Real life comes into this game reading the changelog.. Honestly, with only an amount of 232€ in a monthly basis on Patreon and knowing they're a team as I read on the thread (dividing that money by 2 at least), this is all that far they can go.. There'll be slow updates with such a budget, but they're there.. Could be better if they develope another game even with a slow pace of updates and try to get more supporters, I don't know, lead this game behind (but not abandoned) and make something fresh..
A crowdfunded game needs to show a minimal amount of content and dev commitment before it can start picking up funding.
If they release a buggy mess with near 0 content and then refuse to do any more work on it until they get a living wage out of the crowdfunding then the game will crash and burn.
You don't start out making 1 million / year.
You need to do an initial investment of your time, a period during which you work on the game essentially for free, to build up an initial support base and raise your income
Also, I am not sure how much euro is in real money (like gold or bitcoin) but I am going to guesstimate 20 per hour is not too unreasonable
so 232 divided by 20 means 11.6 hours a month of paid work. and well... these updates feel like way less than 11.6 hours of work a month.
There might also be an element of time mismanagement.
Where instead of fixing the bugs or adding content they thought what they really needed to focus on is replacing the placeholder minigame grinding with actual minigame grind.