Holy wall of text Batman.
Anyway first of, that is what you call feedback kids, take notes, its hard to find it in this forum.
Now then, you are comparing this game to Resident Evil, a action horror game series made for the casual gamer who needs some kind of stimulation/ task every few meters to feel entertained (which is not bad, might i add) while getting told what to do and where to go.
That is not what Delta Zone is right now and i dont think it will go into that direction, maybe a little but you will most certainly not have big handcrafted levels just for a certain, very scripted, enemy to jump you a few times so you can push some buttons.
Delta Zone is inspired by games like Escape from Tarkov, a very Realistic first person Loot shooter. And just like Tarkov, the current build of Delta has just one goal for you: "Get that Loot (and dont die, but meh details)!" with you having to make 100% of the choices on how to do it and no handholding.
Now a lot of you feedback is still good, with some nice Ideas that might already been in the works, like more stuff to loot, or already are in the game in one way or another, for example if you get shot by a enemy, it will lower you max Stamina, reducing the time you can hold the gun steady, and destroy your clothes, making you a easier target for tentacles.
But, like i always say in this Thread, we should not forget that this game is very, very far from being completed. This is NOT Version 0.7 with 1.0 being the finished game! It is just Release number 07, showing the changes made to the game in the last few months. Every thing we see right now might not even end up in the finished product and it will still take a lot of time till we get to play the finished game.
Im sure that Devolution will take some notes/ inspiration from your feedback, you but a lot of thought into it after all.