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IdkWhatToType

New Member
Apr 18, 2020
3
0
Been playing the browser version and enjoying this game alot. Only issue ive had has been with this most recent update which makes it so you cant use the Menu, skip, back, etc and I don't know if it's intentional with the UI update or because I'm on mobile but due to this I can't save. Dispite how much I enjoy this game I don't want to repeat it everytime just to see the new content. Based on the download options I dont think this is meant for mobile but could mobile at least be taken into consideration? Its not my game but just wanna ask and share my opinion/experience.
 

JB08

Well-Known Member
Aug 6, 2016
1,318
1,697
Desert Stalker WT mod was dropped due to Matt having another daughter, And me having work.

I'm sorry for everyone who was waiting for it, please contact other modders for a walk through mod.

Love to the F95 Team & Users
Unfortunate but understandable. Dont worry about it.
 

MaxMod

New Member
May 4, 2021
4
15
Here is my attempt at a walkthrough mod
Its current as of:
Game version: 0.05

let me know if there are any errors and I want to thank anne O'nymous for their unknowing guidance

PS. this shouldent fuck with your saves because of the way the mod is done, I just change the menues not content so it should be able to work with other modded game versions
 

Archspect

Newbie
Dec 29, 2020
49
80
Here is my attempt at a walkthrough mod
Its current as of:
Game version: 0.05

let me know if there are any errors and I want to thank anne O'nymous for their unknowing guidance

PS. this shouldent fuck with your saves because of the way the mod is done, I just change the menues not content so it should be able to work with other modded game versions
Thank you
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
Modder
Donor
Respected User
Jun 10, 2017
11,009
16,295
let me know if there are any errors and I want to thank anne O'nymous for their unknowing guidance
Well, glad if i could be of some help.

I'll even continue, this time knowingly:

The line 15 and 16 of your mod have an indentation problem. As it is, they will be seen as part of the if block, and so never be proceeded, since it come right after a return. Just put the lines one level of indentation left, and it will be good :
Code:
        if renpy.get_filename_line()[0].startswith( 'renpy' ): 
            return( lName, abnormal )
        MaxModLS.update( { str( renpy.call_stack_depth() ): lName } )
        return( lName, abnormal )
Note: Like you don't use currentLabel actually, it don't prevent the mod to works correctly.


Also, your MaxMod code is correct, but you would gain in changing the order of the conditions.
Actually you test the text, then the file, what imply that the further the player will be in the game, the higher will be the number of tests that failed before you catch the right one. By example, all the test regarding "day1.rpy" will be proceeded before the line for "day2.rpy" (assuming it's where the player is at this moment) will be proceeded.

If you invert them, you'll limit both the number of test, and the number of lines you've to write :
Code:
        if file.endswith( "day1.rpy" ):
            if text == "No, I want to play the full game":
                return "[gr]No, I want to play the full game"
            if text == "Yes, I want to play the censored version":
                return "[rd]Yes, I want to play the censored version"
            [the other tests for /day1/]
        elif file.endswith( "day2.rpy" ):
            if text == "\"I found an ancient relic.\"":
                return "[gr]\"I found an ancient relic.\""
            if text == "\"I found something. What do I get in return?\"":
                return "[gr]\"I found something. What do I get in return?\""
            [the other tests for /day2/]
        elif file.endswith( "day3.rpy" ):
            if text == "Continue the introduction privately.":
                return "[gr]Continue the introduction privately. [sx]"
            if text == "Kill them":
                return "[gr]Kill them"
[And so on]
Then only the tests relevant for the current day will be proceeded, what will speed-up a little the process.
It also make it that you don't have to test the file for each single test that pass (so less line to write for you), and it make it more clear where the "day2.rpy" part is, what will make it easy for you to correct an eventual error.

I don't know the game (shame on me) so I can't talk on the accuracy of the mod itself. But the mod structure is correct and effectively have no reason to alter the save files or the game structure. Therefore it can works with other mods and will not lead to save incompatibilities.
 
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