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DKOC

Active Member
Feb 1, 2019
973
999
I added that script to engine.ini but now I'm getting this error. What did I do wrong?
What is your computer hardware like? Maybe you don't meet minimums and so the game defaults to that low number of game objects.
 

Astcit

Member
Jan 14, 2021
443
827
TY BUT MY GOD MY FPS RANDOMLY DROPS FROM 60 TO 10 AND NEVER COMES BACK
Current version in here is fucked up. Lot's of posts on how to fix/workaround it on previous pages.
My opinion: 50/50 chance dev fix it or fuck it up even worse next version.
 

Astcit

Member
Jan 14, 2021
443
827
How to resolve this issue ?
Read previous posts/pages, there's a couple ways to solve it.
I can't even get past the black screen
First run takes a long time to start, probably shader burn/compilation. You just have to wait, the weaker the PC, the longer it takes probably.
yeah, seems like this release is broken atp
It works. If you do want to go through the headache to make it work, is a whole another story.
 
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PinkiCannon

Newbie
Jun 13, 2020
60
109
It's probably just the same object issue we all posted about. Just use Kekpuker's script and add this to your engine.ini:
Code:
[/script/engine.garbagecollectionsettings]
gc.MaxObjectsInEditor=2000000
gc.MaxObjectsInGame=2000000
gc.MaxObjectsNotConsideredByGC=0
gc.ActorClusteringEnabled=True
gc.BlueprintClusteringEnabled=True
gc.MultithreadedDestructionEnabled=1
gc.TimeBetweenPurgingPendingKillObjects=30
gc.NumRetriesBeforeForcingGC=0
gc.MinDesiredObjectsPerSubTask=2500
I'm mostly certain you'll be able to play, moving between maps and all.

Btw, Coolant_Leak, tested this again yesterday, lowered the GC Max Objects all the way down to 2kk! And it's working flawlessly now. I think the trick was the NumRetriesBeforeForcingGC, at 1 it still failed and gave the engine time to flood too many objects past the MaxObjects vars, now I'm using even lower numbers than the default, and no more crashes nor loading different areas problems.
Also, all texture problems are simply straight gone, no more random blurry rocks or objects. Nothing of it was supposed to fix it, but as I said before, maybe the engine has some "stop streaming shit when there's too much shit" preventing it. I dunno, me dumb.
I'll try that out next time I play then. Currently playing the The Killing Antidote. Appreciate it!
 
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