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SylvanaHellsing

Active Member
Mar 22, 2019
593
361
People went over this 100 times already. People dont post anything here because the Dev is posting the Free builds at a schedule. There is also no point in posting it because the stuff everyone is here for (the Sex) is locked behind an Identification system, meaning IF someone where to upload their version, the Dev would immediately know who leaked it and revoke all their access in addition to nukeing the download link.
Yes, people where already talking about Cracking it, but it was deemed unfeasible because it would be to much work to do every 2 months if you can get it for nothing, delivered by the Dev, just a few months later.
Dont worry, you will get the current version, free of charge, you will just have to wait for it.
or buy it, that's the fastest way
 
Jul 31, 2018
493
224
https://attachments.f95zone.to/2022/05/1812706_devolu.png

And for the release 10, a lot more, like... custom character (just boobs, ass, and some make-up)
Do you want the changelog ?
wow the changelog for version 9 seems really good, as for now with version 8 the game dont offer much gameplay/replayabilty. Surely the fact that now i can crouch and rest the weapon on cover is gonna help. Plus the new market/safe zone in the map make everything more easier so i dont have to like go from point A to point B and vice-versa XD. Btw if you can post changelog of Version 10 thata apreciatied
 

SylvanaHellsing

Active Member
Mar 22, 2019
593
361
wow the changelog for version 9 seems really good, as for now with version 8 the game dont offer much gameplay/replayabilty. Surely the fact that now i can crouch and rest the weapon on cover is gonna help. Plus the new market/safe zone in the map make everything more easier so i dont have to like go from point A to point B and vice-versa XD. Btw if you can post changelog of Version 10 thata apreciatied

 

SylvanaHellsing

Active Member
Mar 22, 2019
593
361
It's a nice change of pace to see a game where updates actually have progress instead of being just "fixed one bug, updated localization files".
That's... My fear

When I see a game that I like very much in development, I want to help by paying via Patreon or other... But when you see that many people say to themselves that they are going to start milking people, that stops me every time I think about it...

But yeah, here, the shifts between release 9 and 10 are massive, curious to see 11 as well, but don't be too greedy
 

Laezel

Member
Jun 5, 2019
398
496
It's a nice change of pace to see a game where updates actually have progress instead of being just "fixed one bug, updated localization files".
hmmm who could this beeeeeeeeee.... does it start with ero and ends with mancer? surely not 3d711b0f-06bd-4357-8f30-c268f21a5d8f-profile_image-300x300.png
 

DKOC

Active Member
Feb 1, 2019
973
999
Why can't someone post latest build of this game here, just like other games in f95zone?
Because they use custom-DRM, that makes it not feasible. Without the free-demo password, which they change every release to something different (to avoid pattern matching software figuring it out), you can't log in. And the legitimate way to login requires you to have a specific file, that has a unique footprint, that is easily traceable by the dev to figure out who leaked it.

Someone tried to hack it, but failed. So its either wait 5 years for a steam early access release, get gouged each month for service, or wait till the free builds. Personally, I'd rather wait for the steam build, and haven't actually played it since release 06.

Plus the available download sites aren't feasible. The game hit over 5gb, so Mega won't let you download it without paying or having a VPN. AnonFiles always gives me a virus detected warning by my Antivirus. And the remaining two, cap your download speed to like 100 kilobytes per second (100kb/s), when I have a 300 megabit connection (or roughly 38 mb/s).
 

HardcoreCuddler

Engaged Member
Aug 4, 2020
2,567
3,299
Because they use custom-DRM, that makes it not feasible. Without the free-demo password, which they change every release to something different (to avoid pattern matching software figuring it out), you can't log in. And the legitimate way to login requires you to have a specific file, that has a unique footprint, that is easily traceable by the dev to figure out who leaked it.

Someone tried to hack it, but failed. So its either wait 5 years for a steam early access release, get gouged each month for service, or wait till the free builds. Personally, I'd rather wait for the steam build, and haven't actually played it since release 06.

Plus the available download sites aren't feasible. The game hit over 5gb, so Mega won't let you download it without paying or having a VPN. AnonFiles always gives me a virus detected warning by my Antivirus. And the remaining two, cap your download speed to like 100 kilobytes per second (100kb/s), when I have a 300 megabit connection (or roughly 38 mb/s).
what the fuck
custom DRM in a fucking porn game on F95 zone
I've seen it all now
Hope all the patreon donors are happy with where their money went...
 

SylvanaHellsing

Active Member
Mar 22, 2019
593
361
what the fuck
custom DRM in a fucking porn game on F95 zone
I've seen it all now
Hope all the patreon donors are happy with where their money went...
Oh, hello you

It remains a bit logical, the guy works alone on a game, animation and codding, 3D asset, all handmade, it can be understandable not to want his work to end up everywhere, without remuneration for the product, it can be disgusting I think
 
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HardcoreCuddler

Engaged Member
Aug 4, 2020
2,567
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Oh, hello you

It remains a bit logical, the guy works alone on a game, animation and codding, 3D asset, all handmade, it can be understandable not to want his work to end up everywhere, without remuneration for the product, it can be disgusting I think
...and at the same time he sacrifices the quality of the product by spending time implementing DRM and possibly by taking up resources from the other game functions to run said DRM depending on how he implemented it...

I don't really care, DRM is shit, and a lot of the time it WILL be cracked, because some indie dev won't make a better DRM than the mainstream DRM's like the infamous Denuvo, which have all been cracked or worked around for a while at this point.

The way I see it, the best way to make people buy your stuff is to either make something that downright abuses people that are unable to think for themselves (like the LOK, Pure Onyx or Operation Lovecraft teams) or invest everything in quality (like the Wild Life team, Runey, Octopussy, Konashion and so on), and only one of these has at least a scrap of morality in it.
 

SylvanaHellsing

Active Member
Mar 22, 2019
593
361
...and at the same time he sacrifices the quality of the product by spending time implementing DRM and possibly by taking up resources from the other game functions to run said DRM depending on how he implemented it...

I don't really care, DRM is shit, and a lot of the time it WILL be cracked, because some indie dev won't make a better DRM than the mainstream DRM's like the infamous Denuvo, which have all been cracked or worked around for a while at this point.

The way I see it, the best way to make people buy your stuff is to either make something that downright abuses people that are unable to think for themselves (like the LOK, Pure Onyx or Operation Lovecraft teams) or invest everything in quality (like the Wild Life team, Runey, Octopussy, Konashion and so on), and only one of these has at least a scrap of morality in it.
Ah, the concept of the DRM... Ok, I get it, on that, I agree with you. However, I don't understand your last point about onyx and co, what did they do? Because "Operation lovercraft" what it has become now, what you told me last time, not sure if it's a good example
 

HardcoreCuddler

Engaged Member
Aug 4, 2020
2,567
3,299
Ah, the concept of the DRM... Ok, I get it, on that, I agree with you. However, I don't understand your last point about onyx and co, what did they do? Because "Operation lovercraft" what it has become now, what you told me last time, not sure if it's a good example
what I meant in the last paragraph is that devs can profit either from quality like someone like Steve (Wild Life team) or from being shady like Helius (from OL) and Eromancer, while delta zone is trying to be in the middle, providing some meh quality and implementing some meh annoyances, and I just don't think it will work out for him
 

mamaboiii

Active Member
Oct 13, 2018
547
1,611
...and at the same time he sacrifices the quality of the product by spending time implementing DRM and possibly by taking up resources from the other game functions to run said DRM depending on how he implemented it...

I don't really care, DRM is shit, and a lot of the time it WILL be cracked, because some indie dev won't make a better DRM than the mainstream DRM's like the infamous Denuvo, which have all been cracked or worked around for a while at this point.

The way I see it, the best way to make people buy your stuff is to either make something that downright abuses people that are unable to think for themselves (like the LOK, Pure Onyx or Operation Lovecraft teams) or invest everything in quality (like the Wild Life team, Runey, Octopussy, Konashion and so on), and only one of these has at least a scrap of morality in it.
Imo ist's always a balance (for the dev regarding the 'how much DRM' question). If you concentrate too hard on DRM you're wasting work hours and getting more inconvenient for paying customers. But some devs (legitimately) do want to keep the risk at bay that the latest release gets leaked if their business model uses patreon/ss and therefore some protection is added. But if your game is actually good (like in this case, imo) then it'll attract attention from people capable of cracking it. But if you release older versions (not too old though, half a year for this game are pushing it) then you reduce the risk these people seeing the need.

I think the DRM vs. free-for-all debate on principles will lead nowhere. Yes, nobody likes DRM; yes, DRM is still used almost everywhere; but DRM does not equal DRM. It's the balance of how much do you give for free and how much time do you want to spend on DRM. And the 'right' ratio is purely subjective.

Imo, the dev doesn't spend 'too much time perfecting the DRM' (and it can be broken), but he could be reducing the gap between free and latest release as half a year is quite a lot.
 
Aug 8, 2017
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Another thing to keep in mind is that DRM can vary from a fixed cost to an ongoing drain. I haven't seen any signs of the DRM changing for a while, so I expect that it hasn't been a significant drain on recent development. As a contrast, you can look at the Lovecraft thread for an example of the dev playing cat-and-mouse to the point of completely rearchitecting the game towards a server-based multiplayer model. Even that didn't keep the hackers away, but it did contribute to spending a lot of resources on stuff that didn't contribute to making the game a better experience.
 
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HardcoreCuddler

Engaged Member
Aug 4, 2020
2,567
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Another thing to keep in mind is that DRM can vary from a fixed cost to an ongoing drain. I haven't seen any signs of the DRM changing for a while, so I expect that it hasn't been a significant drain on recent development. As a contrast, you can look at the Lovecraft thread for an example of the dev playing cat-and-mouse to the point of completely rearchitecting the game towards a server-based multiplayer model. Even that didn't keep the hackers away, but it did contribute to spending a lot of resources on stuff that didn't contribute to making the game a better experience.
well yea, surely didn't equate to making the game better, but it sure did equate to them having full pockets, which didn't really come from their form of DRM imo, but rather from it being an excuse for the patrons which kept paying and paying thinking "well developing a server DOES take time...I'll keep subscribed to them" while all they were doing was writing shite netcode that cut the game performance into a fifth lol.
whatever though, agree with you two as well
Imo ist's always a balance (for the dev regarding the 'how much DRM' question). If you concentrate too hard on DRM you're wasting work hours and getting more inconvenient for paying customers. But some devs (legitimately) do want to keep the risk at bay that the latest release gets leaked if their business model uses patreon/ss and therefore some protection is added. But if your game is actually good (like in this case, imo) then it'll attract attention from people capable of cracking it. But if you release older versions (not too old though, half a year for this game are pushing it) then you reduce the risk these people seeing the need.

I think the DRM vs. free-for-all debate on principles will lead nowhere. Yes, nobody likes DRM; yes, DRM is still used almost everywhere; but DRM does not equal DRM. It's the balance of how much do you give for free and how much time do you want to spend on DRM. And the 'right' ratio is purely subjective.

Imo, the dev doesn't spend 'too much time perfecting the DRM' (and it can be broken), but he could be reducing the gap between free and latest release as half a year is quite a lot.
 
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