Leslie is my main motivation for working on this project, if I completed her I dunno if I would remain interested enough in the long term to do the game justice. Pacing her progress out is more for my own needs than anyone else's
I got a couple questions, if you don't mind?
So it's pretty obvious that these recent updates have so much more effort and polish in the cutscenes than the earlier updates. What was the deciding factor that allowed you to do that? Does the game's fanbase financially make it viable to focus more on the game (as in you don't have to have a separate job outside of the game, or at least not as much of one?) Also, do you think the effort is sustainable for the long haul, like do you have a pipeline figured out for the animations to streamline the work?
It'd just be a shame if with all this effort you're putting you experienced burn out before the project got to a good ending point. It's really impressive how much content you pour into each update, even if the impatient crowd says otherwise.