- Feb 1, 2020
- 391
- 629
Wow, real nice game, a hidden gem. 
Very nice to see a game that commits to the polygamous harem theme to the extent of integrating into the world lore.
Alternate world, Kingdom building with path to the top? Very nice.
It's done pretty well too, with the routes & storyline contents. The pacing is a bit jerky sometimes, but that should improve with experience.
This looks great, very promising<3
One thing I don't like is how the MC's lust variable is highjacked by lilith to change her behaviour.
Lust is obviously a stat to be improved, with lust stat checks being there as early as Ep.1 with the Lily bath scene.
Since both lilith alternatives are basically the same, with only a few words of difference, it's just better to improve lust to get more content.
Ofc this isn't really noticeable unless you look at the code, since no content is locked out. So it's not really a problem.
I just feel sad for innocent lillith who got a raw deal of almost never being seen by players (since increasing lust to pass stat checks is the better option)
It'd have been better to have an independent variable to define lillith's character, so players could enjoy either variant of lillith without missing content by failing stat checks.
EDIT: I like to give suggestions/solutions instead of just pointing out problems, so here are some thoughts:
Hope it helps.
Oh, and taking the romantic approach to convincing lilith is totally ignored in the latest update. The game treats you as if you failed to convince lilith, warns your 29 lilithlove play-through that low lilithlove points can lead to game over, then promptly proceeds to lower the hard earned 35 lilithlove points to 30.
Don't really care about the numbers, but succeeding in the romantic approach should also be acknowledged. Add a check for that variable as well.
Anyway, good game.
Best of Luck dev
Very nice to see a game that commits to the polygamous harem theme to the extent of integrating into the world lore.
Alternate world, Kingdom building with path to the top? Very nice.
It's done pretty well too, with the routes & storyline contents. The pacing is a bit jerky sometimes, but that should improve with experience.
This looks great, very promising<3
One thing I don't like is how the MC's lust variable is highjacked by lilith to change her behaviour.
Lust is obviously a stat to be improved, with lust stat checks being there as early as Ep.1 with the Lily bath scene.
Since both lilith alternatives are basically the same, with only a few words of difference, it's just better to improve lust to get more content.
Ofc this isn't really noticeable unless you look at the code, since no content is locked out. So it's not really a problem.
I just feel sad for innocent lillith who got a raw deal of almost never being seen by players (since increasing lust to pass stat checks is the better option)
It'd have been better to have an independent variable to define lillith's character, so players could enjoy either variant of lillith without missing content by failing stat checks.
EDIT: I like to give suggestions/solutions instead of just pointing out problems, so here are some thoughts:
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Oh, and taking the romantic approach to convincing lilith is totally ignored in the latest update. The game treats you as if you failed to convince lilith, warns your 29 lilithlove play-through that low lilithlove points can lead to game over, then promptly proceeds to lower the hard earned 35 lilithlove points to 30.
Don't really care about the numbers, but succeeding in the romantic approach should also be acknowledged. Add a check for that variable as well.
Anyway, good game.
Best of Luck dev
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