Ok, good news, we now have tasks, dialogues and missions.
Bad news, the balance of these missions is crappy at best, but rewards can sometimes be good.
Hawkers first story mission is simple enough and gives a lot of good rewards.
Her side quests though... bring her a modern bolt and I get a legacy red dot in exchange? Huh... what about no?
At least give me something useful and of approximative equal quality, maybe meds, ammo or repair/sewing kits, but don't ask for high quality materials in exchange of crappy quality.
The bots... urgh... well I tried in highest difficulty, and they are on speed or something. They run really fast, see from very far, and almost never miss. They also became bullet sponges, yay!
Before, i could kill them with a few well placed bullets, now I have to empty half a magasine to incapacitate them. Yes, I said incapacitate, not kill, that takes the other half of the magasine.
And since they move so fast, it's almost impossible to aim at them.
In the first abandoned house, I usually baited them in the stairs and would shoot them once they were at the bottom of the stairs.
Now?
They rush at the top of the stairs, shoot at you, rush at the bottom of the stairs to reload, rush back up to shoot again, and in the meanwhile you can't do anything because you are paralyzed. Great gameplay, would throw my computer through the window again.
Oh, yeah, still no need to eat or drink, but now we need to sleep (I'm ok with that), and take care of arousal. Arousal continuously increase and makes ivy distracted and moan. It rises quickly, it makes it hard to aim or move, and it completely kills stealth. Considering masturbation takes a minimum of 30 to 45 seconds to deal with arousal...
No? I don't want that. I don't want to lose 1minute every 10 minutes with masturbation and equipping all my clothes again while being surrounded by an army of Speedy Gonz-Ivanez/Golgo 13.
Oh, by the way, those missions? Yeah, you need to talk to the vendor of whomever is giving you the mission. In real time. So enemies can spot and attack you during dialogues. Which means you'll probably never finish a conversation with Hawkers. And when you complete a mission, you get a task completed splashscreen. A big opaque splashcreen in the middle of the screen. While you are probably being attacked. Nice.
Seriously, why aren't open world traders in safe or neutral zones?