slower recognition by enemiesThis is a super first impression, but this update seems pretty good.
Unfortunately, it was taking 4-5 minutes to load which is pretty crazy.
The graphics seem to keep getting touched up, although the rock textures are still broken for me.
The initial map seemed to have been updated in various ways, like added workbenches and various bits of detail decorations.
Maybe it's just been a while, but the gunplay seems better to me?
Rep system seems a little weird at first because it seems like it's not entirely plausible to avoid conflict with the scavengers, and so you'll end up continually damaging your relations with them. Seems like voluntarily offering up sex improves rep though?
The NPCs will now 'negotiate' with you, whereas before they just ran up and initiated sex. I kind of preferred before where animations would auto-advance to the next part, but now you have have to manually advance them. Although you need to wait like 3 seconds first for some reason.
Now that there are tasks, it's finally a playable game really. I'm hoping/assuming that the side tasks can be taken infinitely, so at least there will always be some kind of goal for now.
I don't know if this is part of the plan, but now all I'd like to see is some kind of skill/stat progression and we'll have a solid gameplay foundation.
Also, does anyone know what 20.2 fixes?
enemies cant recognize Ivy if they are blinded by Ivy's flashlight
Ivy gets 0 negative rep by kills if their recognition is below 30%
added tentacle growth speed cheat and default value was increased
Pregnancy speedup pills affect tentacle growth speed
BJ H-animations arousal affect differently
Added Preg-speedup pills with cheap quality