You are ultimately the one who affects Lilith. If you have high lust, she gets corrupted by your high lust.
Feels a bit passive. You act sweetly with her & lustfully with others, & she gets influenced lustfully instead of sweetly?
Better if the stat increases based on mc's interactions with her, not his interactions with other people (lust).
The charisma was just an example. The problem is lilith changes without us seeing the process of influence.
Better if lillith grows through scenes we can see rather than a lustful mc automatically resulting in a corrupted lilith. Like if lilith interactions gave high lust & then her scenes slowly changed through that. The +10 lust is the problem, unrelated choice that just changes the lilith scenes completely.
If you were going for a corruption route, no corruption can be seen as lilith is already corrupted(if high lust) or not.
Currently both versions feel like that's how lilith was/is instead of the gradual change to corruption due to mc influence.
Start off with innocent lilith scenes then slowly give more corrupt/innocent lilith in direct reaction to those scenes choices (mc suggesting getting more information about sex leads to her seeing porn). Would feel more personal/impactful to the players imo.
Tl;Dr:
Not really saying/suggesting anything, like you should change the game or whatever, just feedback that it doesn't really feel like corruption or even that mc is affecting her personality. Only if you see the code will you know it's based on mc lust, otherwise it just feels like lilith's default personality not related to mc. If that's what you're going for, fine. Otherwise this feedback might be helpful.
Love point max is 30. You don't need more than that. I set a check that turns Lilith's love to 30 if you manage to get her to be your fiance.
I tend to ramble. The number thing was about that.
The main feedback I wanted to say is that if you used the romantic approach to convince lilith & succeeded, the game still reacts like you failed to convince her. Currently, during the swimming event, it only checks if you successfully convinced her by the direct approach. So even if you successfully passed the lilithlove check to convince her using the romantic approach, the game still treats it like you failed.
Breaks immersion/continuity & needs to be fixed I think.
The reaction feels very jarring after being intimate with her already.
You will get a chance to gain 2 more points
Better load a save if you are in the realistic mode.
In my playthrough, I ended up with all the scenes and still managed to have 16 karma by the end of the episode. So...
Well, I was aiming for 10 so...
You had the unfair advantage of knowing the cutoff marks in advance
I'll probably just retcon some choices through the console or something. Or just do a skip to choices play-through, but that'd probably be too bothersome.
Anyway, if episode 3 doesn't have too much karma gains, you can be more lenient in gaining karma in the previous episodes I guess. Toe the line with the checks so to speak.
This is the problem with sweet spot stats mechanic games being released in pieces, you cannot really plan for it without knowing the sweetspots.
So it feels like it'd be best left alone till the final version where you can properly plan a route after knowing the sweetspot values to access most options.
Well, atleast the dream mode doesn't seem to restrict any scenes to reward realistic mode players. So that's something
Either way, I see all content regardless, so not really affected. Was just wondering how it'll go. Hope not a lot of players will suffer.
Anyway, Godspeed on Ep.3 development & we can see everything directly.
Best of luck
Edit: On second thought, might as well do a life simulator like skip-to-next choice play-through after looking at ep 3 code. Fix the dom value as well to maximize the caz drug sales. The perfectionist in me wasn't happy with having the caz interaction forced like that
But pointless thinking about it before ep 3, so best wishes on that.