest version.

Also, any place to still get v16?
 
Last edited:

El Weta Marraqueta

New Member
Feb 26, 2019
5
1
hey guys, i just wanted to ask if the game freezes were fixed (the ones that happen randomly).

i didn't see anybody talking about it in the pages since the update
 

Mordona

Confused Demoness
Donor
Dec 1, 2017
270
480
hey guys, i just wanted to ask if the game freezes were fixed (the ones that happen randomly).

i didn't see anybody talking about it in the pages since the update
I looked into it. There is only 1 report of freezing without errors and it seems to be a local issue since the person was also getting freezing in other UE games. Its likely related to DirectX, but without any error codes or log, you'll need to do some ruling out. The other freeze errors with logs cannot be fixed by the dev because they are related to the unreal engine itself and local machine issues.
 
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