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Mortarion

Engaged Member
Donor
Oct 22, 2017
2,048
7,351
769
Please add sound effects to the H scenes
Please not, nothing is more annoying as fapping noises and mindless moaning. Next thing is, close to no dev has a sense of volume, headphone users just get thier ears blown away. In such chases i always hit the mute button on my keyboard instantly and keep it so if i play the game again. That would be a shame, because some games improved with good amience sound and top background music.
 

muschi26

Engaged Member
Jun 22, 2019
3,182
4,970
427
No. Just giving her opinion from her in game personal point of view, as a character who lives and breathes. It has no bearing on you as a player in terms of missing content or locking something.
We try to make a game that doesn't have wrong choices, just alternatives. (The exception being the few instances in early releases in which your choices may lock access to factions... But those are clearly signposted).
There is never going to be a meta situation where a character in game is going to address you the player, not even obliquely, to tell you you done fucked up.
Sorry, guess the other games on this site just trained me to look out for those kinds of clues LMAO.

BTW, I thought about this during the raider sisters threesome: since you can just cum inside them, is there some eventually pregnancy content planned with them? Do we have any idea what kind of pregnancy content is planned in general?
 

dolfe67

Conversation Conqueror
Apr 25, 2020
6,021
17,202
853
Umm, it's a porn game, WTF would you kill potential fuck partners? Only yourself to blame there, I guess "its funny" now that you have less game to play for each update unless you replay a bit, eh?
This is a valid complaint that some choices are just "do you want less content?" (and not even sexual only, but also story content). Remove the choices to kill some characters and there'll be less dissatisfaction about lack of content imo.
 
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GarusNG

Newbie
Game Developer
Sep 12, 2018
79
309
220
Неофициальный патч.
Unofficial patch.

Делал по наитию. Исправил ошибку во время сна с Захрой и Айн. А так же вернул недостающее фото в гареме с Ан (соло. + добавил от себя).
I did it on a whim. Fixed a bug while sleeping with Zahra and Ain. And also returned the missing photo in the harem with An (solo. + added from myself).
 
Last edited:

Ragnar

Super User
Respected User
Former Staff
Aug 5, 2016
5,596
15,926
962
I believe paz and z haven't noticed any quality drop in choosing a different format for the videos, so it made sense to use the less bulky format especially in light of the 5gb download limit on mega, which is what z has so far used on his releases.
Another way to avoid bloated downloads is to make seasons like BaDik.
 

dolfe67

Conversation Conqueror
Apr 25, 2020
6,021
17,202
853
Another way to avoid bloated downloads is to make seasons like BaDik.
Not really, all seasons of badik (except the interlude and the future next seasons) are in the same files. What he did though is providing update only patches for each season/update
 

Kimhab

Newbie
Jan 5, 2020
22
22
117
Amazing update I love it, especially the raider quest. I wonder how much we have progressed through the story?:unsure::unsure::unsure:
 

Skrotum

Member
Apr 12, 2020
253
324
227
Quality update that still felt to short. I think it is the clash between providing a sandbox but doing episodic updates. It might come together in the finished game well, but the increments to that feel a bit patchy. Maybe I should get more discipline and let the game sit longer and not consume every update.

I really enjoyed the simp stuff with Kitty, that was funny without ruining the serious tone of the story.
 

Ragnar

Super User
Respected User
Former Staff
Aug 5, 2016
5,596
15,926
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You can do update only patches no matter if you make seasons or just small updates
Not everyone keeps old versions stored in their machines. Some play and delete until the next update also many games don't do update only download anyway.
 
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dolfe67

Conversation Conqueror
Apr 25, 2020
6,021
17,202
853
Not everyone keeps old versions stored in their machines. Some play and delete until the next update also many games don't do update only download anyway.
Yeah but if you didn't keep the season 1 of badik (it's your example), you can't get the season 2 only, you have to re-dl the entire game. And yes most of the devs don't bother with update only patches.
 

Ragnar

Super User
Respected User
Former Staff
Aug 5, 2016
5,596
15,926
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Yeah but if you didn't keep the season 1 of badik (it's your example), you can't get the season 2 only, you have to re-dl the entire game. And yes most of the devs don't bother with update only patches.
No, renpy saves are stored in another folder besides the game one. You only need 1 end of season save to start the new one, that would be the interlude saves in badik case.
 

Paz

Active Member
Aug 9, 2016
932
1,596
412
This is a valid complaint that some choices are just "do you want less content?" (and not even sexual only, but also story content). Remove the choices to kill some characters and there'll be less dissatisfaction about lack of content imo.
I personally feel that giving the player the option to do so if they feel like it adds to the game. Some choices are obviously "bad", some are obviously "good", and some....yet to be revealed.

Take Emilia for instance. You can get her offered to you twice. Now, some players might genuinely not be interested in her so they choose to decline her on purpose.
But if you do that twice and then be surprised that you don't get her content (or that some updates that have a bit of Emilia content might feel shorter for you), well....not much we can do about it.

Another way to avoid bloated downloads is to make seasons like BaDik.
The problem with seasonal/episodic/however-you-want-to-call-them content for DS is, there is not a clear cut-off point. Sure, we could wrap up what we have today, call it "Season 1" and be done with it, but to me it feels weird.
It's not a self-contained narrative, it's an arbitrary end.

I'm not saying this might not be the case in the future. We might be in a position to do it (e.g. when Shani comes back from the Zone or whatever), and we do discuss such ideas, but there's nothing concrete for now.
 

pizbia

Member
Sep 17, 2017
402
1,365
327
thought I would be disappointed in not having that much sex in this update but honestly the story parts are legitimately good

slightly concerned about patreon banning it with their ridiculous "rules" though
 

Bingoogus

Forum Fanatic
Sep 5, 2021
4,300
12,991
628
Good update, i liked the choice of how to setup the overpass town after the raiders take over and the sex scene with the hive queen was wonderfully disturbing. So happy to be finally able to blow a load in Ain, dunno what makes her unique or what it is about this game given the mountain of incest games i've played but anything to do with her get's me hard as a diamond and blowing loads like a teenager who just discovered masturbation. I hope in future content she gets/'can get' pregnant, whatever fallout comes from that will be fun, be it good, bad and/or in-between.
 

incog44

Active Member
Jan 5, 2021
821
1,119
267
Good update. Always sucks finishing one because then I realize I have to wait. This is probably my favorite game on here because it's so unique. See you guys again soon.
 

Tora-uma

Member
Oct 27, 2020
108
123
144
I noticed that I get errors whenever I turn on the radio on any of the 3 frequencies, something like


Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/scripts/home.rpy", line 66, in script call
    call screen nav_menu
  File "game/scripts/bunker_overview.rpy", line 10, in script call
    call screen bunker_overview
  File "game/scripts/home.rpy", line 66, in script call
    call screen nav_menu
  File "game/scripts/radio.rpy", line 31, in script
    call screen bunker_radio
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/common/00action_other.rpy", line 537, in __call__
    rv = self.callable(*self.args, **self.kwargs)
  File "game/scripts/radio.rpy", line 6, in get_checkpoint
    x = renpy.music.get_pos() + renpy.random.randint(2, 5)
TypeError: unsupported operand type(s) for +: 'NoneType' and 'int'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/scripts/home.rpy", line 66, in script call
    call screen nav_menu
  File "game/scripts/bunker_overview.rpy", line 10, in script call
    call screen bunker_overview
  File "game/scripts/home.rpy", line 66, in script call
    call screen nav_menu
  File "game/scripts/radio.rpy", line 31, in script
    call screen bunker_radio
  File "renpy/ast.py", line 2015, in execute
    self.call("execute")
  File "renpy/ast.py", line 2003, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/exports.py", line 3136, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3325, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 4160, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 727, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1323, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/behavior.py", line 983, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 918, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 323, in run
    new_rv = run(i, *args, **kwargs)
  File "renpy/display/behavior.py", line 330, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_other.rpy", line 537, in __call__
    rv = self.callable(*self.args, **self.kwargs)
  File "game/scripts/radio.rpy", line 6, in get_checkpoint
    x = renpy.music.get_pos() + renpy.random.randint(2, 5)
TypeError: unsupported operand type(s) for +: 'NoneType' and 'int'

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Desert Stalker 0.10a
Sun Jul 31 16:13:53 2022

Any idea? :eek:
 

GetOutOfMyLab

Conversation Conqueror
Modder
Aug 13, 2021
7,981
23,246
832
I noticed that I get errors whenever I turn on the radio on any of the 3 frequencies, something like


Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/scripts/home.rpy", line 66, in script call
    call screen nav_menu
  File "game/scripts/bunker_overview.rpy", line 10, in script call
    call screen bunker_overview
  File "game/scripts/home.rpy", line 66, in script call
    call screen nav_menu
  File "game/scripts/radio.rpy", line 31, in script
    call screen bunker_radio
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/common/00action_other.rpy", line 537, in __call__
    rv = self.callable(*self.args, **self.kwargs)
  File "game/scripts/radio.rpy", line 6, in get_checkpoint
    x = renpy.music.get_pos() + renpy.random.randint(2, 5)
TypeError: unsupported operand type(s) for +: 'NoneType' and 'int'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/scripts/home.rpy", line 66, in script call
    call screen nav_menu
  File "game/scripts/bunker_overview.rpy", line 10, in script call
    call screen bunker_overview
  File "game/scripts/home.rpy", line 66, in script call
    call screen nav_menu
  File "game/scripts/radio.rpy", line 31, in script
    call screen bunker_radio
  File "renpy/ast.py", line 2015, in execute
    self.call("execute")
  File "renpy/ast.py", line 2003, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/exports.py", line 3136, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3325, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 4160, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 727, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1323, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 273, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/behavior.py", line 983, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 918, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 323, in run
    new_rv = run(i, *args, **kwargs)
  File "renpy/display/behavior.py", line 330, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_other.rpy", line 537, in __call__
    rv = self.callable(*self.args, **self.kwargs)
  File "game/scripts/radio.rpy", line 6, in get_checkpoint
    x = renpy.music.get_pos() + renpy.random.randint(2, 5)
TypeError: unsupported operand type(s) for +: 'NoneType' and 'int'

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Desert Stalker 0.10a
Sun Jul 31 16:13:53 2022

Any idea? :eek:
It's been reported. For now, I think you can just unmute the volume.
 
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