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BreadManGames

Satan's Baker
Game Developer
Oct 17, 2021
1,301
10,107
I got a couple questions, if you don't mind?

So it's pretty obvious that these recent updates have so much more effort and polish in the cutscenes than the earlier updates. What was the deciding factor that allowed you to do that? Does the game's fanbase financially make it viable to focus more on the game (as in you don't have to have a separate job outside of the game, or at least not as much of one?) Also, do you think the effort is sustainable for the long haul, like do you have a pipeline figured out for the animations to streamline the work?

It'd just be a shame if with all this effort you're putting you experienced burn out before the project got to a good ending point. It's really impressive how much content you pour into each update, even if the impatient crowd says otherwise.
Okay, gonna try to give a full answer to your questions so apologies for the wall of text

Around 05.5 I increased the size of the canvas I create the art on, which enabled me to add more detail to the work and that makes for better looking art. I'm also improving as we go along, just drawing so much so often is gonna do that haha - but really the last 2 updates have been slowed by two factors: my shoulder injury in October of last year and the amount of art in the updates (the latter being more of an impact on time than the former at this point, but the injury is still an issue). 06.5 was an anomaly in the sheer amount of art as it was planned for a very long time and had a lot of important scenes to me that I needed to give justice to. Future updates will not have that much art.

This game has been my full-time job since early 2022, and while the support we get allows me to pay my bills and make this my job (which I'm eternally grateful for), the perception that substar creates and the narrative that a few folks decide to run with is not the reality of the situation. There have definitely been people speculating that we're well-off, but once all the math is done, that's very much not the case. We simply just refuse to compromise quality haha

For example regarding substar, the number that is shown on the site is and has been off by quite a bit for a long time. Their algorithm says we make around $12,000, but in all the months between last update and this one I averaged around $8,500/mo. It's absurd to me that their estimate can be off by +30%, but in all the times I reach out to their help desk the explanation I get about their algorithm makes less sense, but I can't exactly just pack my shit and go somewhere else. Either way, I know this could still seem like a lot to some, but living in an expensive state in an expensive country, paying ~40% taxes, trying to pay down debt, and having 2 other people to pay as well, I, like a lot of people I think post-pandemic, am simultaneously making more than I have in my life and am still constantly broke.

If it's any comfort, we have a solid plan for the game and how the story will progress. Zakko gets closer on his catch-up on my old code all the time, and eventually I will be able to focus wholly on art, which again will not reach the numbers in 06.5 so should go quicker. As long as I can keep working on Leslie this project is my passion and I'll be here for it.
 

pisstaker

Member
Mar 20, 2023
141
301
eh, thinking about it realistically, it was definitely a justifiable choice. a professor getting caught banging a student would end their career 95% of the time lol. plus, as she said, that would almost certainly tank her possible book deal. i can easily understand why she'd want to break things off. if jon had just been some guy she met at the gym or whatever, i doubt she would've had any qualms
That is a fine point, my memory is a bit hazy since it has been months since I've played her story but I think her main reason was a selfless one; to "protect" the MC, to let him have an age-appropriate partner instead of her, it was for his own good to leave him.
 
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Pervy Sensei

Active Member
Donor
May 1, 2019
849
730
Okay, gonna try to give a full answer to your questions so apologies for the wall of text

Around 05.5 I increased the size of the canvas I create the art on, which enabled me to add more detail to the work and that makes for better looking art. I'm also improving as we go along, just drawing so much so often is gonna do that haha - but really the last 2 updates have been slowed by two factors: my shoulder injury in October of last year and the amount of art in the updates (the latter being more of an impact on time than the former at this point, but the injury is still an issue). 06.5 was an anomaly in the sheer amount of art as it was planned for a very long time and had a lot of important scenes to me that I needed to give justice to. Future updates will not have that much art.

This game has been my full-time job since early 2022, and while the support we get allows me to pay my bills and make this my job (which I'm eternally grateful for), the perception that substar creates and the narrative that a few folks decide to run with is not the reality of the situation. There have definitely been people speculating that we're well-off, but once all the math is done, that's very much not the case. We simply just refuse to compromise quality haha

For example regarding substar, the number that is shown on the site is and has been off by quite a bit for a long time. Their algorithm says we make around $12,000, but in all the months between last update and this one I averaged around $8,500/mo. It's absurd to me that their estimate can be off by +30%, but in all the times I reach out to their help desk the explanation I get about their algorithm makes less sense, but I can't exactly just pack my shit and go somewhere else. Either way, I know this could still seem like a lot to some, but living in an expensive state in an expensive country, paying ~40% taxes, trying to pay down debt, and having 2 other people to pay as well, I, like a lot of people I think post-pandemic, am simultaneously making more than I have in my life and am still constantly broke.

If it's any comfort, we have a solid plan for the game and how the story will progress. Zakko gets closer on his catch-up on my old code all the time, and eventually I will be able to focus wholly on art, which again will not reach the numbers in 06.5 so should go quicker. As long as I can keep working on Leslie this project is my passion and I'll be here for it.
If you'll oblige me, I'm curious about the math. You said that the algorithm shows you making around $12k, but I don't see that. On the right side of the SS page, it does show you reached your $12k goal; but that's not really meant to show what you currently make, only that you surpassed it at some point.

So when I try to figure out how much is coming in, I take a look at the subscriber breakdown by tier. Obviously, the big one is the $10 tier, that currently shows 1,912 subscribers. That's an easy one to calculate, as we just add a zero to the end of 1,912 to get $19,120 per month for that tier of subscriber support. If we add up the other tiers, they come to about $3,600. Adding it altogether, we get about $22,720. This is quite a bit more than the $8,500 you report or the $12k you say SS reports. Now I assume that SS gets its cut of that, but I wouldn't think they take roughly two-thirds of it, so I have questions.

Could you clarify what's going on there, and why the apparent disparity between the tier numbers and what you actually see coming in? I think you're just about the only dev I know that has shown SS is workable as a major source of income. But after seeing you report your income is actually much lower than what SS shows, it makes me doubtful about the prospects of SS for developers.
 

RiffRaff0682

Member
Aug 3, 2017
193
308
If you'll oblige me, I'm curious about the math. You said that the algorithm shows you making around $12k, but I don't see that. On the right side of the SS page, it does show you reached your $12k goal; but that's not really meant to show what you currently make, only that you surpassed it at some point.

So when I try to figure out how much is coming in, I take a look at the subscriber breakdown by tier. Obviously, the big one is the $10 tier, that currently shows 1,912 subscribers. That's an easy one to calculate, as we just add a zero to the end of 1,912 to get $19,120 per month for that tier of subscriber support. If we add up the other tiers, they come to about $3,600. Adding it altogether, we get about $22,720. This is quite a bit more than the $8,500 you report or the $12k you say SS reports. Now I assume that SS gets its cut of that, but I wouldn't think they take roughly two-thirds of it, so I have questions.

Could you clarify what's going on there, and why the apparent disparity between the tier numbers and what you actually see coming in? I think you're just about the only dev I know that has shown SS is workable as a major source of income. But after seeing you report your income is actually much lower than what SS shows, it makes me doubtful about the prospects of SS for developers.
Numbers skew higher just after the release of an update, a lot of those $10 subs will probably disappear as they have the update in hand.

As Bread has said, the helpdesk hasn't been any help in gaining clarity, and having a read about Substar isn't exactly great on its customer service.
 

Pervy Sensei

Active Member
Donor
May 1, 2019
849
730
Numbers skew higher just after the release of an update, a lot of those $10 subs will probably disappear as they have the update in hand.

As Bread has said, the helpdesk hasn't been any help in gaining clarity, and having a read about Substar isn't exactly great on its customer service.
Regardless of whether or not some disappear, it doesn't change the fact that at least that many people have subscribed this month or are continuing subscribers, so every one of them has paid this month to support the dev.

EDIT: Using the Wayback Machine to check numbers in September, I see that the other tiers are about the same numbers, but the $10 tier was around 900 instead of around 1900, so that's definitely a big change. Still, that would put the dev just past the $12k mark that month. I'm a little surprised that the month after this latest release (in Nov) continues showing high numbers.
 
Last edited:

BreadManGames

Satan's Baker
Game Developer
Oct 17, 2021
1,301
10,107
If you'll oblige me, I'm curious about the math. You said that the algorithm shows you making around $12k, but I don't see that. On the right side of the SS page, it does show you reached your $12k goal; but that's not really meant to show what you currently make, only that you surpassed it at some point.

So when I try to figure out how much is coming in, I take a look at the subscriber breakdown by tier. Obviously, the big one is the $10 tier, that currently shows 1,912 subscribers. That's an easy one to calculate, as we just add a zero to the end of 1,912 to get $19,120 per month for that tier of subscriber support. If we add up the other tiers, they come to about $3,600. Adding it altogether, we get about $22,720. This is quite a bit more than the $8,500 you report or the $12k you say SS reports. Now I assume that SS gets its cut of that, but I wouldn't think they take roughly two-thirds of it, so I have questions.

Could you clarify what's going on there, and why the apparent disparity between the tier numbers and what you actually see coming in? I think you're just about the only dev I know that has shown SS is workable as a major source of income. But after seeing you report your income is actually much lower than what SS shows, it makes me doubtful about the prospects of SS for developers.
Sure, so in my previous post I said the estimate was around 12k in the months between last update and this one, meaning I wasn't talking about the change in income around update spikes but the 'steady' period in between. I've done that basic calculation of tier counts before too, that was the initial thing that made me contact substar's help team in early 2022 about this issue but it hasn't changed anything, the best I got from them was that they'd be working on their algorithm to show more accurate numbers (that was like 18mo ago and nothings changed).

I can go into the update numbers as well, I didn't before as they only last around a month and a half before dipping down to a steadier number. So for last month, November, when the update came out there was an initial spike and the projected amount on my end got all the up to like 23k, however funds always come in slower than they get counted - I was paid around 12k last month. This month, more funds have become available and the 'projected' amount is still quite high, around 21k, but I'll make around 17k this month I would guess and that's mostly due to a lot being rolled over from last month. I expect the projected amount to start falling in a few days as the Dip hits and in January I'll likely be making at or around what we'll settle at post-update which is usually a little bit higher than the previous steady periods. So I was making around 8,500/mo before 06.5 and I'm guessing/hoping we'll be making around 9-10k/mo after the Dip. I'm going to repurpose the Goal thing on Substar to accurately reflect what I was paid the month prior once it settles as well. Kinda bullshit that I need to manually adjust publicly displayed information to bruteforce them into being honest, but hey

Anyways to answer your other question, I still don't know what is causing the disparity between what they tell everyone I'm making (which is also the same as or close to what counting the tiers equals) and what I get paid. I've been told it was because I was withdrawing on different dates so I started always withdrawing on the 1st and 15th, then I was told it was the algorithm and that they'd fix it, now I just get the runaround. I think that Substar is... a platform where a dev can make some money and potentially support themselves, but their openness on content allowed is the only major selling point. I get quick responses from the help team but the help itself is often ineffective, and as I've described it can be frustrating to have your audience perceive you're making A when you're being paid B
 

Morioh1999

Member
Dec 2, 2019
305
241
Okay, gonna try to give a full answer to your questions so apologies for the wall of text

Around 05.5 I increased the size of the canvas I create the art on, which enabled me to add more detail to the work and that makes for better looking art. I'm also improving as we go along, just drawing so much so often is gonna do that haha - but really the last 2 updates have been slowed by two factors: my shoulder injury in October of last year and the amount of art in the updates (the latter being more of an impact on time than the former at this point, but the injury is still an issue). 06.5 was an anomaly in the sheer amount of art as it was planned for a very long time and had a lot of important scenes to me that I needed to give justice to. Future updates will not have that much art.

This game has been my full-time job since early 2022, and while the support we get allows me to pay my bills and make this my job (which I'm eternally grateful for), the perception that substar creates and the narrative that a few folks decide to run with is not the reality of the situation. There have definitely been people speculating that we're well-off, but once all the math is done, that's very much not the case. We simply just refuse to compromise quality haha

For example regarding substar, the number that is shown on the site is and has been off by quite a bit for a long time. Their algorithm says we make around $12,000, but in all the months between last update and this one I averaged around $8,500/mo. It's absurd to me that their estimate can be off by +30%, but in all the times I reach out to their help desk the explanation I get about their algorithm makes less sense, but I can't exactly just pack my shit and go somewhere else. Either way, I know this could still seem like a lot to some, but living in an expensive state in an expensive country, paying ~40% taxes, trying to pay down debt, and having 2 other people to pay as well, I, like a lot of people I think post-pandemic, am simultaneously making more than I have in my life and am still constantly broke.

If it's any comfort, we have a solid plan for the game and how the story will progress. Zakko gets closer on his catch-up on my old code all the time, and eventually I will be able to focus wholly on art, which again will not reach the numbers in 06.5 so should go quicker. As long as I can keep working on Leslie this project is my passion and I'll be here for it.
people think you drive a mercedes but in reality you drive a used toyota echo 2002.
 

Morioh1999

Member
Dec 2, 2019
305
241
Sure, so in my previous post I said the estimate was around 12k in the months between last update and this one, meaning I wasn't talking about the change in income around update spikes but the 'steady' period in between. I've done that basic calculation of tier counts before too, that was the initial thing that made me contact substar's help team in early 2022 about this issue but it hasn't changed anything, the best I got from them was that they'd be working on their algorithm to show more accurate numbers (that was like 18mo ago and nothings changed).

I can go into the update numbers as well, I didn't before as they only last around a month and a half before dipping down to a steadier number. So for last month, November, when the update came out there was an initial spike and the projected amount on my end got all the up to like 23k, however funds always come in slower than they get counted - I was paid around 12k last month. This month, more funds have become available and the 'projected' amount is still quite high, around 21k, but I'll make around 17k this month I would guess and that's mostly due to a lot being rolled over from last month. I expect the projected amount to start falling in a few days as the Dip hits and in January I'll likely be making at or around what we'll settle at post-update which is usually a little bit higher than the previous steady periods. So I was making around 8,500/mo before 06.5 and I'm guessing/hoping we'll be making around 9-10k/mo after the Dip. I'm going to repurpose the Goal thing on Substar to accurately reflect what I was paid the month prior once it settles as well. Kinda bullshit that I need to manually adjust publicly displayed information to bruteforce them into being honest, but hey

Anyways to answer your other question, I still don't know what is causing the disparity between what they tell everyone I'm making (which is also the same as or close to what counting the tiers equals) and what I get paid. I've been told it was because I was withdrawing on different dates so I started always withdrawing on the 1st and 15th, then I was told it was the algorithm and that they'd fix it, now I just get the runaround. I think that Substar is... a platform where a dev can make some money and potentially support themselves, but their openness on content allowed is the only major selling point. I get quick responses from the help team but the help itself is often ineffective, and as I've described it can be frustrating to have your audience perceive you're making A when you're being paid B
so in summary, you are in the lower middle broke-ass class income.
 

Unknown_Beta

Member
Nov 12, 2020
325
743
Sure, so in my previous post I said the estimate was around 12k in the months between last update and this one, meaning I wasn't talking about the change in income around update spikes but the 'steady' period in between. I've done that basic calculation of tier counts before too, that was the initial thing that made me contact substar's help team in early 2022 about this issue but it hasn't changed anything, the best I got from them was that they'd be working on their algorithm to show more accurate numbers (that was like 18mo ago and nothings changed).

I can go into the update numbers as well, I didn't before as they only last around a month and a half before dipping down to a steadier number. So for last month, November, when the update came out there was an initial spike and the projected amount on my end got all the up to like 23k, however funds always come in slower than they get counted - I was paid around 12k last month. This month, more funds have become available and the 'projected' amount is still quite high, around 21k, but I'll make around 17k this month I would guess and that's mostly due to a lot being rolled over from last month. I expect the projected amount to start falling in a few days as the Dip hits and in January I'll likely be making at or around what we'll settle at post-update which is usually a little bit higher than the previous steady periods. So I was making around 8,500/mo before 06.5 and I'm guessing/hoping we'll be making around 9-10k/mo after the Dip. I'm going to repurpose the Goal thing on Substar to accurately reflect what I was paid the month prior once it settles as well. Kinda bullshit that I need to manually adjust publicly displayed information to bruteforce them into being honest, but hey

Anyways to answer your other question, I still don't know what is causing the disparity between what they tell everyone I'm making (which is also the same as or close to what counting the tiers equals) and what I get paid. I've been told it was because I was withdrawing on different dates so I started always withdrawing on the 1st and 15th, then I was told it was the algorithm and that they'd fix it, now I just get the runaround. I think that Substar is... a platform where a dev can make some money and potentially support themselves, but their openness on content allowed is the only major selling point. I get quick responses from the help team but the help itself is often ineffective, and as I've described it can be frustrating to have your audience perceive you're making A when you're being paid B
A pretty damning insight into SubscribeStar's management. It's easy to imagine how a crowdfunding site which caters to unscrupulous projects would have unscrupulous business practices themselves. They know they have creators like you bent over a barrel because of Patreon's hardon for account banning. It's a shame because I advocate for SubscribeStar over Patreon all the time.
 
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BreadManGames

Satan's Baker
Game Developer
Oct 17, 2021
1,301
10,107
A pretty damning insight into SubscribeStar's management. It's easy to imagine how a crowdfunding site which caters to unscrupulous projects would have unscrupulous business practices themselves. They know they have creators like you bent over a barrel because of Patreon's hardon for account banning. It's a shame because I advocate for SubscribeStar over Patreon all the time.
I have advocated for Substar over Patreon a lot as well, and I still use them obviously, but yeah like I said it has been incredibly frustrating to have the discrepancy happen for this long and it's apparent that even if nothing shady was going on and it was simply a shitty algorithm calculating totals vs payouts incorrectly, they're fine with the perception of increased success for Substar devs as it makes the platform more appealing to new ones
 

Atlan

Active Member
May 18, 2018
581
269
BreadManGames Three questions.
1. Are you gonna add repeatable bjs with mom and sis soon or does that come waaay later?
2. Any gay/trap content planned?
3. More futa content to come?
 
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