- Aug 9, 2016
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I do have a single gripe that I must say (and this is purely a personal preference sort of thing and would not in any way take away from an overall rating).... I want to be able to linger on it instead of getting a quick flash and then it is gone then stuck waiting for the scenes to eventually cycle through again.
This is something we discussed as a last minute addition but ended up not going with it, mainly for 2 reasons.Totally agree with you about the animations. Unless it's a cutscene, I want to be able to control when switching views, or at least, when to move onto the next one.
1. While I agree that being able to select angles is better, I personally felt that the simplest ways -having a menu or some "camera angle" icons- seemed slightly out of place and/or "distracting" in a sense, and
2. More importantly, some animations are not loopable, not without heavy editing at least. The Ain animations for instance cannot loop seamlessly due to the hair movement being out of sync in first and last frames (dForce and all). There are a couple of ways around it, like fading to black in every loop, but that would be jarring for a 1.5 second animation.
Or render a far longer animation and carefully cut it, which wasn't an option this time around sadly (a 4-second animation takes ~80 hours at 40 minutes per frame).
Hence our choice to sort of "chain" them together into a single, bigger one.
That said, it might (possibly? probably?) end up being in the game in some fashion, at least for some scenes.