- Jul 17, 2018
- 114
- 170
In the current state and considering its a badly optimized version...I whould say 5600x/9700k with 16gigs of ram and a rtx3060/6600xt to run "good".please help me i got error 0xo000007b and i tried every possible fixing ways on internet and it doesnt work anyone know how to fix it? (nvm i finnaly manage to fix it),what is the game requirement?
The version here has the paid content, so you can see for yourself.For anyone who has actually paid for full access to the game's content on Patreon, is the H-content worth it?
I don't mind trying it out for a month if it's decent content.
Please advise.
Thanks for confirming.The version here has the paid content, so you can see for yourself.
Its going to be a long while before its worth throwing money atFor anyone who has actually paid for full access to the game's content on Patreon, is the H-content worth it?
I don't mind trying it out for a month if it's decent content.
Please advise.
It's a bug with the current version - too many objects are created.Hey guys, I saw they were memory problem with this game, I experiance some crash everytime after a little of play, I am not really a PC guy soo do this error message have anything to do with it ? And if soo does a fix exist for it ? :/
"LowLevelFatalError [File:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectArray.cpp] [Line: 534]
Maximum number of UObjects (2162688) exceeded when trying to add 1 object(s), make sure you update MaxObjectsInGame/MaxObjectsInEditor/MaxObjectsInProgram in project settings.
0x00007ff792172314 DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff792171ba6 DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff79217099e DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff7921a62dd DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff7921a6761 DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007fffbb3d50bc UE4SS.dll!UnknownFunction []
0x00007ff795641363 DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff795656872 DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff792183a7e DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff792179db8 DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007fffbb3d5002 UE4SS.dll!UnknownFunction []
0x00007ff79216f818 DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff7921840fc DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff792179db8 DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007fffbb3d5002 UE4SS.dll!UnknownFunction []
0x00007ff79216f818 DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff792183ebb DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff792179db8 DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007fffbb3d5002 UE4SS.dll!UnknownFunction []
0x00007ff792179d15 DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007fffbb3d4f22 UE4SS.dll!UnknownFunction []
0x00007ff7920859b9 DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff792179bcf DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007fffbb3d4e19 UE4SS.dll!UnknownFunction []
0x00007ff793dda7a2 DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff793de0490 DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff793de0504 DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff793dcef63 DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff7947ac4c7 DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff791e4dade DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff791e5423d DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff7947b2eb2 DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff7947b4904 DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff7943378b9 DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff7941cdaee DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff7948d8eb5 DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff7948e0abc DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff7948e0b3a DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff7948e1b4c DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff7948e9e44 DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff7962e70b2 DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff859fa257d KERNEL32.DLL!UnknownFunction []"
[/script/engine.garbagecollectionsettings]
gc.MaxObjectsInEditor=100000000
gc.MaxObjectsInGame=100000000
I did, I saw it was 30s and thought it was quite high, tried 10 and 5, but still got the object number crash somehow. Also, btw, nice coding, I like how you leave everything properly commented and labeled, easier to poke around.Astcit
You can try to lower GC timeout in the script. Check GC_TIME variable on the top of the file, maybe 30 seconds is not frequent enough.
maybe those are love juicesThere seems to be a bug where Ivy doesn't stop leaking cum, even when her holes are empty.
Sounds like a feature and not a bug to me.There seems to be a bug where Ivy doesn't stop leaking cum, even when her holes are empty.
I did, I saw it was 30s and thought it was quite high, tried 10 and 5, but still got the object number crash somehow. Also, btw, nice coding, I like how you leave everything properly commented and labeled, easier to poke around.
But as I said, it did fix the rocks not loading textures, which I have no clue whatsoever why the fuck. Maybe the texture is too high resolution/size and the engine refuses to load it since everything is being loaded but not destroyed, so there's no space when it tries to allocate space... I dunno, it's stupid and must be some really simple bullshit the dev fucked up because apparently, as the game state demonstrates, it's a fucking all-over-the-place amalgamation of frankenstein shit.
So, the GC is either not triggering reliably for me, as if it were just a suggestion for the engine to do it instead of a forced command, or it's not dumping enough shit out (maybe because not every object is getting tagged as non-essential or flaged for unloading, I dunno I don't remember how memory management works with UE anymore).
Thus why the "engine.ini" var I posted works. It either told the engine to fuckoff and eating everything, or is giving your GC trigger cycle time enough to reliably trigger and the engine poop shit out.
What's strange is: I got 32gb of RAM and 16gb of VRAM, paging file is around 32gb too methinks, yet the game uses only 9gb of VRAM and around 10gb of RAM. One would think with the engine crashing because it can't add things on scene, it would resort to using more resources if available, but it must be some preset/enforced value by the dev or the blueprint he used as base, and again the dev's... blablabla, mimimi, yaddayaddayadda, whatever...
No bug, feature, a wet pussy is a happy pussy.There seems to be a bug where Ivy doesn't stop leaking cum, even when her holes are empty.
EXACTLY. I love when a game does the wetness and strings of cum/grool, it's fucking hot as fuck. More games should focus on fluids, doesn't even need to be full sim even.Sounds like a feature and not a bug to me.
I don't think most of those would help much, except the NumRetries one, that could be why my GC are kinda not working 100% of the time, didn't knew it could "fail" in flaging objects for flushing.u can try this on engine.ini
[/Script/Engine.GarbageCollectionSettings]
gc.MaxObjectsNotConsideredByGC=0
gc.SizeOfPermanentObjectPool=0
gc.ActorClusteringEnabled=True
gc.BlueprintClusteringEnabled=True
gc.MultithreadedDestructionEnabled=1
gc.TimeBetweenPurgingPendingKillObjects=60
gc.NumRetriesBeforeForcingGC=1
gc.MinDesiredObjectsPerSubTask=2500
God yes I can't count the amount of games that could have been elevated by like 2/3 points /10 if they'd put a little more focus on the fluids, be it the animation/design or just the general approach to it - for example how cumshots are handled in terms of gallery modes, not automatically skipping the animation until the player presses a button, etc.More games should focus on fluids