How did you get the games to appear like that?MODS: The release of the new version has not moved this Title up in latest release page.
View attachment 3378120
How did you get the games to appear like that?MODS: The release of the new version has not moved this Title up in latest release page.
View attachment 3378120
You also had AI with wallhacks that would pre-fire an RPG at you before you even turned a corner, so it would hit and kill you the instant you appeared. All of this from ranges of over 200m. Otoh, sometimes if you rushed them around the corner you could stand 0.5 in front of them and they would crouch and be looking around frantically and not see you.... Btw., hats off to you, sir, for knowing that venerable game! There were also other in that series and using that engine (which was pretty unique cause it didn't use polygons like all other games).If you don't know what Delta Force is, it was a military-style shooter in the early 2000s, where you had 3 hp. If you took damage, you didn't ever recover health. You had to take it slow, stealthy, and consider tactics when dealing with groups. And if you went in guns blazing, you frequently would lose all 3 hp. So you had to use cover, had to go prone for 10-15 minute periods to sneak into position, had no support but were fighting groups of 5+ enemies and had to pick them off one-by-one. You had very limited ammo, two weapon limit, and no resupply of ammo mid-mission or grabbing enemy guns.
I never heard of Delta Force. Sounds rough. I once played Pitfall on Atari and my brother convinced me to play it from beginning to end without taking any hits. Something about the developers of the game would be impressed or something and maybe offer a reward. Thats the extent of my hardcore gaming days.Most likely reasons:
1. They knew that FPS indies don't do well, and knew that people like Porn, so they baitted the porn enthusiasts and switched them with a FPS. Without the porn, there is honestly many better indie FPSes on the market. The game plays like Novalogic's Delta Force for the player in terms of mechanics and difficulty, but plays like COD for the enemies, in terms of tactics, weapon usage, and health spongyness.
If you don't know what Delta Force is, it was a military-style shooter in the early 2000s, where you had 3 hp. If you took damage, you didn't ever recover health. You had to take it slow, stealthy, and consider tactics when dealing with groups. And if you went in guns blazing, you frequently would lose all 3 hp. So you had to use cover, had to go prone for 10-15 minute periods to sneak into position, had no support but were fighting groups of 5+ enemies and had to pick them off one-by-one. You had very limited ammo, two weapon limit, and no resupply of ammo mid-mission or grabbing enemy guns.
Remind you of a FPS we are playing?
But... the enemies also had all the drawbacks the player had. They'd die in 3 body shots (or 1 head). They'd never regenerate health. They had limited ammo and would flee if they ran out of ammo. They'd have to reload. They would have to hunt for you carefully to find you, and with the maps literally 10x10 km for each mission, if you chose a good spot to snipe from, they'd never find you. But reaching that spot, often required tedious slow movement and you'd have to be careful with muzzle flares and silencers. So they might see the flash of your muzzle after a couple shots, and beeline for your position.
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2. They are gay or they are a female developer or some other reason, and just don't find the female naked form that attractive. So they work on it when needed to, but they aren't sexually interested in the model and doesn't see the same draw as the male audience does and so doesn't prioritize it.
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3. They had wanted to fully develop LazerZombies first, and release it as a finished project, but scrapped it when Delta Zone funding took off faster than expected.
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4. The ones who pay for it, at the investor tier, are likely gay or women themselves, and aren't interested in the porn and want more FPS content. So they push the developer to focus on it over sex animations.
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5. People really want a Porn Tarkov. They don't like Tarkov on its own, but don't like porn galleries/sandboxes either, so they are supporting a developer creating both.
Oh gosh... Joint Ops' AI was insane with seeing you through foliage from a mile away.You also had AI with wallhacks that would pre-fire an RPG at you before you even turned a corner, so it would hit and kill you the instant you appeared. All of this from ranges of over 200m. Otoh, sometimes if you rushed them around the corner you could stand 0.5 in front of them and they would crouch and be looking around frantically and not see you.... Btw., hats off to you, sir, for knowing that venerable game! There were also other in that series and using that engine (which was pretty unique cause it didn't use polygons like all other games).
Btw., ever played Joint Operations online? I absolutely freaking LOVED that game, was actually one of the games that got me into online gaming, together with America's Army.
Any news for the Crack
Both of you immediately go straight to hell. No purgatory.Any news for the Crack
I loved joint ops due to their tropic islands and lots of beautiful tropical water and helicopter assaults. Plus, some of the biggest PvP battles I've been part of, aside from private Arma 2/3 communities. Not sure, but I *think* there's still people who play it. It's on Steam at least.Oh gosh... Joint Ops' AI was insane with seeing you through foliage from a mile away.Ex-America's Army player from v1.1.1 to 2.8.5 here. Stopped when v3 came out. I miss classic Bridge Crossing.
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Ever played the original Alien vs Predator from early 2000s? It had reasonably big maps where you couldn't save, nor heal. You were along, in the dark, with only the pinging of the movement detector as your companion.I never heard of Delta Force. Sounds rough. I once played Pitfall on Atari and my brother convinced me to play it from beginning to end without taking any hits. Something about the developers of the game would be impressed or something and maybe offer a reward. Thats the extent of my hardcore gaming days.
I heard of the game but I didn't have any time to play much at that time. I missed a lot of content around that time. But I picked up Mass Effect when it came out and suddenly I had an anchor in gaming.Ever played the original Alien vs Predator from early 2000s? It had reasonably big maps where you couldn't save, nor heal. You were along, in the dark, with only the pinging of the movement detector as your companion.
And the first meeting an alien was very memorable, plus WAAAAAAAAAAAY too close to a huge drop,One of the most nerve-wrecking games I ever played.
Played AVP 1, AVP 2, AVP 3 (technically AVP 2010), ACM (hated every moment of it) and Alien Trilogy.I once looked forward to every update of this game.
Now I couldn't give less of a shit.
And it's all due to the dev's decisions of prioritising DRM over content.
Ever played the original Alien vs Predator from early 2000s? It had reasonably big maps where you couldn't save, nor heal. You were along, in the dark, with only the pinging of the movement detector as your companion.
And the first meeting an alien was very memorable, plus WAAAAAAAAAAAY too close to a huge drop,One of the most nerve-wrecking games I ever played.
Oh yes, that does sound familiar. That's why you sneak up on them from 500 meters away and headshot them. Bit hard at that distance, but safer than getting closer to them. Lots of enemies were extremely dangerous at close range, so the game taught you to take your time, line up your shot and have an exit strategy for when things went tits up. Which it often did.You also had AI with wallhacks that would pre-fire an RPG at you before you even turned a corner, so it would hit and kill you the instant you appeared. All of this from ranges of over 200m. Otoh, sometimes if you rushed them around the corner you could stand 0.5 in front of them and they would crouch and be looking around frantically and not see you.... Btw., hats off to you, sir, for knowing that venerable game! There were also other in that series and using that engine (which was pretty unique cause it didn't use polygons like all other games).
Btw., ever played Joint Operations online? I absolutely freaking LOVED that game, was actually one of the games that got me into online gaming, together with America's Army.
Hell and Purgatory don't exist. They were fabrications of the Catholic Church to drive people to donate money and land to them, to "avoid" them.Both of you immediately go straight to hell. No purgatory.
Only game I remember playing on the Atari was Adventure, and it was HARD.I never heard of Delta Force. Sounds rough. I once played Pitfall on Atari and my brother convinced me to play it from beginning to end without taking any hits. Something about the developers of the game would be impressed or something and maybe offer a reward. Thats the extent of my hardcore gaming days.
I looked into it. There is only 1 report of freezing without errors and it seems to be a local issue since the person was also getting freezing in other UE games. Its likely related to DirectX, but without any error codes or log, you'll need to do some ruling out. The other freeze errors with logs cannot be fixed by the dev because they are related to the unreal engine itself and local machine issues.hey guys, i just wanted to ask if the game freezes were fixed (the ones that happen randomly).
i didn't see anybody talking about it in the pages since the update