Ashborn010

New Member
Apr 30, 2025
3
2
Here's the requirement for the pregnancy tag:
View attachment 4865265

Assuming you took every pregnancy option and enabled sharing, there have been two sex scenes involving a pregnant woman and six girls are now pregnant by Zaton. Not to mention a lot of pregnancy related dialogue (like with Ain) that plays up the pregnancy fetish. For a game that is clearly not focused on the pregnancy fetish, Desert Stalker has waaaaaay more than enough pregnancy content to directly satisfy the tag.

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I didn't turn on sharing so I don't know many. Also, when was Dinara pregnant? I didn't read any notification for that?

I am taking pregnancy like, Summertime Saga pregnancy.
 

Ashborn010

New Member
Apr 30, 2025
3
2
First thing first, the game is not finished and by how it is playing out, at the very least 4 character might be even be pregnant already, if you played an impregnation path.
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Second, but not very important, there have been a couple of pregnant women around. That comes to my mind, there is the temple woman (whose baby daddy can optionally be Zaton) and the waitress at the restaurant, that come to my mind. They both have lactating play available.

I would say the preg tag is well deserved.
Ur not wrong.
 
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Machete

Engaged Member
Apr 7, 2020
2,914
5,265
I think what people are referring to is the central basis of the game's plot, since compared to others in which the objective tends to be to impregnate as many as possible, this game is a little different in that sense
Yes, that's true. This game aims to have a solid story. It can't be go arount and impregnate just because.
 
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Kayane Kuribayashi

New Member
Oct 8, 2024
13
16
I had to play two different versions. I had to play the regular version for Ain's room scenes and then jumped back to the mod version for the others. Until, I got to the end, I had to finish it off with the regular version. I wish this game had a built in WT. That way it should work without having to download two different copies lol.
Yes i was hoping that someone would find a way to fix this issue with Ains Room but Sadly not even Changing the Script
to Visit_Ain did it for me :(
I started DS so often i dont have the strength to do a new run again ^^
 

Kayane Kuribayashi

New Member
Oct 8, 2024
13
16
figured it out

for anyone else getting this error:
go to game/scripts/home.rpy
go to line 415 and change
label visitain
to
label visit_ain

fixed it for me

Sadly it didn´t help for me or is there more todoo then just setting one underline? I mean maybe i did something wrong but changed just like you said line 415 :cry:
 

The Senior Perv

Well-Known Member
May 4, 2022
1,526
13,036
The palace guards are hungry, lets feed Sahara to them and consider it a divorce, so that we can marry the queen and take over the kingdom and make a mega harem. Indeed a great plot twist, worth enough to demolish Sahara
Did you lost a friend or family member at the Sahara Desert or why do you hate it so much? It's just a desert, dude.
 

anon9gg

Newbie
Feb 2, 2025
18
28
several minor bugs spotted
  • music's room:
    every time your enter the sfx mixer is hard sets to 0.75 -> see the sound volume's bar in preferences afterward
    i dont see a reason for this but if there is one, they should hold the current value before changing it and then restore it post screen's call in the music_room's label


  • in replay scenes there is a weird description for fairy's first scene:
    "Keep Kinsey & Kosey alive" its "Kinzi" afaik but more importantly, if you don't meet them day one they're alive for sure but it won't matter because the slaver will take over the fairy introduction in day 5 -> actually need to meet them day one AND to keep them alive
    the fault to this:
    Code:
    if ki_killed == True or d1b_kinzi_met == False:
    you cant kill them without meeting them so here is a hole in that logic (day5.rpy l:898), if this check passes the fairy won't be introduced by kinzi & kosey

    solution: the whole block at lines 898->915 should be moved into an else block after the kinzi/kosey fairy intro which starts at line 917
    -> the exact same logic is already applied for the slaver fairy intro that starts at line 1489 as an else block


  • in day 5 abrax intro event (l:1385) at the slaugtherhouse:
    Python:
        if ivy_alive == True:
            scene d5f-66
            with fade
        if ivy_alive == False:
            scene d5f-67
            with fade
        Dec "New meat for you, slaves..."
        if ivy_alive == True:
            scene d5f-68
            with fade
        if ivy_alive == False:
            scene d5f-69
            with fade
        Dec "Keep it up! Unless you want to end up in this cart too."
    in renders 66 & 88 (ivy_alive) there is something more in the dumpster compared to renders 67 & 69 (not ivy_alive)
    ds_d5f_ivy.jpg
    we cant see much here but if shes dead there is a close up render of it as d5f-77 (i wont show you this) it happens right after some crazy slave humming
    -> so either the script or the renders are wrongly inversed and show her supposed remains while ivy_alive is actually True


  • shani's nightmare event (day13f) makes the game advances 2 days overnight:
    this is triggered in daily_wakeup's label (home.rpy l:61) which do the daily_reset call first (+1 day) then at the end of the event you're wrongly send back to the daily_wakeup again from day13.rpy l:2603 (another +1 day passed) instead of dailymissions/mission_end/daily_home or something that goes AFTER the whole daily reset stuff

    if you wonder how the hell i noticed this, ive my own mod (wip) showing me various important stuff like the current day
 
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bews

Member
Aug 1, 2020
186
264
So old saves really don't work anymore? I don't want to replay from the start. Is there any way to fix them?
 

GibboBtw

Member
Jul 7, 2024
116
306
So old saves really don't work anymore? I don't want to replay from the start. Is there any way to fix them?
No, they are just uncompatible now and don't work.

Just enable the settings to skip everything, start a new game. and then hold down ctrl until you get to where you want to be. Honestly takes like no time at all tbh. Only need to choose dialogue every now and again, but it's rather easy and fast.
 
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