dragarblaze

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Jul 16, 2020
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That's a few more than my internal count but who knows

so like 20-25 then? is what your thinking ? I do wanna say im not trying to be antagonistic im just curious about the aspect of the timeframe because if thats 20 at most for remaining releases unless your upates for the rest of the cast aside from family are incredibly tiny that would still take 10 ish years til its completed
 

Count Morado

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do wanna say im not trying to be antagonistic im just curious about the aspect of the timeframe because if thats 20 at most for remaining releases unless your upates for the rest of the cast aside from family are incredibly tiny that would still take 10 ish years til its completed
Could be. Gonna be a fun decade to enjoy with new content coming regularly during that time, if your prediction is correct.
 

dragarblaze

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Jul 16, 2020
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Could be. Gonna be a fun decade to enjoy with new content coming regularly during that time, if your prediction is correct.
well that has a lot of variables such as any mind changing devs may have and or any other though processes that may occur personally I think the game should focus on family and the main women who are tied to the other sins then go through the story as if the game were finished then later all the other girls who were just numbers for the contract get there content to finish out all that remains of the game is how I think it should go that way all the characters everybody wants get done first then the others that some like and love can come later
 

Count Morado

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well that has a lot of variables such as any mind changing devs may have and or any other though processes that may occur personally I think the game should focus on family and the main women who are tied to the other sins then go through the story as if the game were finished then later all the other girls who were just numbers for the contract get there content to finish out all that remains of the game is how I think it should go that way all the characters everybody wants get done first then the others that some like and love can come later
But that's not the vision of the developer. And his subscribers seem good with the progress and procession. So we'll just need to kick back and enjoy the ride.

Also, from a business standpoint, if what you say is true then focusing on the family first is a terrible career decision for the long term goal of the game.
 
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ur other dad

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Jan 13, 2021
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The only thing flexible about her is her angus.
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eh, thinking about it realistically, it was definitely a justifiable choice. a professor getting caught banging a student would end their career 95% of the time lol. plus, as she said, that would almost certainly tank her possible book deal. i can easily understand why she'd want to break things off. if jon had just been some guy she met at the gym or whatever, i doubt she would've had any qualms
 

dragarblaze

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Jul 16, 2020
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But that's not the vision of the developer. And his subscribers seem good with the progress and procession. So we'll just need to kick back and enjoy the ride.

Also, from a business standpoint, if what you say is true then focusing on the family first is a terrible career decision for the long term goal of the game.
well when you consider the fact that the family is the most important characters in the game to have and finish there stories first it wouldnt be a bad one while I know my idea is not theirs it would hasten to the finish then fill out the gaps later ive seen many games do this in the past
 

Count Morado

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well when you consider the fact that the family is the most important characters in the game to have
In your opinion, and in many others. Not in everyone's.
ive seen many games do this in the past
right. Get all what you say is all the popular content out and then dribble out the less popular... Gotcha. Yeah, that makes great business sense. /s
 

Count Morado

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Hello, does anyone know how to repair the camera when leaving Brandy's house, the camera does not move
It was fixed late in the first day of the beta release. And we've posted the fix many many many many times in this thread since then.

See 12,523
 

Morioh1999

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Dec 2, 2019
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well when you consider the fact that the family is the most important characters in the game to have and finish there stories first it wouldnt be a bad one while I know my idea is not theirs it would hasten to the finish then fill out the gaps later ive seen many games do this in the past
to me the most interesting part of the game is how the girls will react to the harem and how they deal it with society for that aspect. who do not love drama?
 

BreadManGames

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Oct 17, 2021
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well when you consider the fact that the family is the most important characters in the game to have and finish there stories first it wouldnt be a bad one while I know my idea is not theirs it would hasten to the finish then fill out the gaps later ive seen many games do this in the past
Leslie is my main motivation for working on this project, if I completed her I dunno if I would remain interested enough in the long term to do the game justice. Pacing her progress out is more for my own needs than anyone else's
 
Jun 2, 2024
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Leslie is my main motivation for working on this project, if I completed her I dunno if I would remain interested enough in the long term to do the game justice. Pacing her progress out is more for my own needs than anyone else's
I got a couple questions, if you don't mind?

So it's pretty obvious that these recent updates have so much more effort and polish in the cutscenes than the earlier updates. What was the deciding factor that allowed you to do that? Does the game's fanbase financially make it viable to focus more on the game (as in you don't have to have a separate job outside of the game, or at least not as much of one?) Also, do you think the effort is sustainable for the long haul, like do you have a pipeline figured out for the animations to streamline the work?

It'd just be a shame if with all this effort you're putting you experienced burn out before the project got to a good ending point. It's really impressive how much content you pour into each update, even if the impatient crowd says otherwise.
 

BreadManGames

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Oct 17, 2021
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I got a couple questions, if you don't mind?

So it's pretty obvious that these recent updates have so much more effort and polish in the cutscenes than the earlier updates. What was the deciding factor that allowed you to do that? Does the game's fanbase financially make it viable to focus more on the game (as in you don't have to have a separate job outside of the game, or at least not as much of one?) Also, do you think the effort is sustainable for the long haul, like do you have a pipeline figured out for the animations to streamline the work?

It'd just be a shame if with all this effort you're putting you experienced burn out before the project got to a good ending point. It's really impressive how much content you pour into each update, even if the impatient crowd says otherwise.
Okay, gonna try to give a full answer to your questions so apologies for the wall of text

Around 05.5 I increased the size of the canvas I create the art on, which enabled me to add more detail to the work and that makes for better looking art. I'm also improving as we go along, just drawing so much so often is gonna do that haha - but really the last 2 updates have been slowed by two factors: my shoulder injury in October of last year and the amount of art in the updates (the latter being more of an impact on time than the former at this point, but the injury is still an issue). 06.5 was an anomaly in the sheer amount of art as it was planned for a very long time and had a lot of important scenes to me that I needed to give justice to. Future updates will not have that much art.

This game has been my full-time job since early 2022, and while the support we get allows me to pay my bills and make this my job (which I'm eternally grateful for), the perception that substar creates and the narrative that a few folks decide to run with is not the reality of the situation. There have definitely been people speculating that we're well-off, but once all the math is done, that's very much not the case. We simply just refuse to compromise quality haha

For example regarding substar, the number that is shown on the site is and has been off by quite a bit for a long time. Their algorithm says we make around $12,000, but in all the months between last update and this one I averaged around $8,500/mo. It's absurd to me that their estimate can be off by +30%, but in all the times I reach out to their help desk the explanation I get about their algorithm makes less sense, but I can't exactly just pack my shit and go somewhere else. Either way, I know this could still seem like a lot to some, but living in an expensive state in an expensive country, paying ~40% taxes, trying to pay down debt, and having 2 other people to pay as well, I, like a lot of people I think post-pandemic, am simultaneously making more than I have in my life and am still constantly broke.

If it's any comfort, we have a solid plan for the game and how the story will progress. Zakko gets closer on his catch-up on my old code all the time, and eventually I will be able to focus wholly on art, which again will not reach the numbers in 06.5 so should go quicker. As long as I can keep working on Leslie this project is my passion and I'll be here for it.
 
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