mega pc/linux link seems to be down
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sorry did not tought that they will change links two times...next release will be provided from my uploads to prevent it.
mega pc/linux link seems to be down
I would even suggest using a dict with a old/new k/v structure, since the event order is partially non-linear.If you invert them, you'll limit both the number of test, and the number of lines you've to write :
Then only the tests relevant for the current day will be proceeded, what will speed-up a little the process.Code:if file.endswith( "day1.rpy" ): if text == "No, I want to play the full game": return "[gr]No, I want to play the full game" if text == "Yes, I want to play the censored version": return "[rd]Yes, I want to play the censored version" [the other tests for /day1/] elif file.endswith( "day2.rpy" ): if text == "\"I found an ancient relic.\"": return "[gr]\"I found an ancient relic.\"" if text == "\"I found something. What do I get in return?\"": return "[gr]\"I found something. What do I get in return?\"" [the other tests for /day2/] elif file.endswith( "day3.rpy" ): if text == "Continue the introduction privately.": return "[gr]Continue the introduction privately. [sx]" if text == "Kill them": return "[gr]Kill them" [And so on]
It also make it that you don't have to test the file for each single test that pass (so less line to write for you), and it make it more clear where the "day2.rpy" part is, what will make it easy for you to correct an eventual error.
What does the green highlight imply? It seemed to me that most of the time it was the choice for the most violent or aggressive (for lack of a better word). How did you select those choices as best? Also, when accepting Fairy the green choice gives Yes (sex scene), but no scene happens when selected.Here is my attempt at a walkthrough mod
Its current as of:
Game version: 0.05
let me know if there are any errors and I want to thank anne O'nymous for their unknowing guidance
PS. this shouldent fuck with your saves because of the way the mod is done, I just change the menues not content so it should be able to work with other modded game versions
Are you sure this is the right choiceHere is my attempt at a walkthrough mod
Its current as of:
Game version: 0.05
let me know if there are any errors and I want to thank anne O'nymous for their unknowing guidance
PS. this shouldent fuck with your saves because of the way the mod is done, I just change the menues not content so it should be able to work with other modded game versions
I would even suggest using a dict with a old/new k/v structure, since the event order is partially non-linear.
Granted, I have not tested it's performance, but it should be manageable since we're talking O(1) complexity here, and it would significantly cut down on the whole nexted if-else bloat.
define maxModChoices = {
"No, I want to play the full game": ( "day1.rpy", "[gr]No, I want to play the full game" ),
[...]
"Enter the ruins on the right": ( "day1.rpy", "Enter the ruins on the right {color=#FFD700}(Second)" ),
[...]
"Kill the mummy": ( "day2.rpy", "[rd]Kill the mummy" ),
[...]
}
def MaxMod( text ):
file, line = renpy.get_filename_line()
if text in maxModChoices and file.endswith( maxModChoices[text][0] ):
return maxModChoices[text][1]
define maxModChoices = {
"day1.rpy": {
"No, I want to play the full game":"[gr]No, I want to play the full game",
[...]
"Enter the ruins on the right": "Enter the ruins on the right {color=#FFD700}(Second)",
[...]
}
"day2.rpy": {
"Kill the mummy": "[rd]Kill the mummy",
[...]
}
}
def MaxMod( text ):
file, line = renpy.get_filename_line()
file = file.split( '/' )[-1]
if file in maxModChoices and text in maxModChoices[file]:
return maxModChoices[file][text]
Yeah, I thought that was wrong too. I choose it to just see where it goes, but went back since I saw her eyes change from green to something else (I don't remember the color). When I choose the other her eyes stayed green and got the comment about remembering. Kinda why I was asking above about how the green choice is being picked as best option, as I didn't see it as the best option a lot of times.Are you sure this is the right choice
Im just asking because it looked to me if you do nothing she'll trust you more and you can interact more with her im just looking for the best playthroughYeah, I thought that was wrong too. I choose it to just see where it goes, but went back since I saw her eyes change from green to something else (I don't remember the color). When I choose the other her eyes stayed green and got the comment about remembering. Kinda why I was asking above about how the green choice is being picked as best option, as I didn't see it as the best option a lot of times.
There's not a strict "order" so to speak. If you can do a certain thing, it's for the most part intended that way (and whether you do another thing or not first).1) I don't know whether it's because I did things out of order, but I went through Kyra's event "Friends in low places" (I chose to deal with her, helping her for the new vehicle) before Ain's punishment scene. So in terms of story, Kyra shouldn't be in that cage (with Friends in low places event done), but she is back in that cage in Zetan's home when Zahra and MC punish Ain.
Perhaps this scene could be changed a bit with the future update adjusted to the order in which the scenes are played out.
That is all for now, they were just missing the appropriate ending markers. It's fixed in the patch, but it's not a retroactive change.2) Two Main Quests still remain active (and not in the "to be continued" state , which signifies end of that content in this update), which are the following:
- Her Majesty
Wait for her next task
- Till Death do us Part
Discuss the map with Shani
You get that scene if you don't get Emily on day 1who knows...after the update, how to get the sceneH (game->images->5 day->SceneH)?
"Moving toward her" will scare her. but if you choose to "Do nothing" this will encourage her to move forward and touch the MC and MAYBE later she will trust you more. I recommend to choose "Do nothing".So regarding Ivy, what's the difference between the 2 choices "moving towards her" and "doing nothing" when she approaches you in the mutants underground HQ?
I first tried playing without the walkthrough mod, and thought letting her come to me and being gentle with her was the right decision (and when I saw her smile when I touched her hand, I thought it was better than the alternative; where when you move towards her, she gets startled and walks away).
But I'm looking at the walkthough mod, and it seems the preferred highlighted choice seems to be "moving toward her"
So am I missing something, or is there a hidden change (increase in relationship stat or something) that I'm not aware of with that choice?
Yeah that's exactly what I did in my canon save."Moving toward her" will scare her. but if you choose to "Do nothing" this will encourage her to move forward and touch the MC and MAYBE later she will trust you more. I recommend to choose "Do nothing".