Anyone can make empty claims like "Me and a LOT of people will support this game with big cash if X gets implemented". Talk is cheap.View attachment 2943004
Despite the fact that everything you said is largely your own personal opinion and plain bogus with no evidence to back it up, I have to ask, did you read the dev notes?
Some of the the most popular and profitable games here have a large variety of tags and kinks with a wide audience margin, you need to go no further but to sort latest updates by likes or views to see that for yourself. So no, despite how desperately YOU want him to cater to only YOU'R kinks, that is not the best course of action for neither profit or popularity.
Back to the dev notes; It clearly explains how sharing content will be implemented here and how the game will have a hardcore and vanilla mode. Dev evidently already planned this out in great detail if you cared to read it, but sure, you go ahead and keep begging him to not go trough with it all you want I personally hope he will not betray his vision or his statement because I know a lot more people than me will give this game a try(and possibly some $$$) once the planned tags get implemented. Peace.
Instead, use basic common sense. This game only gets updated a few times a year. And like all projects, it has a limited amount of development time. So it's impossible to include all optional kinks in every single update. Now why would a significant amount of people pay for a game that only caters to their specific kinks once, maybe twice a year? When there are games out there that are TOTALLY dedicated to their kink and delivers the content they're looking for EVERY update? No amount of handwringing can make that make sense.
Now, is there room for some amount of optional content? Absolutely. But the more different kinds of optional themes a developer tries to incorporate, the more and more the principle I described above comes into play. Put simply, there's a very steep diminishing returns on payoff from optional content, AND it comes at the cost of making less of the core content for your core audience.
Should the developer go back on their initial promises and cut some content? It's unfortunate in a way, but IMO yes, to some amount it's very possible that it's the correct choice. It's not as strange as it sounds either, it happens ALL the time in ALL kinds of development. Like a great strategist once said, "No plan survives contact with the enemy." Essentially, it doesn't matter how well you plan something, once you get to the actual "doing" phase, it is absolutely inevitable that you're going to have to change some things around, because there's no human alive who can account for all possibilities in advance. Also, it's much better to change stuff around now before those themes have barely been introduced than even longer down the line and more people will be disappointed. If you've actually been following games on this site for a long period of time, you should understand how many titles have been abandoned simply because the developers plans outgrew their output. Many of those projects could have been salvaged if their developers had just taken a step back, thought about what they could actually have pulled of, and stuck with doing that very well instead.
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