edgartheslayer
Member
- Jun 21, 2018
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It is a problem because you have to stop thinking only about the end game when you have all top tier gear, get your head out of your ass and think about the journey getting there. It's frustratingly annoying, and doesn't having two weapons means more carry weight? They "fixed" (ruined actually) the carry weight cheat so now it's not infinite anymore, just much more space. But that's whatever. There's subjective correlation between difficulty and fun. When your weapons almost always get jammed in the MOST CRUCIAL moment (especially if immediately other weapon parts gets jammed consecutively), it's just outright annoying.how is this even a problem u can always swap out a jammed weapon... its part of the diificulty level to prevent players from going all rambo mode, as the combat ai is pretty bad and not smart game makes up for this by cheating, its pretty easy to fool the ai, also i guess u are using a suppression module which also makes weapons jamm more often due to heat related issues....
Depending if this is first and foremost a porn game(since it's a porn game, it might as well be that), it shouldn't take itself too seriously to go out of it's way and make annoying mechanics. Some things are interesting having RNG, some are better off staying consistent. I like 'hard' fps and was totally fine when in older versions enemies were harder, more relentless, had better reactions and sniping, but this is just aint the way to go, there are better ways to increase difficulty. I'm sure more work, fixes and optimizations will go into the mechanic, but having the option of just disabling it would go a long way. Making a face value comparison, as it is, game was better without it by a long shot, hands down. Unless you're a glutton for punishment. This is bigger problem if you're highly pregnant and surrounded by low-infected enemies. 1 aim immobilizing hit and RIPieces.
I think an example of a decent formula could look like this:
Base chance to jam: 0% ;
For each missing point of durability: +1% chance for that part to jam ;
Chance modifier, and minimum successful shots guarantee post unjam based on weapon part tier:
Scrap +15% (3-5 next shots guarantee)
Legacy +5% (5-6 next shots guarantee)
Modern -20% (7-9 next shots guarantee) (yes, this means jams only occur if you're below 80% durability)
Composite -35% (11-21 next shots guarantee)
For each missing 25% of durability: -1 next shot guarantee.
If a jam occurred during a guarantee shot, it's okay if it's scheduled to happen at the next normal shot, but it will then trigger a new 'next shots guarantee'. The guarantee affects your gun as a whole, not just the part where the jam occurred. No more consecutive jams.
Ammo type can also be a factor but I'm not exactly sure what is the developer's idea behind ammo "quality". There's technically no such thing as "worse" and "better" ammo. Only more/less powerful depending on powder amount, and the projectile (JHP, FMJ, AP). (obviously cartrage type and compatibility isn't a thing in this game(yet?)).
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