Quick question, are you guys into this whole oversized tits and butts that some models have in games?
Also apart from story when is it too long to bring in a sex scene or to quick would you say?
Characters with
realistic Ds or DDs (or anything smaller, of course) don't bother me. Anything larger is a total boner killer for me. Fake tits (anything that looks like someone stapled a baseball or other spheroid to a chest) are a boner killer for me in general, but I guess there are people out there that like them. I've never really identified a character with a fake ass, so that must not bother me as much. I'm definitely turned off when I see toothpick skinny girls with titanic ta-tas and butts, though.
I agree it depends on the scene and the pacing of the game on when a sex scene can be introduced. I'm planning on including day one scenes with two characters in my game, but both are characters the MC has known and interacted with for years. At a minimum, there is also longstanding romantic tension with both baked in.
That said, I'm also planning on probably including scenes in Day 2 that will be with characters new to the MC. But they probably won't go as far as those familiar and I'm going to be sure to build the tension over the course of the day before going anywhere with it. I think about it this way: bar hookups happen, but usually not without at least some talking.
So, it's entirely possible to have around an hour's worth of interaction culminate in sex. Making sure it's appropriate and logical is a larger task for the writer, which is why you see a range of tact from absolutely none (most amateurs who just want their characters to be fuckbunnies) to Tlaero, who has everything cohesively nailed down. But Tlaero still manages to write logical sex scenes early in many of her games with Mortze, just to underscore the point.
I must say even if the game is good, i just don't like lazy graphics.
Where a background is rendered separately from the character which are then superimposed on top of the background. Just lazy. I understand not everyone's pc's are good, but surely investing time/patience into it you can achieve a better image. There are too many of these games.
There are a couple games that do this fairly well (like darth said), but mostly I agree with you. My biggest pet peeve is when the characters' scale starts to become out of proportion with the scene because of this. After Invasion is a laughably bad example of this.
If you need to render characters separately from environment, the least you can do is load both to ensure positioning matches up, then turn one off, render, then turn the other off, then render that, then merge in Photoshop. Not that hard...