You didn't even understand them as your last post clearly showed, which is why I have given up on you.
Clearly not. You started with saying you should tie the town map with character storylines. Problem with that is, most quests are fetch quest. Go here, do that. With a limited number of locations, the fetch quests get easier because you already know the locations. Tieing the map to characters requires more locations that become obsolete once those characters are finished (and would become dead ends while now they can be re-used for other characters). Your suggestion that locations can be revisited just means that early characters are limited to one area, while newer characters have more locations to use. That's an imbalance.
Then you make a suggestion of putting all stores in a single district or splitting them up in two districts, which is already the case. In fact, all of your suggestions concerning the map is already how it is implemented, just in more districts than you'd like. All your sollutions to my "problems" are stuff that are already in the game and that you complain about.
All the problems you've mentioned were problems that you made completely up. They weren't part of my suggestions, but they have shown that you don't know too much about game design since they just revealed the bad approaches you would take, which'd lead to the problems you've listed. You seem not even be able to differ between problems that you created with your bad fictional approaches of how to do it, and the actual suggestions I've made.
Then maybe you should make your suggestions clearer, because they're hard to understand. Because all those problems I created I took from your suggestions.
It seems your only beef is that there's too many characters being introduced and not enough to do yet. Again, it's version 0.5. We just started. We're in for a long ride, so buckle up, sonny.