DEVELOPER, PAUSED !!! ... Why there's so many bad sex scene game ?

Your satisfy level to sex scene from games available in F95


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DarthSeduction

Lord of Passion
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Dec 28, 2017
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I find DoDana difficult to progress and kinda long winded. I must just sit and play it. Ive heard it's actually really good. So far it's ok for me.
I feel like Ptolemy went too hard on the life sim aspects of it. You'll notice he abandoned that format entirely for Intimate Relations. But yeah, DoDana has a really good story and well written female characters.
 

Deleted member 167032

Alternate Existence
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Aug 16, 2017
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I must say even if the game is good, i just don't like lazy graphics.

Where a background is rendered separately from the character which are then superimposed on top of the background. Just lazy. I understand not everyone's pc's are good, but surely investing time/patience into it you can achieve a better image. There are too many of these games.
 

DarthSeduction

Lord of Passion
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Dec 28, 2017
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I must say even if the game is good, i just don't like lazy graphics.

Where a background is rendered separately from the character which are then superimposed on top of the background. Just lazy. I understand not everyone's pc's are good, but surely investing time/patience into it you can achieve a better image. There are too many of these games.
I'm adamant about not doing that, but I can't lie and say I hate all games that do it. GGGB and DfD are among my favorite games.
 

IM6

Erisa's Summer
Game Developer
Aug 8, 2017
448
1,712
Quick question, are you guys into this whole oversized tits and butts that some models have in games?
Also apart from story when is it too long to bring in a sex scene or to quick would you say?
Characters with realistic Ds or DDs (or anything smaller, of course) don't bother me. Anything larger is a total boner killer for me. Fake tits (anything that looks like someone stapled a baseball or other spheroid to a chest) are a boner killer for me in general, but I guess there are people out there that like them. I've never really identified a character with a fake ass, so that must not bother me as much. I'm definitely turned off when I see toothpick skinny girls with titanic ta-tas and butts, though.

I agree it depends on the scene and the pacing of the game on when a sex scene can be introduced. I'm planning on including day one scenes with two characters in my game, but both are characters the MC has known and interacted with for years. At a minimum, there is also longstanding romantic tension with both baked in.

That said, I'm also planning on probably including scenes in Day 2 that will be with characters new to the MC. But they probably won't go as far as those familiar and I'm going to be sure to build the tension over the course of the day before going anywhere with it. I think about it this way: bar hookups happen, but usually not without at least some talking.

So, it's entirely possible to have around an hour's worth of interaction culminate in sex. Making sure it's appropriate and logical is a larger task for the writer, which is why you see a range of tact from absolutely none (most amateurs who just want their characters to be fuckbunnies) to Tlaero, who has everything cohesively nailed down. But Tlaero still manages to write logical sex scenes early in many of her games with Mortze, just to underscore the point.

I must say even if the game is good, i just don't like lazy graphics.

Where a background is rendered separately from the character which are then superimposed on top of the background. Just lazy. I understand not everyone's pc's are good, but surely investing time/patience into it you can achieve a better image. There are too many of these games.
There are a couple games that do this fairly well (like darth said), but mostly I agree with you. My biggest pet peeve is when the characters' scale starts to become out of proportion with the scene because of this. After Invasion is a laughably bad example of this.

If you need to render characters separately from environment, the least you can do is load both to ensure positioning matches up, then turn one off, render, then turn the other off, then render that, then merge in Photoshop. Not that hard...
 

DarthSeduction

Lord of Passion
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Dec 28, 2017
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Characters with realistic Ds or DDs (or anything smaller, of course) don't bother me. Anything larger is a total boner killer for me. Fake tits (anything that looks like someone stapled a baseball or other spheroid to a chest) are a boner killer for me in general, but I guess there are people out there that like them. I've never really identified a character with a fake ass, so that must not bother me as much. I'm definitely turned off when I see toothpick skinny girls with titanic ta-tas and butts, though.

I agree it depends on the scene and the pacing of the game on when a sex scene can be introduced. I'm planning on including day one scenes with two characters in my game, but both are characters the MC has known and interacted with for years. At a minimum, there is also longstanding romantic tension with both baked in.

That said, I'm also planning on probably including scenes in Day 2 that will be with characters new to the MC. But they probably won't go as far as those familiar and I'm going to be sure to build the tension over the course of the day before going anywhere with it. I think about it this way: bar hookups happen, but usually not without at least some talking.

So, it's entirely possible to have around an hour's worth of interaction culminate in sex. Making sure it's appropriate and logical is a larger task for the writer, which is why you see a range of tact from absolutely none (most amateurs who just want their characters to be fuckbunnies) to Tlaero, who has everything cohesively nailed down. But Tlaero still manages to write logical sex scenes early in many of her games with Mortze, just to underscore the point.
I hit my like limit, but you deserve one.
 
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Squark ⚧❤️

Conversation Conqueror
Jun 16, 2017
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The point of this is to gather developer and prove their point, refute my idealist and solve the trend. If I'm going one by one, not only it's tiring, I have to met with their white knight. If you follow the posting, it's heat yet we try to find the common ground. Also I'm not grandstanding, I felt the bitter of real life too much when my effort lack on something in professional world. I hope you understand where my idealist came from. I just want the professional attitude brought to this developer community. Whereas if the developer already use their 100% effort or not, I don't know, that's why I'm make this thread.
If you weren't grandstanding, you'd stop trying to prove how you're right and most everyone else is wrong.
Also, looking back over things I remembered one thing; a rather bullish argument that first time developers should spend money and make a game that's more suited to your tastes but then you went on to say that game development should be left to professionals. How, may I ask, can anyone be a professional in any field of game development without practice, feedback and yes, monetary units?
 

greyelf

Well-Known Member
Nov 16, 2016
1,088
816
There can be a large difference between someone being able to visualise a 'pleasing' sex scene (either one that have thought up themselves or one they found on the inter-tubes) and their ability to implement that same scene using the tools of their choice.

ex 1.
The ability to do realistic positioning & posing of human bodies involved in physical interactions is not a quickly learnt skill, which is why pre-packaged posing packs are helpful starting point for beginners (and the more experienced). Unfortunately (but understandably) most beginners don't do much adjustment once the selected posing is applied.

ex 2.
Lighting is a learnt dark art in which the basics can be picked up in a relative short period of time, however gaining the mastery required to illuminate a sex scene well will take many many hours of practice. The same is true for Camera positioning and framing (if not as hard as lighting).
There are reasons why these two activities are generally handled by specialist in the process of movie making.
 

Benn Swagger

Well-Known Member
Aug 26, 2016
1,506
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How, may I ask, can anyone be a professional in any field of game development without practice, feedback and yes, monetary units?
I've said in the first place that the critics are for games that reach more than 6 months of developing or v.06 and so on. Earlier version still don't have sex scene yet, so I'm not criticize fresh newbie. Where I came from, companies usually give 3~6 months of trial, so that became my principle.

I'm criticizing the 3D posing+expression/animation and camera blocking in sex scene, not criticize their asset (model & texture), rendering quality, story and dialog writing. Many comments in here thinking that I criticize the render quality, which lead to monetary issue (need expensive monster PC). Even old PC don't have problem in posing and camera blocking.

First time working in 3D Animation, I have 0 knowledge of it. I was accepted because the boss is my brother's friend, not because I have skill. My practice is by doing the job while learning the very basic and also lot of lacking sleep time to watch YouTube 3D animation tutorial. I've got pay $60 per month for 6 months. After 6 months, the boss feel I'm acceptable as junior animator, get better income after that. It's not grandstanding story, it's a survival story.
 

Benn Swagger

Well-Known Member
Aug 26, 2016
1,506
2,111
... with my favorite character at least 4 times already. The idea is to keep the drama going. Like I said, with DmD, Mr. Dots was able ...
For writer, keeping the story continues is always fun. But can players still interest with the game after getting reward they seek ? ... in this case when F finally deflower D.

What still pestering me is creating the balance of story progression and giving reward in between them. So I prefer story building at 2/3 the progression and the last 1/3 is for the reward - sex party time. Unless it's a sim game like The Twist or Sim Bro.

The game that story can flow and keep interesting after sex event with main NPC char is usually Female Protag. For Male Protag, the chart is fall off after the "reward" with main/targeted NPC char.
 

DarthSeduction

Lord of Passion
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Dec 28, 2017
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For writer, keeping the story continues is always fun. But can players still interest with the game after getting reward they seek ? ... in this case when F finally deflower D.

What still pestering me is creating the balance of story progression and giving reward in between them. So I prefer story building at 2/3 the progression and the last 1/3 is for the reward - sex party time. Unless it's a sim game like The Twist or Sim Bro.

The game that story can flow and keep interesting after sex event with main NPC char is usually Female Protag. For Male Protag, the chart is fall off after the "reward" with main/targeted NPC char.
The reward they seek? The sexual content of the game shouldn't be the reward. It should serve the plot. That's the point I'm making. It is a failure in the writing to make the game about the long term reward of sex. There are plenty of games where the character gets his or her first sex scene in the first release or two with an important character. The game continues and does well after that because the story is compelling and the next sexual encounter is a step up from that first one.

If developers top writing their games to make sex the reward the game's will benefit from it. The goal in DmD shouldn't be getting to fuck her, it should be earning her love. And when you have and she gets torn from you by her mother, the game becomes about getting her back. The conflict in the game being centered on hiding your incestuous relationship would be what kept the game interesting.
 

Dparx

Member
Jan 21, 2018
102
136
@Benn Swagger
how about you show everybody your work.
you have a lot of opinions on how a scene should be ,step by step.
maybe you have the right examples to show the other creators?
 

Yoshiiki

Member
Game Developer
Nov 10, 2017
273
223
@Benn Swagger
how about you show everybody your work.
you have a lot of opinions on how a scene should be ,step by step.
maybe you have the right examples to show the other creators?
Can't exactly agree to this. Movie critics are good at finding flaws in movies, but they can't direct them, most of the time they are more than bad at that. Doesn't mean critique isn't useful, it helps looking at things creators didn't think about or realized which makes a room for growth.
 

DarthSeduction

Lord of Passion
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Dec 28, 2017
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Can't exactly agree to this. Movie critics are good at finding flaws in movies, but they can't direct them, most of the time they are more than bad at that. Doesn't mean critique isn't useful, it helps looking at things creators didn't think about or realized which makes a room for growth.
While I agree with you here, when you say movie critics as a whole, but the ones who take the time to complain about specific aspects of cinematography, as far as I've seen, seem to be pretty good at cinematography. Maybe not as good as the greats, but good enough to stand on their own.
 
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Dparx

Member
Jan 21, 2018
102
136
there was a reason why i made that former post.
i do agree with benn that there are plenty of bad scenes and such ,but as i have stated before for a lot of people it is a learning experience.
Benn even admits to not having the skill to begin with.

First time working in 3D Animation, I have 0 knowledge of it. I was accepted because the boss is my brother's friend, not because I have skill.
that pisses me off.
you cant criticize things if you dont know how to do them better yourself,or at all.
the current games out there arent perfect, lots need work and are still in development.
look at f95 as a testing grounds aswell.
people share their works with this community for many reasons.
help/feedback is one of them.
as you can see in the a lot of people are asking for creators ,writers.coders testers or help in general.
if this site only had completed projects on here..... well there wouldnt be a lot of content.
 
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Squark ⚧❤️

Conversation Conqueror
Jun 16, 2017
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I've said in the first place that the critics are for games that reach more than 6 months of developing or v.06 and so on. Earlier version still don't have sex scene yet, so I'm not criticize fresh newbie. Where I came from, companies usually give 3~6 months of trial, so that became my principle.

I'm criticizing the 3D posing+expression/animation and camera blocking in sex scene, not criticize their asset (model & texture), rendering quality, story and dialog writing. Many comments in here thinking that I criticize the render quality, which lead to monetary issue (need expensive monster PC). Even old PC don't have problem in posing and camera blocking.

First time working in 3D Animation, I have 0 knowledge of it. I was accepted because the boss is my brother's friend, not because I have skill. My practice is by doing the job while learning the very basic and also lot of lacking sleep time to watch YouTube 3D animation tutorial. I've got pay $60 per month for 6 months. After 6 months, the boss feel I'm acceptable as junior animator, get better income after that. It's not grandstanding story, it's a survival story.
Okay, now you make an even-handed post and this I can respect. First time developers don't usually have enough experience with their engine to create smooth and beautiful animations nor believable or realistic ones. Most of the time the struggle is in learning enough about it to accomplish what you want it to do.
I agree that block-switching from one pose to the next is jarring - and usually the dialogue is just there to help the viewer transition as well. Other times it can be that the developer just doesn't have the time to draw individual frames.
I do see where you're coming from (at long last). It was your first few posts on this matter that ruffled me the wrong way. I would like a good example of what you've accomplished so far, though.
 
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greyelf

Well-Known Member
Nov 16, 2016
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The reward they seek? The sexual content of the game shouldn't be the reward. It should serve the plot.
That depends greatly on the view point of the Player, and what motivates them to play a particular game.

Based on some of complaints that can be found in most of the game threads on this site there exists a category of Player that is more interested in the naughty bits than they are in the writing (which they are known to skip over) of the plot, so for those people it would be correct to say that the sexual content is "The reward they seek".
 

9thCrux

--Waifu maker--
Game Developer
Oct 22, 2017
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I'm making a game and it will be my very first game...
It will have many, many flaws and I don't care, that's how we learn; practicing, fixing our mistakes and errors.

I need to add that I actually spent money in assets from the Daz store and rights to use music too, but my job and life situations have been keeping me away from my project, tends to happen to many people...

If someone can't handle amateur, hobbyist game development I don't really give a rat ass about it. Do as most people do and if you don't like a game don't play it. Or go buy premium games from professional studios :tf:
 

DarthSeduction

Lord of Passion
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Dec 28, 2017
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That depends greatly on the view point of the Player, and what motivates them to play a particular game.

Based on some of complaints that can be found in most of the game threads on this site there exists a category of Player that is more interested in the naughty bits than they are in the writing (which they are known to skip over) of the plot, so for those people it would be correct to say that the sexual content is "The reward they seek".
And those people hate DmD
 

ComicBookGuy

I only play good games
Donor
Oct 5, 2017
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Have to say, I didn't read most of the OP but there is an easy answer for your question in the title.

Why are there so many bad sex scenes in games? Because most of the games posted on this website are done by amateurs, a lot of the games are their first games. They don't have any writing, animating or even 3D modelling background, they are doing everything from the scratch, it's more of a hobby where they hope to get rich quick but aren't sad if they don't.

I haven't heard any Marc Laidlwas who have turned to erotic games, this is a very niche game market.
 

Deleted member 167032

Alternate Existence
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Aug 16, 2017
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If i have any gripe then what i have noticed more and more are higher quality renders in games BUT teh character models are also more and more based on either Max and Lisa from Big Brother or D in DMD games. It's as if people are just using stock DAZ models and not tweaking them to make up their own models ( as much as possible )