Sure, so in my previous post I said the estimate was around 12k in the months between last update and this one, meaning I wasn't talking about the change in income around update spikes but the 'steady' period in between. I've done that basic calculation of tier counts before too, that was the initial thing that made me contact substar's help team in early 2022 about this issue but it hasn't changed anything, the best I got from them was that they'd be working on their algorithm to show more accurate numbers (that was like 18mo ago and nothings changed).If you'll oblige me, I'm curious about the math. You said that the algorithm shows you making around $12k, but I don't see that. On the right side of the SS page, it does show you reached your $12k goal; but that's not really meant to show what you currently make, only that you surpassed it at some point.
So when I try to figure out how much is coming in, I take a look at the subscriber breakdown by tier. Obviously, the big one is the $10 tier, that currently shows 1,912 subscribers. That's an easy one to calculate, as we just add a zero to the end of 1,912 to get $19,120 per month for that tier of subscriber support. If we add up the other tiers, they come to about $3,600. Adding it altogether, we get about $22,720. This is quite a bit more than the $8,500 you report or the $12k you say SS reports. Now I assume that SS gets its cut of that, but I wouldn't think they take roughly two-thirds of it, so I have questions.
Could you clarify what's going on there, and why the apparent disparity between the tier numbers and what you actually see coming in? I think you're just about the only dev I know that has shown SS is workable as a major source of income. But after seeing you report your income is actually much lower than what SS shows, it makes me doubtful about the prospects of SS for developers.
I can go into the update numbers as well, I didn't before as they only last around a month and a half before dipping down to a steadier number. So for last month, November, when the update came out there was an initial spike and the projected amount on my end got all the up to like 23k, however funds always come in slower than they get counted - I was paid around 12k last month. This month, more funds have become available and the 'projected' amount is still quite high, around 21k, but I'll make around 17k this month I would guess and that's mostly due to a lot being rolled over from last month. I expect the projected amount to start falling in a few days as the Dip hits and in January I'll likely be making at or around what we'll settle at post-update which is usually a little bit higher than the previous steady periods. So I was making around 8,500/mo before 06.5 and I'm guessing/hoping we'll be making around 9-10k/mo after the Dip. I'm going to repurpose the Goal thing on Substar to accurately reflect what I was paid the month prior once it settles as well. Kinda bullshit that I need to manually adjust publicly displayed information to bruteforce them into being honest, but hey
Anyways to answer your other question, I still don't know what is causing the disparity between what they tell everyone I'm making (which is also the same as or close to what counting the tiers equals) and what I get paid. I've been told it was because I was withdrawing on different dates so I started always withdrawing on the 1st and 15th, then I was told it was the algorithm and that they'd fix it, now I just get the runaround. I think that Substar is... a platform where a dev can make some money and potentially support themselves, but their openness on content allowed is the only major selling point. I get quick responses from the help team but the help itself is often ineffective, and as I've described it can be frustrating to have your audience perceive you're making A when you're being paid B