GetOutOfMyLab

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Not like I'm an expert but from what I've seen over the years, devs generally start off the games as a hobby of sorts that they do on the side while they have their separate primary job irl.

Steam release of their game, they tend to use it as their jumping off point to evolve their initial hobby to be actually go into their game development fulltime.

I could be wrong, but if Zetan is going fulltime with Steam release, it can only mean good things for us fans with him working even harder at the game (not saying he didn't work hard before, but he'd have more time to work on the game than he did if previously he did it as a hobby).

But even if he doesn't go full time?
I don't really consider it as a loss, given Zetan has been very consistent in terms of releases with this game from the beginning till now.

So I don't really see that much of an issue with the Steam release.
It's basically something which pretty much almost every even moderately successful game goes through.
Zetan already is working on this game full-time :)
 
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Machete

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I could be wrong, but if Zetan is going fulltime with Steam release, it can only mean good things for us fans
Usually games that go to steam become super slow release and in perpetual rework of all content. The whole patreon like form of monetization make completing a project counter productive. For a dev is more convenient to drag aproject on for as long as patreons stay around and then abandone it. Harsh reality.
 

Artix0

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Usually games that go to steam become super slow release and in perpetual rework of all content. The whole patreon like form of monetization make completing a project counter productive. For a dev is more convenient to drag aproject on for as long as patreons stay around and then abandone it. Harsh reality.
I've never really understood this (not that I'm denying the pattern, it's definitely something that happens enough to be noticeable) - because do devs worry people will stop supporting them just because they complete their first project and begin the next one?

As an artist I always find myself pulled to new projects, or at least new art pieces within one project, because that's what's more exciting to do as a creator. I can't imagine any dev actively wants to stagnate, and obviously their fanbase wants them to create, finish and release new content - so yeah it's always struck me as an odd thing to expect.

In the case of a lazy dev, then it makes perfect sense - but Zetan strikes me as anything but lazy. I don't think we'll have anything to worry about with this particular dev releasing on Steam.
 

Machete

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I've never really understood this (not that I'm denying the pattern, it's definitely something that happens enough to be noticeable) - because do devs worry people will stop supporting them just because they complete their first project and begin the next one?
Actually i've seen devs complete a good project and start a new one with ordes of players rushing to try it.
 

Artix0

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Actually i've seen devs complete a good project and start a new one with ordes of players rushing to try it.
Yeah this is what I mean, that's what tends to happen in reality so when people assume a dev wants to drag their heels intentionally at the last hurdle it always seems a strange assumption to me. With the exception of a dev who's proven themselves to be lazy or exploitative or whatever, I don't think a Steam release approaching is ever anything players or supporters would need to worry about
 
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Paz

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I've never really understood this (not that I'm denying the pattern, it's definitely something that happens enough to be noticeable) - because do devs worry people will stop supporting them just because they complete their first project and begin the next one?
That can usually be a concern in general. Does a creator potentially risk alienating their fanbase, especially if they deviate from their initial -successful- title?
Sometimes it's the audience itself that requests/hopes/demands that the game goes on forever, Maybe because they're attached to the characters, maybe because they want to see their expectations or anticipations fulfilled, or any other reason.

And sometimes it comes simply easier to keep adding stuff instead of converging into a closure. Not because of laziness, but more because of reaching a point of "how the fuck do I end this properly".
And between abandoning and continuing it until they die of boredom (while making money), the latter might seem a more appealing choice.

TL;DR, eternal development is a damn easy rabbit hole to stumble into.
 
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blurrypop

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So if I'm not mistaken, there will be no new Ain and Shani scenes? The only scene that I see is sparring with shani repeatable event which may not necessarily be a sexual event.
 

Leinad_Sevla

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So if I'm not mistaken, there will be no new Ain and Shani scenes? The only scene that I see is sparring with shani repeatable event which may not necessarily be a sexual event.
Sparring with Shani will most likely be sexual content. Not sure if it´s foreplay or actual sex, though.
 

X|Mortis

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So if I'm not mistaken, there will be no new Ain and Shani scenes? The only scene that I see is sparring with shani repeatable event which may not necessarily be a sexual event.
Don't quote me on this :) But IIRC, the repeatable morning massage event with Ain and Zahra has also been revamped somehow.

I might very well just be misremembering things, but I heard that there were plans in the pipeline to modify those scenes as well.
 

xapican

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Don't quote me on this :) But IIRC, the repeatable morning massage event with Ain and Zahra has also been revamped somehow.

I might very well just be misremembering things, but I heard that there were plans in the pipeline to modify those scenes as well.
It is, although I don't know if it is implemented yet, didn't start a New Game
 

X|Mortis

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It is, although I don't know if it is implemented yet, didn't start a New Game
Mhhhm. Yeah, could very well be apart of the upcoming update for V0.17. Don't think it's been implemented yet for the preceding versions.
 

X|Mortis

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Desert stalker will become available on on 13.12.2024 for $ 17.99 !
I'm certainly gonna buy a copy on Steam myself. Might seem like a steep price for some, but happy to support the dev of one of my all-time fav AVN games on the Zone by and large.

I wonder if DS will have any Steam trading cards when the game does get released on Steam :unsure: I like collecting them NGL lol
 

Rogerc33

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Do you think the extra revenue will actually increase development time or its just another way to milk new subs?
 
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X|Mortis

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Do you think the extra revenue will actually increase development time or its just another way to milk new subs?
Only time will tell. But I'm feeling optimistic that the extra revenue will be poured more into expediting the development resources needed to get more streamlined updates for DS.

Plus, getting more traction on other mainstream gaming platforms (e.g., like Steam) will help improve marketing visibility to get more interested stirred up for the project and potentially new subs to help spread the word from a PR perspective.

Zetan (so far) doesn't seem like the type to just milk new subs and then abandon the project without any conclusive reasons as to why they ghosted their fanbase as I've seen happen with other devs and their projects.

But like I said, it is only something that will be revealed over time to see how well Steam sales do and just how much of that growth can be reflected over the course of Desert Stalker's development lifecycle (y)
 

Paz

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I wonder if DS will have any Steam trading cards when the game does get released on Steam :unsure: I like collecting them NGL lol
No such plans for now or the near future I'm afraid, but that is an interesting idea (although I never understood the "trading" part really). :unsure:

Do you think the extra revenue will actually increase development time or its just another way to milk new subs?
Honestly, paying once and "milking" are a bit opposite of each other.

It seems that quite a few some people are wary of Desert Stalker being on Steam, and I am not sure I understand the reasons.
Whether that's the game being abandoned, or being made and remade forever, or any other concern.
It's just an opportunity and means for us to reach a bigger audience, is that inherently bad?
 

Demandred32

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I think it won't hurt if you want some new inspiration to add a 2cnd timeline or rather perspective to a game, like finish the main hero and have a parallel new hero with a complete new story in the same game with whom you could switch with in a new map and maybe let them clash sometime later
 
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