- Feb 16, 2023
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1. A lot of the weapons look straight out of a fantasy movie or game. Why not just a long sword? Also the Egyptian Khopesh would fit in this world.
Kopesh would be okay but it was really more Bronze Age than Iron Age - a straight bladed sword would be better. The idea of the "scimitar" as often portrayed is a bit fanciful, and most areas that used swords were often using straight swords. The idea of the use of a scimitar by "Arab", "Egyptian" and other Middle-Eastern cultures grew from depictions of Crusade battles by artists long ago that would use both archaic armors and curved weapons to show the "enemy". While armor styles were different, both sides were mostly using straight swords (when swords came into play at all). Many of the curved swords that evolved into the cavalry sabers of the 18th and 19th centuries derived from forms common in Slavic areas.Yes, you got a point, I just want to remind that probably a few of the average F95 users actually know what a Khopesh is, plus it don't look so Dramatic as these "scimitars" and fantasy swords.
the other much simpler answer would be that there are no good Historical Sword assets on DAZ3D what is in my eyes the reason for this.
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For a post-apocalyptic setting such as this, pretty much any historic bladed weapon that could be found in that part of the world would be fine, but the assets that are generally available for stuff like this tend toward fantasy abominations.