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Sukme

Well-Known Member
Dec 21, 2017
1,108
1,057
Also called "discussing". The more you know.
Honestly, how many people do think will read it? You used more than ten words at a time.
C'mon - these are (mostly) people who can't read the post prior to theirs to see if the answer(s) were already posted ;).
 

Fuchsschweif

Well-Known Member
Sep 24, 2019
1,166
1,991
Honestly, how many people do think will read it? You used more than ten words at a time.
C'mon - these are (mostly) people who can't read the post prior to theirs to see if the answer(s) were already posted ;).
I didn't write my posts for thousand people to read it, but for the person I've been discussing the topic with. And the Dev might also get some kind of feedback out of it, so it's fine. Everyone else who comes into a forum and is wondering that people are discussing things might want to check back on what a forum is there for in the first place.

These people always make me shake my head. That's like walking into a pizzeria and then complaining that everyone's eating pizza.
 

Zakko

Lead Developer of Demon Deals
Game Developer
Jun 4, 2017
348
4,509
idk why that ruins things. also have same error
The post you quoted has the reason for the error edited in. You need to have the v.05 public version - that is what you apply the v.05.1 patch to. Applying it to the beta will just break it.

About that, the progress tracker haven't been updated at all. Is it because you still haven't advanced on version 0.5.5 or because you have to change it manually?
It is updated manually once a week, usually on Sundays unless something gets in the way.
 
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Fuchsschweif

Well-Known Member
Sep 24, 2019
1,166
1,991
That's because your suggestions aren't that good, not because I work with the dev.
You didn't even understand them as your last post clearly showed, which is why I have given up on you.

All the problems you've mentioned were problems that you made completely up. They weren't part of my suggestions, but they have shown that you don't know too much about game design since they just revealed the bad approaches you would take, which'd lead to the problems you've listed. You seem not even be able to differ between problems that you created with your bad fictional approaches of how to do it, and the actual suggestions I've made.

But nevermind.
 

$AREZ

Big Baller
Game Developer
May 8, 2020
56
1,198
Art looks like old Bones Tales, I like it. Cant wait to see the update(y):love:
 

nierguyof

Member
Feb 5, 2020
138
126
You didn't even understand them as your last post clearly showed, which is why I have given up on you.

All the problems you've mentioned were problems that you made completely up. They weren't part of my suggestions, but they have shown that you don't know too much about game design since they just revealed the bad approaches you would take, which'd lead to the problems you've listed. You seem not even be able to differ between problems that you created with your bad fictional approaches of how to do it, and the actual suggestions I've made.

But nevermind.
my brother in christ, you were complaining about a game having dead ends while the game is still in development.
 

SuddenReal

Well-Known Member
Jun 21, 2017
1,549
2,330
You didn't even understand them as your last post clearly showed, which is why I have given up on you.
Clearly not. You started with saying you should tie the town map with character storylines. Problem with that is, most quests are fetch quest. Go here, do that. With a limited number of locations, the fetch quests get easier because you already know the locations. Tieing the map to characters requires more locations that become obsolete once those characters are finished (and would become dead ends while now they can be re-used for other characters). Your suggestion that locations can be revisited just means that early characters are limited to one area, while newer characters have more locations to use. That's an imbalance.

Then you make a suggestion of putting all stores in a single district or splitting them up in two districts, which is already the case. In fact, all of your suggestions concerning the map is already how it is implemented, just in more districts than you'd like. All your sollutions to my "problems" are stuff that are already in the game and that you complain about.

All the problems you've mentioned were problems that you made completely up. They weren't part of my suggestions, but they have shown that you don't know too much about game design since they just revealed the bad approaches you would take, which'd lead to the problems you've listed. You seem not even be able to differ between problems that you created with your bad fictional approaches of how to do it, and the actual suggestions I've made.
Then maybe you should make your suggestions clearer, because they're hard to understand. Because all those problems I created I took from your suggestions.

It seems your only beef is that there's too many characters being introduced and not enough to do yet. Again, it's version 0.5. We just started. We're in for a long ride, so buckle up, sonny.
 
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