- Dec 1, 2017
- 350
- 721
- 258
RELEASE 24 NEW FEATURES
MAPS
- New map (where the story starts)
- New small map: Sphere Nexus
- Added underground tunnel to City Outskirts
NEW FEATURES
- New cyberware: Hand Blades
- New mechanic: Crafting
- New mechanic: Grenades
- New weather event: Emission Storm
- Hoverbike updated visuals
- Hoverbike FPS camera
- Surface types (different surfaces make different sound when walked on/shot)
- Detonator spheres
- Dialogue (prototype)
NEW TASKS
- New story task: Stray
- New story task: C4T's Stuff
- New side task: Material Restocking
- New side task: Gun Assembly
NEW ITEMS
- New set of items: Materials
Metal, Cloth, Chemicals, Polymer, Glass, Electronics, Mechanical Parts, Cyberware Parts
- New item: Personality Disc
Empty discs can be sold for a high price, some discs have personalities on them, which can be used to activate projection spheres
- New item: Heal Accelerator
Speeds up injury healing process
- Cyberware toolkit
Creates an implant if an implant slot is empty
TWEAKS, MINOR IMPROVEMENTS AND BUG FIXES
There were too many bug fixes to count, so I'll just write the most important changes.
- Food Convertor Overhaul
Now you can see how much and when the convertor converts food into energy
- Half Crouch
- TPS Jumping Animations
- Give Up button re-assigned to [V] (because of grenades)
- Locked Fast Travel on game start (completing Stray's story task unlocks it)
- Tweaked various UI visuals
- Smooth TPS interpolation
- New Ambient Music
- Remapped difficulty cheats (defaults are now 1)
- Ivy gets naked when at modding frame
- Tweaked foot padding implant
- Giving up gives 3 seconds mercy time
- Medstation can now administer painkillers
- Added cyberware color customization option
- Drone has a new box model
- Added text to radial menu
- Bullet watter splashes
- Some traders now sell assembled guns
- New death screen
- Items needed for tasks now glow
- Tweaked item loot pools
- Emission Zone testing task now works even when riding a hoverbike
- Added some new implants for new features
- [Esc] now closes inventory and similar other UIs
- Tweaked hacking difficulty
- Rebalanced side tasks; Conditions, rewards, difficulty...
- Task items are no longer given, but can be found near the trader
- Falling off a hoverbike no longer damages your heart
- Fixed make-up ruining
- Rebalanced prices of some items
- To talk to enemies, you have to now give up (removed direct interaction with [F])
- Cyberware repair amount now scaled by difficulty
- Fixed visuals not displaying correctly
- Fixed lootables and corpses appearing/dissapearing when on hoverbike
- Fixed many issues with AI perception
MAPS
- New map (where the story starts)
- New small map: Sphere Nexus
- Added underground tunnel to City Outskirts
NEW FEATURES
- New cyberware: Hand Blades
- New mechanic: Crafting
- New mechanic: Grenades
- New weather event: Emission Storm
- Hoverbike updated visuals
- Hoverbike FPS camera
- Surface types (different surfaces make different sound when walked on/shot)
- Detonator spheres
- Dialogue (prototype)
NEW TASKS
- New story task: Stray
- New story task: C4T's Stuff
- New side task: Material Restocking
- New side task: Gun Assembly
NEW ITEMS
- New set of items: Materials
Metal, Cloth, Chemicals, Polymer, Glass, Electronics, Mechanical Parts, Cyberware Parts
- New item: Personality Disc
Empty discs can be sold for a high price, some discs have personalities on them, which can be used to activate projection spheres
- New item: Heal Accelerator
Speeds up injury healing process
- Cyberware toolkit
Creates an implant if an implant slot is empty
TWEAKS, MINOR IMPROVEMENTS AND BUG FIXES
There were too many bug fixes to count, so I'll just write the most important changes.
- Food Convertor Overhaul
Now you can see how much and when the convertor converts food into energy
- Half Crouch
- TPS Jumping Animations
- Give Up button re-assigned to [V] (because of grenades)
- Locked Fast Travel on game start (completing Stray's story task unlocks it)
- Tweaked various UI visuals
- Smooth TPS interpolation
- New Ambient Music
- Remapped difficulty cheats (defaults are now 1)
- Ivy gets naked when at modding frame
- Tweaked foot padding implant
- Giving up gives 3 seconds mercy time
- Medstation can now administer painkillers
- Added cyberware color customization option
- Drone has a new box model
- Added text to radial menu
- Bullet watter splashes
- Some traders now sell assembled guns
- New death screen
- Items needed for tasks now glow
- Tweaked item loot pools
- Emission Zone testing task now works even when riding a hoverbike
- Added some new implants for new features
- [Esc] now closes inventory and similar other UIs
- Tweaked hacking difficulty
- Rebalanced side tasks; Conditions, rewards, difficulty...
- Task items are no longer given, but can be found near the trader
- Falling off a hoverbike no longer damages your heart
- Fixed make-up ruining
- Rebalanced prices of some items
- To talk to enemies, you have to now give up (removed direct interaction with [F])
- Cyberware repair amount now scaled by difficulty
- Fixed visuals not displaying correctly
- Fixed lootables and corpses appearing/dissapearing when on hoverbike
- Fixed many issues with AI perception