Count Morado

Fragrant Asshole
Donor
Respected User
Jan 21, 2022
10,351
20,164
Hello, does anyone know how to repair the camera when leaving Brandy's house, the camera does not move
It was fixed late in the first day of the beta release. And we've posted the fix many many many many times in this thread since then.

See 12,523
 

Morioh1999

Member
Dec 2, 2019
319
255
well when you consider the fact that the family is the most important characters in the game to have and finish there stories first it wouldnt be a bad one while I know my idea is not theirs it would hasten to the finish then fill out the gaps later ive seen many games do this in the past
to me the most interesting part of the game is how the girls will react to the harem and how they deal it with society for that aspect. who do not love drama?
 

BreadManGames

Satan's Baker
Game Developer
Oct 17, 2021
1,401
11,066
well when you consider the fact that the family is the most important characters in the game to have and finish there stories first it wouldnt be a bad one while I know my idea is not theirs it would hasten to the finish then fill out the gaps later ive seen many games do this in the past
Leslie is my main motivation for working on this project, if I completed her I dunno if I would remain interested enough in the long term to do the game justice. Pacing her progress out is more for my own needs than anyone else's
 
Jun 2, 2024
54
449
Leslie is my main motivation for working on this project, if I completed her I dunno if I would remain interested enough in the long term to do the game justice. Pacing her progress out is more for my own needs than anyone else's
I got a couple questions, if you don't mind?

So it's pretty obvious that these recent updates have so much more effort and polish in the cutscenes than the earlier updates. What was the deciding factor that allowed you to do that? Does the game's fanbase financially make it viable to focus more on the game (as in you don't have to have a separate job outside of the game, or at least not as much of one?) Also, do you think the effort is sustainable for the long haul, like do you have a pipeline figured out for the animations to streamline the work?

It'd just be a shame if with all this effort you're putting you experienced burn out before the project got to a good ending point. It's really impressive how much content you pour into each update, even if the impatient crowd says otherwise.
 

BreadManGames

Satan's Baker
Game Developer
Oct 17, 2021
1,401
11,066
I got a couple questions, if you don't mind?

So it's pretty obvious that these recent updates have so much more effort and polish in the cutscenes than the earlier updates. What was the deciding factor that allowed you to do that? Does the game's fanbase financially make it viable to focus more on the game (as in you don't have to have a separate job outside of the game, or at least not as much of one?) Also, do you think the effort is sustainable for the long haul, like do you have a pipeline figured out for the animations to streamline the work?

It'd just be a shame if with all this effort you're putting you experienced burn out before the project got to a good ending point. It's really impressive how much content you pour into each update, even if the impatient crowd says otherwise.
Okay, gonna try to give a full answer to your questions so apologies for the wall of text

Around 05.5 I increased the size of the canvas I create the art on, which enabled me to add more detail to the work and that makes for better looking art. I'm also improving as we go along, just drawing so much so often is gonna do that haha - but really the last 2 updates have been slowed by two factors: my shoulder injury in October of last year and the amount of art in the updates (the latter being more of an impact on time than the former at this point, but the injury is still an issue). 06.5 was an anomaly in the sheer amount of art as it was planned for a very long time and had a lot of important scenes to me that I needed to give justice to. Future updates will not have that much art.

This game has been my full-time job since early 2022, and while the support we get allows me to pay my bills and make this my job (which I'm eternally grateful for), the perception that substar creates and the narrative that a few folks decide to run with is not the reality of the situation. There have definitely been people speculating that we're well-off, but once all the math is done, that's very much not the case. We simply just refuse to compromise quality haha

For example regarding substar, the number that is shown on the site is and has been off by quite a bit for a long time. Their algorithm says we make around $12,000, but in all the months between last update and this one I averaged around $8,500/mo. It's absurd to me that their estimate can be off by +30%, but in all the times I reach out to their help desk the explanation I get about their algorithm makes less sense, but I can't exactly just pack my shit and go somewhere else. Either way, I know this could still seem like a lot to some, but living in an expensive state in an expensive country, paying ~40% taxes, trying to pay down debt, and having 2 other people to pay as well, I, like a lot of people I think post-pandemic, am simultaneously making more than I have in my life and am still constantly broke.

If it's any comfort, we have a solid plan for the game and how the story will progress. Zakko gets closer on his catch-up on my old code all the time, and eventually I will be able to focus wholly on art, which again will not reach the numbers in 06.5 so should go quicker. As long as I can keep working on Leslie this project is my passion and I'll be here for it.
 

pisstaker

Member
Mar 20, 2023
276
807
eh, thinking about it realistically, it was definitely a justifiable choice. a professor getting caught banging a student would end their career 95% of the time lol. plus, as she said, that would almost certainly tank her possible book deal. i can easily understand why she'd want to break things off. if jon had just been some guy she met at the gym or whatever, i doubt she would've had any qualms
That is a fine point, my memory is a bit hazy since it has been months since I've played her story but I think her main reason was a selfless one; to "protect" the MC, to let him have an age-appropriate partner instead of her, it was for his own good to leave him.
 
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Pervy Sensei

Active Member
Donor
May 1, 2019
888
780
Okay, gonna try to give a full answer to your questions so apologies for the wall of text

Around 05.5 I increased the size of the canvas I create the art on, which enabled me to add more detail to the work and that makes for better looking art. I'm also improving as we go along, just drawing so much so often is gonna do that haha - but really the last 2 updates have been slowed by two factors: my shoulder injury in October of last year and the amount of art in the updates (the latter being more of an impact on time than the former at this point, but the injury is still an issue). 06.5 was an anomaly in the sheer amount of art as it was planned for a very long time and had a lot of important scenes to me that I needed to give justice to. Future updates will not have that much art.

This game has been my full-time job since early 2022, and while the support we get allows me to pay my bills and make this my job (which I'm eternally grateful for), the perception that substar creates and the narrative that a few folks decide to run with is not the reality of the situation. There have definitely been people speculating that we're well-off, but once all the math is done, that's very much not the case. We simply just refuse to compromise quality haha

For example regarding substar, the number that is shown on the site is and has been off by quite a bit for a long time. Their algorithm says we make around $12,000, but in all the months between last update and this one I averaged around $8,500/mo. It's absurd to me that their estimate can be off by +30%, but in all the times I reach out to their help desk the explanation I get about their algorithm makes less sense, but I can't exactly just pack my shit and go somewhere else. Either way, I know this could still seem like a lot to some, but living in an expensive state in an expensive country, paying ~40% taxes, trying to pay down debt, and having 2 other people to pay as well, I, like a lot of people I think post-pandemic, am simultaneously making more than I have in my life and am still constantly broke.

If it's any comfort, we have a solid plan for the game and how the story will progress. Zakko gets closer on his catch-up on my old code all the time, and eventually I will be able to focus wholly on art, which again will not reach the numbers in 06.5 so should go quicker. As long as I can keep working on Leslie this project is my passion and I'll be here for it.
If you'll oblige me, I'm curious about the math. You said that the algorithm shows you making around $12k, but I don't see that. On the right side of the SS page, it does show you reached your $12k goal; but that's not really meant to show what you currently make, only that you surpassed it at some point.

So when I try to figure out how much is coming in, I take a look at the subscriber breakdown by tier. Obviously, the big one is the $10 tier, that currently shows 1,912 subscribers. That's an easy one to calculate, as we just add a zero to the end of 1,912 to get $19,120 per month for that tier of subscriber support. If we add up the other tiers, they come to about $3,600. Adding it altogether, we get about $22,720. This is quite a bit more than the $8,500 you report or the $12k you say SS reports. Now I assume that SS gets its cut of that, but I wouldn't think they take roughly two-thirds of it, so I have questions.

Could you clarify what's going on there, and why the apparent disparity between the tier numbers and what you actually see coming in? I think you're just about the only dev I know that has shown SS is workable as a major source of income. But after seeing you report your income is actually much lower than what SS shows, it makes me doubtful about the prospects of SS for developers.
 

RiffRaff0682

Member
Aug 3, 2017
256
369
If you'll oblige me, I'm curious about the math. You said that the algorithm shows you making around $12k, but I don't see that. On the right side of the SS page, it does show you reached your $12k goal; but that's not really meant to show what you currently make, only that you surpassed it at some point.

So when I try to figure out how much is coming in, I take a look at the subscriber breakdown by tier. Obviously, the big one is the $10 tier, that currently shows 1,912 subscribers. That's an easy one to calculate, as we just add a zero to the end of 1,912 to get $19,120 per month for that tier of subscriber support. If we add up the other tiers, they come to about $3,600. Adding it altogether, we get about $22,720. This is quite a bit more than the $8,500 you report or the $12k you say SS reports. Now I assume that SS gets its cut of that, but I wouldn't think they take roughly two-thirds of it, so I have questions.

Could you clarify what's going on there, and why the apparent disparity between the tier numbers and what you actually see coming in? I think you're just about the only dev I know that has shown SS is workable as a major source of income. But after seeing you report your income is actually much lower than what SS shows, it makes me doubtful about the prospects of SS for developers.
Numbers skew higher just after the release of an update, a lot of those $10 subs will probably disappear as they have the update in hand.

As Bread has said, the helpdesk hasn't been any help in gaining clarity, and having a read about Substar isn't exactly great on its customer service.
 

Pervy Sensei

Active Member
Donor
May 1, 2019
888
780
Numbers skew higher just after the release of an update, a lot of those $10 subs will probably disappear as they have the update in hand.

As Bread has said, the helpdesk hasn't been any help in gaining clarity, and having a read about Substar isn't exactly great on its customer service.
Regardless of whether or not some disappear, it doesn't change the fact that at least that many people have subscribed this month or are continuing subscribers, so every one of them has paid this month to support the dev.

EDIT: Using the Wayback Machine to check numbers in September, I see that the other tiers are about the same numbers, but the $10 tier was around 900 instead of around 1900, so that's definitely a big change. Still, that would put the dev just past the $12k mark that month. I'm a little surprised that the month after this latest release (in Nov) continues showing high numbers.
 
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