Thanks for the guide! Based on the guide details and dev notes, the game really feels passionate/loved by the devs.
I tried the game for 45 minutes but I don't really have anything constructive to say due to irreconcilable differences (I've been burnt out on turn-based battles/stat grinding for over ten years now). The only thing I want to overtly complain about is how insufferable Baal's dialogues have been. I've seen this style around where the "the possessing monster tries to insert witty comments EVERY OTHER dialogue box but ONLY THE PROTAGONIST can properly respond" so I don't know if it's a staple of having a possessing monster trope (If it is a staple, then this isn't a warranted complaint. Guess I'm just outside the audience demographic). It's been rough because I can't even properly skip Baal's dialogues without skipping Gloria's and other character's conversations.
I do like that the [named] male characters have unique portraits (only encountered three so far tho).
In regards to the exhibitionism, are there portrait differences if you equip Gloria with other clothing equipment? Is there a way to remove Baal's "forced nakedness". I might try to power through if both answers are yes, but otherwise I guess I have to accept that I'm outside the targeted audience.
Most characters have a few outfit states, naked / light armor / medium armor / heavy armor.
For Gloria, all light armor looks like her poncho.
You can put Baal in clothing, he'll just be dramatic about it and occasionally take it off for events and things. Usually when such an event triggers, you cant change the related clothing/item slot for a certain duration, then it'll unlock (I think with a small notification) I think sleeping can fast-forward that.
When it comes to grinding, the guide has a bit about how to save edit - its quite possible to take 10 mins to do a once-off edit that guarantees you win all fights & gives a certain companion infinite mana/AP to keep stealth up forever, disabling the random encounters. That should help with just focusing on the content itself, and Baal gets less disruptive later on, depending on the route you take.
That said, the game's humor does lean a lot on meme references and back and forth joke bits. The former killed my immersion a bit at more serious times.
For the goblin, she gets another questline sometime later in the game (I noticed it when I unlocked the demon world quest for the sword). When you try to invite her into the party, she'll refuse saying she's too busy playing yugioh prompting you to discuss things with Ved. Finishing the thing gives you a new accessory that feels like it should have something extra with it based on the lore in the demon realm.
Other than that, there seems to be a post game dungeon after beating the dragon. Not sure how I proced it, either turning in the dragon kill to the guild or maybe beating the arena champion but a random NPC showed up in east forest camp and talking to them gives you a lamp you can enter from talking to them in town. No clue what the reward is for clearing the dungeon though but you need to finish 15 levels and it operates kinda like a board game.
Also does the locked door in the demon realm have a key or is it just there as a tease?
I have seen mention of an endgame roguelike challenge mode, but have not explored that content myself. Supposedly a secret superboss as well.
Since the companions seem to get a new quest after each boss, they might all have a 4th one if the goblin does? Something to look at if I do another run-through.
I dont know anything about a demon realm locked door, although I dont remember one either. There's the sword, a late part of Rin's quest, and a study where Baal translates notes for you to give lore. The thing with Rin might be the missing bit, if you've not had her abducted while roaming the demon palace? She gets yoinked to a room for a scene (in renegade path at least), that might be the off-limits one.