Define 'reasonable', cause what I'd consider reasonable on my self-built desktop probably isn't the same as yours.With which configs could a note with a gtx 1050 4gb, I5-7300HQ and 8 gbs of ram run this game reasonably?
Considering what the game offers and the limitations of my machine, I'd be ok with something in the 30 fps range.Define 'reasonable', cause what I'd consider reasonable on my self-built desktop probably isn't the same as yours.
Also, it's an amateur Unreal project that not even out of alpha development. So keep in mind that little to no optimization work will have been done to it.
its insanely optimized to run like it does, I have spent 3-4 months alone on optimization, at the moment I squeezed every fps I could and I rarely find more space to optimize it without a serious downgrade 1050gtx is bare minimum , other ue5 often games don't even support that weak GPUs anymoreDefine 'reasonable', cause what I'd consider reasonable on my self-built desktop probably isn't the same as yours.
Also, it's an amateur Unreal project that not even out of alpha development. So keep in mind that little to no optimization work will have been done to it.
Great. Could you maybe add in the ability to invert the mouse Y axis? Cause until you do, it is effectively unplayable.its insanely optimized to run like it does, I have spent 3-4 months alone on optimization, at the moment I squeezed every fps I could and I rarely find more space to optimize it without a serious downgrade 1050gtx is bare minimum , other ue5 often games don't even support that weak GPUs anymore
Wait, you mean that you prefer that when you pull the mouse, it goes up and when you push it goes down? To each their own I guess.Great. Could you maybe add in the ability to invert the mouse Y axis? Cause until you do, it is effectively unplayable.
I've been using inverted Y axis since freakin' Star Fox 64 and Turok: Dinosaur Hunter, and I'm not about to ditch 25 years worth of muscle memory for one game...
Yeah. Exactly like how Star Fox 64 works. Turok allowed you to invert the axis too. As did Goldeneye 64, Perfect Dark, HALO, Time Splitters, and every competent feature complete commercial shooter I've ever played since. That's what happens when one of your formative 3D experiences is an arcade flight game.Wait, you mean that you prefer that when you pull the mouse, it goes up and when you push it goes down? To each their own I guess.
The strip club is only in the most recent version (or R12, don't remember).Is there anything to this game beyond the starting swamp and abandoned warehouses area? I keep looking everywhere, and can't find a way out. I thought passing the DNA gate would lead somewhere, but all that's there is a shop and medbay. The game description mentions a strip club, but I'm at a loss as to how to reach such a thing.
The strip club is only in the most recent version (or R12, don't remember).
The starting map has two spawn points. One is a building that's in a forest and the other is starting in the more urban area. You start at one of them randomly and you exit the raid once you reach the other one. You can either take your time and loot the whole map or beeline the exit once you know the map. The is an ingame map feature, but I don't remember if it comes in v10.2 or v11. The map layout is also posted here in the thread somewhere.
That's about it. I believe a second map was added in a later version?So, I got to the other side, and went in the exit. I just end up back in the tutorial spot, and when I leave, I'm back in the same damn map. Test Area 01 (raid). Same starting spot as well.
Why the password doesn't work? freedemo
Are you paying the dev on Patreon? Because if not, you sound super demanding.Great. Could you maybe add in the ability to invert the mouse Y axis? Cause until you do, it is effectively unplayable.
I've been using inverted Y axis since freakin' Star Fox 64 and Turok: Dinosaur Hunter, and I'm not about to ditch 25 years worth of muscle memory for one game...
doesn't work eitherAccording to the front page, it's free10rel2