Good news bad news.
Good news is I pretty sure the decensor works everywhere now.
Bad news time. This whole thing was built using the melonbase framework which was not used in the updated download, they went with BepInEx instead. Not normally a problem as there is a Melon -> BepInEx plugin that lets melonmods load in BepInEx. Only problem is that Melon -> BepInEx plugin breaks the BepInEx autotranslator... And I'm too lazy to dig into how BepInEx requires proper hooks when Melonloader does it for me.
If you want to swap from BepInEx to melonloader I leave you with a working decenor and autotranslator bundle. All you need to do is add the folders to the main folder( the one with the exe) and then delete the
BepInEx
and
mono
folders and the
winhttp.dll
file. Melonloader unfortunately doesn't seem to work on JIS so you need to change the name of the
魔剣インキュバス_Data
to something like
game_Data
then rename the exe to the same thing you used before the "_Data". If you have it all done it should look something like this
View attachment 1350930
Then start the game, the first time it runs it might look like the game froze, it didn't, just let it be for a bit. The next time you launch the game it won't do that.
Cough
The easiest method would be to remove the BepInEx version from the main page and reupload with the melonloader version so people don't have to build it themselves.
Cough
Edit: works on the main post version and the update that was posted