SylvanaHellsing

Active Member
Mar 22, 2019
605
374
what the fuck
custom DRM in a fucking porn game on F95 zone
I've seen it all now
Hope all the patreon donors are happy with where their money went...
Oh, hello you

It remains a bit logical, the guy works alone on a game, animation and codding, 3D asset, all handmade, it can be understandable not to want his work to end up everywhere, without remuneration for the product, it can be disgusting I think
 
  • Like
Reactions: Rexaureus

HardcoreCuddler

Engaged Member
Aug 4, 2020
2,743
3,644
Oh, hello you

It remains a bit logical, the guy works alone on a game, animation and codding, 3D asset, all handmade, it can be understandable not to want his work to end up everywhere, without remuneration for the product, it can be disgusting I think
...and at the same time he sacrifices the quality of the product by spending time implementing DRM and possibly by taking up resources from the other game functions to run said DRM depending on how he implemented it...

I don't really care, DRM is shit, and a lot of the time it WILL be cracked, because some indie dev won't make a better DRM than the mainstream DRM's like the infamous Denuvo, which have all been cracked or worked around for a while at this point.

The way I see it, the best way to make people buy your stuff is to either make something that downright abuses people that are unable to think for themselves (like the LOK, Pure Onyx or Operation Lovecraft teams) or invest everything in quality (like the Wild Life team, Runey, Octopussy, Konashion and so on), and only one of these has at least a scrap of morality in it.
 

SylvanaHellsing

Active Member
Mar 22, 2019
605
374
...and at the same time he sacrifices the quality of the product by spending time implementing DRM and possibly by taking up resources from the other game functions to run said DRM depending on how he implemented it...

I don't really care, DRM is shit, and a lot of the time it WILL be cracked, because some indie dev won't make a better DRM than the mainstream DRM's like the infamous Denuvo, which have all been cracked or worked around for a while at this point.

The way I see it, the best way to make people buy your stuff is to either make something that downright abuses people that are unable to think for themselves (like the LOK, Pure Onyx or Operation Lovecraft teams) or invest everything in quality (like the Wild Life team, Runey, Octopussy, Konashion and so on), and only one of these has at least a scrap of morality in it.
Ah, the concept of the DRM... Ok, I get it, on that, I agree with you. However, I don't understand your last point about onyx and co, what did they do? Because "Operation lovercraft" what it has become now, what you told me last time, not sure if it's a good example
 

HardcoreCuddler

Engaged Member
Aug 4, 2020
2,743
3,644
Ah, the concept of the DRM... Ok, I get it, on that, I agree with you. However, I don't understand your last point about onyx and co, what did they do? Because "Operation lovercraft" what it has become now, what you told me last time, not sure if it's a good example
what I meant in the last paragraph is that devs can profit either from quality like someone like Steve (Wild Life team) or from being shady like Helius (from OL) and Eromancer, while delta zone is trying to be in the middle, providing some meh quality and implementing some meh annoyances, and I just don't think it will work out for him
 

mamaboiii

Active Member
Oct 13, 2018
573
1,713
...and at the same time he sacrifices the quality of the product by spending time implementing DRM and possibly by taking up resources from the other game functions to run said DRM depending on how he implemented it...

I don't really care, DRM is shit, and a lot of the time it WILL be cracked, because some indie dev won't make a better DRM than the mainstream DRM's like the infamous Denuvo, which have all been cracked or worked around for a while at this point.

The way I see it, the best way to make people buy your stuff is to either make something that downright abuses people that are unable to think for themselves (like the LOK, Pure Onyx or Operation Lovecraft teams) or invest everything in quality (like the Wild Life team, Runey, Octopussy, Konashion and so on), and only one of these has at least a scrap of morality in it.
Imo ist's always a balance (for the dev regarding the 'how much DRM' question). If you concentrate too hard on DRM you're wasting work hours and getting more inconvenient for paying customers. But some devs (legitimately) do want to keep the risk at bay that the latest release gets leaked if their business model uses patreon/ss and therefore some protection is added. But if your game is actually good (like in this case, imo) then it'll attract attention from people capable of cracking it. But if you release older versions (not too old though, half a year for this game are pushing it) then you reduce the risk these people seeing the need.

I think the DRM vs. free-for-all debate on principles will lead nowhere. Yes, nobody likes DRM; yes, DRM is still used almost everywhere; but DRM does not equal DRM. It's the balance of how much do you give for free and how much time do you want to spend on DRM. And the 'right' ratio is purely subjective.

Imo, the dev doesn't spend 'too much time perfecting the DRM' (and it can be broken), but he could be reducing the gap between free and latest release as half a year is quite a lot.
 
Aug 8, 2017
394
307
Another thing to keep in mind is that DRM can vary from a fixed cost to an ongoing drain. I haven't seen any signs of the DRM changing for a while, so I expect that it hasn't been a significant drain on recent development. As a contrast, you can look at the Lovecraft thread for an example of the dev playing cat-and-mouse to the point of completely rearchitecting the game towards a server-based multiplayer model. Even that didn't keep the hackers away, but it did contribute to spending a lot of resources on stuff that didn't contribute to making the game a better experience.
 
  • Like
Reactions: Rexaureus

HardcoreCuddler

Engaged Member
Aug 4, 2020
2,743
3,644
Another thing to keep in mind is that DRM can vary from a fixed cost to an ongoing drain. I haven't seen any signs of the DRM changing for a while, so I expect that it hasn't been a significant drain on recent development. As a contrast, you can look at the Lovecraft thread for an example of the dev playing cat-and-mouse to the point of completely rearchitecting the game towards a server-based multiplayer model. Even that didn't keep the hackers away, but it did contribute to spending a lot of resources on stuff that didn't contribute to making the game a better experience.
well yea, surely didn't equate to making the game better, but it sure did equate to them having full pockets, which didn't really come from their form of DRM imo, but rather from it being an excuse for the patrons which kept paying and paying thinking "well developing a server DOES take time...I'll keep subscribed to them" while all they were doing was writing shite netcode that cut the game performance into a fifth lol.
whatever though, agree with you two as well
Imo ist's always a balance (for the dev regarding the 'how much DRM' question). If you concentrate too hard on DRM you're wasting work hours and getting more inconvenient for paying customers. But some devs (legitimately) do want to keep the risk at bay that the latest release gets leaked if their business model uses patreon/ss and therefore some protection is added. But if your game is actually good (like in this case, imo) then it'll attract attention from people capable of cracking it. But if you release older versions (not too old though, half a year for this game are pushing it) then you reduce the risk these people seeing the need.

I think the DRM vs. free-for-all debate on principles will lead nowhere. Yes, nobody likes DRM; yes, DRM is still used almost everywhere; but DRM does not equal DRM. It's the balance of how much do you give for free and how much time do you want to spend on DRM. And the 'right' ratio is purely subjective.

Imo, the dev doesn't spend 'too much time perfecting the DRM' (and it can be broken), but he could be reducing the gap between free and latest release as half a year is quite a lot.
 

DKOC

Well-Known Member
Feb 1, 2019
1,057
1,150
...and at the same time he sacrifices the quality of the product by spending time implementing DRM and possibly by taking up resources from the other game functions to run said DRM depending on how he implemented it...

I don't really care, DRM is shit, and a lot of the time it WILL be cracked, because some indie dev won't make a better DRM than the mainstream DRM's like the infamous Denuvo, which have all been cracked or worked around for a while at this point.

The way I see it, the best way to make people buy your stuff is to either make something that downright abuses people that are unable to think for themselves (like the LOK, Pure Onyx or Operation Lovecraft teams) or invest everything in quality (like the Wild Life team, Runey, Octopussy, Konashion and so on), and only one of these has at least a scrap of morality in it.
Wait. Did Konashion finally reappear, and start doing another project?
 

D-E-V-O-L-U-T-I-O-N

Member
Game Developer
Sep 28, 2020
189
1,202
Another thing to keep in mind is that DRM can vary from a fixed cost to an ongoing drain. I haven't seen any signs of the DRM changing for a while, so I expect that it hasn't been a significant drain on recent development. As a contrast, you can look at the Lovecraft thread for an example of the dev playing cat-and-mouse to the point of completely rearchitecting the game towards a server-based multiplayer model. Even that didn't keep the hackers away, but it did contribute to spending a lot of resources on stuff that didn't contribute to making the game a better experience.
yes, it was absolutely fixed cost, now just here and there tiny changes, literally just responding here takes 50x more time atm so its nothing as well as zero performance cost
 
  • Like
Reactions: Jorin Direfrost

DustyX

Member
Jun 16, 2017
317
346
Only just discovered this game (demo) yesterday and while I'm admittedly easy to impress I still feel I gotta say: "Wow"

Visually purty environments, animations, textures (particularly bodies) and pretty smooth gameplay imho.

Certainly looking forward to the full release.

I will say one additional thing though, "Eh gadz, my kingdom for a crouch feature" @_@;
 

RisenKill

Member
Feb 20, 2021
361
568
Only just discovered this game (demo) yesterday and while I'm admittedly easy to impress I still feel I gotta say: "Wow"

Visually purty environments, animations, textures (particularly bodies) and pretty smooth gameplay imho.

Certainly looking forward to the full release.

I will say one additional thing though, "Eh gadz, my kingdom for a crouch feature" @_@;
Well, you better get ready to hand over that Kingdom, the option to Crouch is coming in the next free release (release 9) along other snazzy things like a new H-animation, new clothes, weapons resting on surfaces and a Safezone.
 
  • Like
Reactions: DustyX
3.60 star(s) 64 Votes