- Sep 24, 2019
- 1,166
- 1,991
Nope, I wasn't. You seem also not to understand what I was saying.my brother in christ, you were complaining about a game having dead ends while the game is still in development.
Wrong. No character needs to visit all the 1000 places. So you would obviously start with a selection of some universal and some specific places that are being used by your first XX characters, so that there's enough variety. Later, you can add new parts of the city with new stores and places to expand their story naturally.Clearly not. You started with saying you should tie the town map with character storylines. Problem with that is, most quests are fetch quest. Go here, do that. With a limited number of locations, the fetch quests get easier because you already know the locations.
I've explained this 3 times to you now, let's see if you finally get it or still make up problems that don't exist.
Not "all". All of those that are going to be part of the first 1/4 of the game. Nothing different than now, just not all of it avaiable.Then you make a suggestion of putting all stores in a single district or splitting them up in two districts, which is already the case.
That really isn't the point.In fact, all of your suggestions concerning the map is already how it is implemented, just in more districts than you'd like.
No, you completely made them up.Because all those problems I created I took from your suggestions.
I've explained how version 0.5 could've been tighter, more focused and rewarding with further progressed questlines without sacrificing depth or long-run development.It seems your only beef is that there's too many characters being introduced and not enough to do yet. Again, it's version 0.5. We just started. We're in for a long ride, so buckle up, sonny.