ViviX12

Engaged Member
Jan 5, 2019
3,048
4,689
Welp, dont play Swamp. they kinda see through fog and full auto through to u when alert and some of foilege. I have found a way to counter them tho but I wont tell. Something best kept secret
for ammo FMJ as video and explaing suggest is all rounded but very early spam that HMB then try save up for FMJ for 5.56. The cyber solider drop them but u should loot enough ARN to tap their head cyberpunk soldiers first. Later on u can buy or maybe loot 12 ga. It break raider arm if they came close to u and other stuff if u got a chance to test i wont tell and after u got hand of everything if u feel like u feel rich with that 1k money then try .338 dat largest sniper round available before 12.7 mm for anti material. Tho the cost like 20 each or something and u gotto upper torso shot else they can run away with that camo bullet proof shirt/slevee of their and came back to counter shot u.

dat 5.56 FMJ also possible to drop in 2 tap but if they like next lv raider wearing weird meaty camo shirt they take like 5 or 8 upper shot. The cyber soldier too. They not even flinct when tanking ur full auto to the chest til they decided it is time to returned fire and u went full stun to have them begin running to u but u able to shoot back then they will stun only that time.
I didn't have big issues with ammo, though minding that so far I've only played on the easiest difficulty
In fact a few times I one-tapped scavengers with HMDs to the head I'm pretty sure
The after clearing the initial assault of a bunch of raiders, the swamp felt easier than the city, maybe because it was smaller
 

MilesKiyaAnny

Well-Known Member
Jan 18, 2019
1,686
524
Me on hardest like masochist hardcore tarkov player but I quit playin for now cuz cant activte the nuke for ending and i still playing something else to clear the list


not sure if nuke can be activate tho ehehehehhehhhhe
 
Feb 2, 2019
3
0
If you are using the pre-cracked v14 in the OP, try reapplying the crack here as it has probably had a few fixes since the OPs repack (delete audioses.dll and/or dxgi.dll inside your games folder before re-applying the crack)-
https://f95zone.to/threads/delta-zone-v14-0-cracked-devolution.86248/post-10205671
Alternatively, if it still does have a problem, try without a crack at all and see if you get the same error. If you still get the error without the crack then refer to my next sentence as it could be a GPU problem.

Otherwise, if it still has the same error, that is a very similar error (device removed error) that JayzTwoCents on youtube was getting on a viewers PC a week ago on very specific games but not most games, and the only solution was swapping the GPU-
Thanks, using alternative dll fixed my issue
 

VanillaLover

Well-Known Member
Jun 15, 2021
1,040
1,639
Imagine they added a fucking limb system and you just get (Head, Eyes)
IIRC that was in the roadmap. Tarkov has one so I'm pretty sure this game will have it as well. Gonna be a hell of a time when you shoot them in the cock and you can't get raped or shoot their eyes out so they can't shoot accurately and either start shooting randomly or crawl on the ground in pain
 

ViviX12

Engaged Member
Jan 5, 2019
3,048
4,689
IIRC that was in the roadmap. Tarkov has one so I'm pretty sure this game will have it as well. Gonna be a hell of a time when you shoot them in the cock and you can't get raped or shoot their eyes out so they can't shoot accurately and either start shooting randomly or crawl on the ground in pain
I'm pretty sure getting shot in the eyes also involves getting the brain perforated
 

formasual

Active Member
Jan 17, 2019
513
459
Imagine they added a fucking limb system and you just get (Head, Eyes)
I'm not 100% sure what you mean, but currently you can shoot them in the legs/arms and it sometimes immobilizes them. If you get a decent shot in their leg they fall and bleed out even, all the while complaining about their leg. The arms are similar, but they don't fall down. Haven't determined if a good arm shot prevents further use of their weapon yet tho. If they don't fall to the ground then they will run away and complain about the arm/leg injury. Sometimes it gets worse over time and their dialogue reflects that so you can tell where they are and sometimes you can tell that they are likely going to die from the injury without further damage so you can pay attention to other mercs. Even the corp mercs suffer from this, tho it takes more or better placed shots.
Its actually kinda funny just aiming for the legs and watching what happens. I was surprised at one merc who I shot once in the leg and he fell and died in a matter of maybe 15 seconds. He fell to the ground and complained about his leg, then he couldn't breathe, then he died. All from one leg shot.
 

DKOC

Well-Known Member
Feb 1, 2019
1,063
1,159
Technically, Fallout 1 and Fallout 2 did it first. With the option to shoot targets in eyes or groin.

Or bulletstorm.
 

SuddenDeath

New Member
Jul 4, 2018
11
9
Whatever the cyber abilities are supposed to do they ain't doing it for me.
All the scan thing did was make the screen red for like 5 seconds any time I tried using it. And yes I did try with enemies nearby, it made one marginally more visible in the fog.
The zappy hand meanwhile, the only times it worked was when I was checking if it works. Enemy nearby, refuses to fire.
So I end with non-functional gun and no batteries for whatever abilities there are, so quite softlocked.
What are the other ones supposed to be, no idea. The game doesn't really explain much in terms of how to use the abilities, unless it's somewhere in the tips which are rather badly implemented (I'd rather read a .txt with all of that than be looking at the tips cycling on top of the screen while playing).
No idea what you're supposed to do when a dude decides to run up to you and take all your shit, or if anything can be done.
Guess I'll try having another go and see if that goes elsewhere.

In terms of loot, I only ever found shit loot and sometimes decent ammo. Kinda expected there to be more loot around. I did avoid the emission zones again because I have no idea how prepared should I be for that.
You wrote a lot so I cut it down to the parts that I'm going to reply to. The scan thing isn't great, I agree. Sometimes helps catch a glimpse of enemies through bushes, or track a blood trail but not great. The zappy hand knocks them unconscious if you're close enough, the clock one slows down time, and the top one is like a one directional invisibility. They'll still shoot you if they saw you before going invisible so it's not always that great.

You can pop painkillers and a stamina stim to counter the stun, or try to shoot them or use the zappy hand when they get close. Actually don't know if the zappy hand works in that situation because I only just thought of it. If you manage to kill him the scene is canceled.

The emission zone in the outskirts just has like some raiders/scavs at both ends of the valley, and 3 corpos or so in the middle, also a bunker with decent loot. Lots of tentacles though. You can actually slowly jump down into it or ride the hoverbike past the actual "emissions" quickly. The one in the swamp is harder because the "emissions" cover most of it and make hard to see, on top of all the tentacles. Also has less loot.
 
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TJ888

Member
Modder
Respected User
Dec 7, 2022
277
841
sadly, it doesn't work. you'd say it could be a GPU problem?
Possibly, or GPU driver related.
You can try test without any crack (delete or rename the crack dll and play in SFW mode) and see if you get the same error.
 

TJ888

Member
Modder
Respected User
Dec 7, 2022
277
841
Why are you running an ancient game build?

We haven't started the game in that underground zone since like Version 9.
They are on v14 as you can see in the bottom right. It probably crashed when they got there, which if it took that long to crash, I would place my money on a driver issue or GPU problem.
 

EvilReFlex

Member
Nov 27, 2018
130
167
Hard to believe this is Unreal Engine, it plays like a Unity Engine game. :KEK:

I really love the idea of the game and I know its a very very early version... but it plays very bad.
 

Doomdooom

Member
Mar 1, 2018
161
260
anybody know if theres a scene with the weird floaty dudes that appear after you use bunch of cyber abilities?

there a psycho bar or whatever that pops up and once full they seem to be almost physical, had one reach out like it was gonna grab the character but they just disappear after.
 
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