nothing banned nothimng
Member
- Dec 12, 2020
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Right, because the whole 272 pages should be just two people. Got it.Also called "discussing". The more you know.
Right, because the whole 272 pages should be just two people. Got it.Also called "discussing". The more you know.
Lmao. Why would they become dead ends? That's exactly the shit you make up. Just make them not dead ends and plan them in a fashion that they have multiple functions for different characters.And then those new stores will become dead ends, which you are complaining about now.
That isn't the point.But they are available, and, well, used.
Too many dead ends and snippets lying around in the same time, can reduce.I think 0.5 is tight already considering we've had a fully progressed questline.
Indeed, luckily nobody suggested to add random characters that would be fuckable out of the blue.In fact, with the "less developped" questlines, the character introduction is more natural than "oh, we meet a random person out of the blue, let's try to fuck her".
Feel free to engage.Right, because the whole 272 pages should be just two people. Got it.
Demon Deals Team:I know he's not the developer but he did answer my questions about the development multiple times before, so I guess he works with him or something.
Because you're the one who suggested area's tied to certain characters. Once the questline for those characters is done, there's no more reason to go there, so that's a dead end.Why would they become dead ends?
As it is now?Just make them not dead ends and plan them in a fashion that they have multiple functions for different characters.
Oh, exactly as it is now. But why unlock later if you can unlock it now? It makes more sense to tell the player "hey, you can find stores in the store district" rather than "go find this new store somewhere in another area".It's basically the same it is right now, just that the regions would unlock later.
Then what is the point? That there isn't enough to do yet? Again, start of the development. Give it time. We barely made it past the intro.That isn't the point.
Then how would you introduce new characters if you want to put in complete questlines from the get go? Because you can't use them anymore to introduce them, since that would lead, again, to "dead ends" as you put it.Indeed, luckily nobody suggested to add random characters that would be fuckable out of the blue.
Alright, let me just reply a last time because there's so much misinformation in the last post. After then I'll stay away from discussing this here further, promised.@Fuchsschweif and @SuddenReal
Please move your dissertation defenses to PMs...
No, I didn't - and that's what I say all the time, you seem still not to understand my suggestion as a whole.Because you're the one who suggested area's tied to certain characters.
Exactly.As it is now?
Because this way developers can ensure players will for now experience only areas that matter, without running around and exploring for nothing since there's almost nothing to explore yet. Also they can put more love and effort into those parts for now and add other things later when they become important.But why unlock later if you can unlock it now?
That's not the point.Again, start of the development. Give it time. We barely made it past the intro.
Complete questlines doesn't mean complete character questline finished. It just means that a particularThen how would you introduce new characters if you want to put in complete questlines from the get go?
I really think though that you're working on a great game, I especially love the art, animations are so great!I think the nice thing about the framework we have now is that we're constantly moving the plot forward. If we're not focusing on the fan voted girl, we're revisiting the cast in MC's immediate vicinity (namely his family). It's our goal to great a "slow burn" that doesn't feel tedious, but assist the player in connecting with these characters and ultimately result in a bigger payoff when it comes. Sabrina was our first character driven build, and we hope it met our community's ever rising standards. If we're doing our jobs right, Brenda will not only be a hit, but also shift favorite lists around yet again. Everyone has their most beloved girl, but I want to see if we can make you fall in love with everyone on some level as we go.
its the first thing you've said right after claiming its unorgnized (which its not due to each map holding development value due to some of the character placements). im not going to continue this out of repect for the devs. so id suggest looking at how mmos or large scale rpgs maps are created and compare the dead ends in each game.Nope, I wasn't. You seem also not to understand what I was saying.
genuily like the built up to the relationship with the milf (not naming anyone out of respect) most other games ether make it agonizingly slow or usually give up half way and your already balls deep in them. its a good slow burn that reminds me of k-prison or town of passion.I think the nice thing about the framework we have now is that we're constantly moving the plot forward. If we're not focusing on the fan voted girl, we're revisiting the cast in MC's immediate vicinity (namely his family). It's our goal to great a "slow burn" that doesn't feel tedious, but assist the player in connecting with these characters and ultimately result in a bigger payoff when it comes. Sabrina was our first character driven build, and we hope it met our community's ever rising standards. If we're doing our jobs right, Brenda will not only be a hit, but also shift favorite lists around yet again. Everyone has their most beloved girl, but I want to see if we can make you fall in love with everyone on some level as we go.
If this bed get's any bigger, the MC can rent it out to the navy to use as an aircraft carrier...
Hahahah I know what you mean. I just remember the names of the family because I'm a family manI can't remember names... I just want to bang them all
I can't remember names... I just want to bang them all
I don't give dates ahead of time, both to not put undue pressure on myself and to not have the risk of letting people down when a deadline is missed or pushed. Best guesstimate I can give is that v.05 took ~6mo, 5.5 is about half the size and I got back to full-time work around Jan. 11th. I regularly post progress logs on substar and the Discord, so people can get an idea of where I am and what I still have left.No rush obviously, but when do you think the next update is coming? I'm willing to wait as long as I need to.
Back to full time? Congrats. Don't overdo it with other work then. Dont want you to go down the burnout roadI don't give dates ahead of time, both to not put undue pressure on myself and to not have the risk of letting people down when a deadline is missed or pushed. Best guesstimate I can give is that v.05 took ~6mo, 5.5 is about half the size and I got back to full-time work around Jan. 11th. I regularly post progress logs on substar and the Discord, so people can get an idea of where I am and what I still have left.