"Sancho, can you make us a gallery?"
Damn. I thought I could wing through it from just combing the images as I normally do but there's absolutely no way to discern chronological order via them nor the label system. I have no choice but to multi-speedrun through it (I've not played the VN before) so I capture the scenes in some logical order and sense.
Problem: Some of y'all know once I start something I sort of take it to extremes... that includes my personal playthroughs which I was doing my best to avert. Because of this I can't help but start modding the overall VN to appease myself, which in turn will likely benefit anyone else in one way or another. So, I dropped in a consolidated Sancho's dynamic FreeRoam guide to offer a few extra informational presentations within the MiniStat. This and a whole lot more evolved after I populated just two scenes (one of which is the interactive type previously discussed). I've written the code in such a way that all interactive scenes will be replayed as if they player has achieved the maximum level of all stats required which will give you the most value out of the scene. Play it as extreme/far as you want then exit when done (if not auto-exited). Normal scenes replay as you'd normally expect.
Anyway, here's some new teasers for the helluvit (see post
here to see the overall GUI changes). Note that during interactive events the "Xtra Info" populates an additional dynamic hotspot info data point. This info changes according to the player's current stats and previous choices, etc:
I knew this would happen if I started the original request of "a gallery". I'll do my best to keep coding generation to a minimum (features can always be added and the ChoiceGuide further detailed later) so I can at least get the original request done. Remember, this is not one of my main projects yet so I'm not 100% fulltime on this alone. Absolutely everything is subject to change.
Regards.