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DKOC

Active Member
Feb 1, 2019
974
999
Well I have noticed with the password input field that sometimes it fails to register the input and pushes an error. I often have to put the password in twice to get it to work.

Yes, the "game" is quite lacking in content. A nice technical Alpha, but in my opinion, not worth spending money on yet. Unless of course there was a one-time fee structure, but that probably won't happen for a while. If ever.

J55555 ; I've been thinking on the issue, and it might be that for some projects, editing just one file, might break the meta-data between other files, which might be what is happening here.

Have you tried loading the Uproject file that you found, and editing things from there?
 

J55555

Newbie
Dec 31, 2019
86
192
Until now, all I've done is make the change suggested by fxvncxyxfdgxcngvydfh in the gameUi file using Notepad++. By loading I assume you mean in Ueditor which, after disabling some paid plugins, failed to load map because ".../maps/TechDemoMap.umap appears to be an asset file."
Project eventually loaded with only empty folders because it can't import the uasset files.
 

DKOC

Active Member
Feb 1, 2019
974
999
Oh. Yeah, you need to load the file you want to edit into UE4. You can't edit it with Notepad++. It isn't like an .xml file that is designed to be edited in that fashion.
 

J55555

Newbie
Dec 31, 2019
86
192
Oh. Yeah, you need to load the file you want to edit into UE4. You can't edit it with Notepad++. It isn't like an .xml file that is designed to be edited in that fashion.
Yeah, I kind of figured when the code wasn't exactly readable, but either way UE4 refuses to load any of the extracted files despite being in uasset format.

Checked the engine version used since different versions can cause uasset files to not load, but it seems like I have the correct version (DeltaZone is 4.26, I have 4.26.2 installed and the only other I could try is 4.26-Chaos but I don't know why only that one would work).
 
Last edited:

DubstepLR

Newbie
Dec 26, 2021
45
22
Yes, same folder structure. I tried replacing the output with the original pak file just to make sure and game worked fine.
The uproject file is in the "Delta Zone" folder shown above. The directory displayed in the error message is the correct directory for the file, so I think it can find the file but can't open it for whatever reason.
View attachment 1671431
can you tell me? how did you unpack the .pak file
 

DubstepLR

Newbie
Dec 26, 2021
45
22
Tried that, got same error. Also tried compressing everything into a pak file using WinRAR and got the same error.
I moved the uproject file from DeltaZone -> Content -> Paks to Deltazone and got this error:
LowLevelFatalError [File:Unknown] [Line: 153]
ICU data directory was not discovered:
../../../DeltaZone/Content/Internationalization
../../../Engine/Content/Internationalization


0x00007ffe329c478c KERNELBASE.dll!UnknownFunction []
0x00007ff61cf22e46 DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff61ced3a5d DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff61ce35389 DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff61ce2c9ee DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff61ce544b5 DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff61c7c8bbd DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff61c7d26d1 DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff61c7cc196 DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff61c7cc45a DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff61c7d66ff DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff61f2ab8fe DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ffe335954e0 KERNEL32.DLL!UnknownFunction []
0x00007ffe3500485b ntdll.dll!UnknownFunction []

Figured out clicking ok copies the error report which gives more information than a screenshot. Might be worth something to someone more knowledgeable than me.
Tried adding an empty folder to /DeltaZone/Content named Internationalization and got this:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000030

0x00007ff61ce33ea3 DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff61ce3599b DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff61ce2c9ee DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff61ce544b5 DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff61c7c8bbd DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff61c7d26d1 DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff61c7cc196 DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff61c7cc45a DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff61c7d66ff DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ff61f2ab8fe DeltaZone-Win64-Shipping.exe!UnknownFunction []
0x00007ffe335954e0 KERNEL32.DLL!UnknownFunction []
0x00007ffe3500485b ntdll.dll!UnknownFunction []

I give up for today, but I'll continue messing around with the files and thanks to the monkey with a typewriter theory, I should eventually get it right.
I don't know, maybe it will help, DEV uses mostly 7zip for life
 

J55555

Newbie
Dec 31, 2019
86
192
can you tell me? how did you unpack the .pak file
I used ( ) to unpack the .pak file. It can be used for more than just pak files depending on the script you use (the one that works with this game can be found (look for 4.27)). The file is encrypted with an AES key which can be found using ( ).
 
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J55555

Newbie
Dec 31, 2019
86
192
Made Progress. Found out how to repack .pak files using Unrealpak and was almost able to run the game:
LowLevelFatalError [File:Unknown] [Line: 2930]
Function /Game/GameCode/UI/GameUi.GameUi_C:BndEvt__dvtst_K2Node_ComponentBoundEvent_6_OnButtonPressedEvent__DelegateSignature was found in memory and is an export but does not have all load flags.

So DKOC was right, you cannot recode a game using Notepad++. All that's left now is to figure out why UEditor can't load the uassets, and fix that problem.
 
Last edited:

DKOC

Active Member
Feb 1, 2019
974
999
Well to code with the game, you are forced to use Visual Studio for C++, or use the blueprints but that is only within UE4.
 

J55555

Newbie
Dec 31, 2019
86
192
Okay so I'm attempting to serialize the uasset file into a json since UE should accept that. I'm using john wick parse but keep getting the error "Failed to find file". I'm just dragging the file into the command prompt so I don't know how that could get it wrong, and I couldn't find any tutorials online to make sure I'm doing it right.
 

DKOC

Active Member
Feb 1, 2019
974
999
Why are you trying to serialize the uasset file into json format? If the game in question doesn't have a json parser, then the game would have a runtime error attempting to use it.
 

J55555

Newbie
Dec 31, 2019
86
192
Noticed json was accepted by UE for import. Don't know how else to get it to accept the files.
 

DKOC

Active Member
Feb 1, 2019
974
999
Ok, so just to understand properly, you attempted to:

-> Load the uasset file into UE4 or you editted the file with Visual Studio.
-> Then you placed / kept the uasset file in the correct directory.
-> Then you tried to launch the game.
 

J55555

Newbie
Dec 31, 2019
86
192
Ok, so just to understand properly, you attempted to:

-> Load the uasset file into UE4 or you editted the file with Visual Studio.
-> Then you placed / kept the uasset file in the correct directory.
-> Then you tried to launch the game.
-> Attempted to. Neither UE4 nor Visual Studio was able to import any of the uasset files in that format.
-> Yes.
-> I repacked everything using UnrealPak before launching the game. I've confirmed that the game can run with the repackaged pak if nothing is edited.

I've also tried editing using Asset Editor, but I got the same problem as with Notepad: the edited function does not have all load flags. To be honest, I don't know anything about flags so I'm not sure I could fix the problem quickly even if I got Visual Studio to cooperate, so any info on that would be helpful.

Interestingly, other uasset files, while unable to be directly imported, can be placed in the project files and will still show up. I've tried hex editing the files, but haven't found something that works yet.
 
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Deeplayer

New Member
Apr 8, 2018
9
5
after played no password version ,here is some thoughts
the sound of tentacle appear from water is wierd in this version 0.7
i think the previous one is better,more silent and sneaky
will tentacles eat nearby enemy AI in the future plan?or enemy AI will try to surround and push IVY to the tentacles?
Maybe IVY can use this strategy if she get knock down too often and out of ammo & money
tentacles die permanently a little boring
maybe after IVY birth eggs make nearby pool add more tentacles
or amounts of tentacles in radiation area is infinite,untill IVY do something to close the radiation?
and radiation will speed up eggs or tentacles grow inside IVY

can IVY have sneaky walk movement to decrease foot sound and won't attract too many enemy AI's attention?
 
Last edited:

RisenKill

Member
Feb 20, 2021
358
563
when is the 7th version is releasing for free??
He usually releases the free Updates one or two months after the patreon/ suscribestar releases. This can give him time to address any mayor bugs that he missed, before it goes out to the public.
 

DKOC

Active Member
Feb 1, 2019
974
999
I don't think we will be hearing from D-E-V-O-L-U-T-I-O-N any time soon. Since the enemies have a thick Russian accent to their English, they probably either lived in Ukraine or Russia.

If they are in Russia, then the heavy economnic sanctions levelled against them, might mean their internet connection to EU/US sites like Google, Paypal, or Patreon, might be blocked.

If they are in Ukraine, they either have fled the country or are helping to defend it. Either way, we probably won't hear from them for months.
 
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