- Aug 28, 2018
- 2,037
- 4,210
What's the logic behind making the traders and workbenches be out in the open, in a game where enemies will spawn directly up your ass, while also not giving you any extraction zones in the maps beyond the first one?
While we're at it, the entryway into the city and the exits seem to spawn way too many enemies, it's borderline impossible to get out in any difficulty. There's a lot to like here, but a lot of decisions kinda seem shortsighted.
Once the project gets further along I'll consider supporting it, a $10sub isn't super enticing atm, if there was a one-time buy-in I'd do that in a heartbeat though even if the updates are a month behind Patreon like the way Third Crisis does it.
While we're at it, the entryway into the city and the exits seem to spawn way too many enemies, it's borderline impossible to get out in any difficulty. There's a lot to like here, but a lot of decisions kinda seem shortsighted.
Once the project gets further along I'll consider supporting it, a $10sub isn't super enticing atm, if there was a one-time buy-in I'd do that in a heartbeat though even if the updates are a month behind Patreon like the way Third Crisis does it.