retadrddoge

Member
Aug 6, 2024
363
621
I just got to that scene and my first thought was, no one knows you're here, people think you went home and it's not that far away. Choke her out and burn her house down thus getting rid of all that physical evidence you're worried about. Problem fucking solved.
the mc is kinda crazy, but i think he needs a couple of updates for him to go sicko mode. and maybe kill anyone. right now we dont know whats inside his head.
 

Jimayo

Well-Known Member
Jan 1, 2018
1,606
1,923
the mc is kinda crazy, but i think he needs a couple of updates for him to go sicko mode. and maybe kill anyone. right now we dont know whats inside his head.
This attitude right here is why selfish, evil people have a stranglehold on society. She's an evil person willing to do evil things in order to get what she wants. She fucking deserves it and killing her would not be wrong, nor sicko. Violence can be used for good.
 

Babylon.

The Gate of God
Game Developer
Dec 5, 2024
64
109
You cant make the text speed instant? Thats a massive strike for me sadly.
i can, but didn't want to. instant text looks janky to me and i wanted the text to give the impression of speech, emulating the way words flow. text speed is a tool i can use to nonverbally communicate tone as well, whether is frantic or sluggish or punctuated.
i've played a lotta games where text runs much like it does in mine. personally, i just click twice if im eager for the next line.
 
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Babylon.

The Gate of God
Game Developer
Dec 5, 2024
64
109
NRA member spotted

The models of this game seem pretty nice compared to all the plastic-ish looking models of similar games, but ofc its mixed with some crazy story haha oh well
i'd really love to hear any criticism or feedback you could give me.
thus far i've hardly gotten more than "text too slow" and "why is child spelled like that". it's been pretty underwhelming
 

Thedude715

Active Member
Nov 6, 2017
764
1,251
i can, but didn't want to. instant text looks janky to me and i wanted the text to give the impression of speech, emulating the way words flow. text speed is a tool i can use to nonverbally communicate tone as well, whether is frantic or sluggish or punctuated.
i've played a lotta games where text runs much like it does in mine. personally, i just click twice if im eager for the next line.
For people who read fast having to double click constantly its just tedious, adds nothing no one is forcing you to if you dont want to use it but please enable the option.
 

Vasy

Active Member
Mar 21, 2017
603
1,833
I wanted to give this a try, but I honestly can't tolerate crawling text.
 

Babylon.

The Gate of God
Game Developer
Dec 5, 2024
64
109
I wanted to give this a try, but I honestly can't tolerate crawling text.
didn't think it would be such an issue.
do you think i should fix that now? or in the next update?
 

TrashMando

Newbie
Game Developer
May 14, 2020
39
67
Just got done playing this version and I got to say i'm digging the vibe. Story is pretty interesting and I really mess with the dialogue between characters, also the soyjak was funny asf. Though I also gotta seconded the text speed being a little annoying. There was way too many times I double clicked and skipped a page, so then I had to scroll back and see what I missed. I get it, that the speed of the text is emulate speech, but vn readers pretty much do that in their head. Just have give us the option to have it or not, it'll sedate anyone complaining about it further. Also, having the only option of sex being the crazy bitch blackmailing us, is kinda crazy lmao. Anyways, keep up the work and im excited to see what comes next!
 
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Babylon.

The Gate of God
Game Developer
Dec 5, 2024
64
109
Just got done playing this version and I got to say i'm digging the vibe. Story is pretty interesting and I really mess with the dialogue between characters, also the soyjak was funny asf. Though I also gotta seconded the text speed being a little annoying. There was way too many times I double clicked and skipped a page, so then I had to scroll back and see what I missed. I get it, that the speed of the text is emulate speech, but vn readers pretty much do that in their head. Just have give us the option to have it or not, it'll sedate anyone complaining about it further. Also, having the only option of sex being the crazy bitch blackmailing us, is kinda crazy lmao. Anyways, keep up the work and im excited to see what comes next!
i'm glad that you're enjoying it thus far
for a good while now, i've been looking at what audiences take issue with in the negative reviews that they leave on games, and i learn from that, but a gripe with text speed is honestly new to me. i would've preferred to not have made that mistake myself, but you live and you learn i suppose.
from the next version onwards, i'll work on either coding a menu option that grants instant text, or i'll upload a separate build with it.
honestly, i get the whole issue where you skip lines by accident or you're sat, waiting, not sure if/when to click, but i took that gamble to try to maintain a hold on the pacing. personally, i was never one to linger on ellipses, so i use straight up pauses instead and whatnot.
anyways, i appreciate the insight and i'll add it to my "dev knowledge" archive (y)
 

Babylon.

The Gate of God
Game Developer
Dec 5, 2024
64
109
Babylon.

Can you answer these questions?
my bad, i visited that comment way late and assumed you'd have either fucked around and found out, or not bothered at all.

i can't say that i plan on making this a harem game. maybe one or two girls might be ok with sharing, but i do plan to aim for realism with the way i write my characters, and realistically speaking, they'd prolly be quite upset to find out mc is fucking around.
i'm thinking i could make mc either very secretive, or a straight up liar, while also having certain choices lead to you being caught. i like writing smart characters, so having them completely oblivious to the mc's antics isn't gonna make any sense.

in terms of fetishes, all sex will be avoidable so all fetishes will be optional. as of right now
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Penumbral Evanescence

|☽◯☾| Somnium of the Night ✧ Bête Noire
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GFX Designer
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Jul 16, 2021
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realistically speaking, they'd prolly be quite upset to find out mc is fucking around.
i'm thinking i could make mc either very secretive, or a straight up liar, while also having certain choices lead to you being caught. i like writing smart characters, so having them completely oblivious to the mc's antics isn't gonna make any sense
That all sounds quite intriguing (y)

Indeed, having more well-rounded characters in the sense that they know how to exercise critical thinking in certain scenarios would be a breath of fresh air.

Perhaps, (i.e., if not already considered) you might want to see about the feasibility of integrating a morality/alignment event based on how the MC responds to certain scenarios and character interactions in-game.
 
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Babylon.

The Gate of God
Game Developer
Dec 5, 2024
64
109
Perhaps, (i.e., if not already considered) you might want to see about the feasibility of integrating a morality/alignment event based on how the MC responds to certain scenarios and character interactions in-game.
i've gotta think about that a good bit more, that's an interesting proposition.

i find the alignment feature to be a bit finicky though, personally speaking. a certain college-themed, frat game utilizes an alignment feature that adjusts the way mc interacts with people, and his choice of vocabulary, based on his alignment. honestly, i found it very interesting at first, and very frustrating afterwards.
more often than not, it seems to ignore the concept of "code switching", while simultaneously dismissing the mc's duality. like sure, you're a bit of a sleazebag, but you've gotta know there's a time and place for everything.

i'll say this,
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Penumbral Evanescence

|☽◯☾| Somnium of the Night ✧ Bête Noire
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Jul 16, 2021
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i've gotta think about that a good bit more, that's an interesting proposition.

i find the alignment feature to be a bit finicky though, personally speaking. a certain college-themed, frat game utilizes an alignment feature that adjusts the way mc interacts with people, and his choice of vocabulary, based on his alignment. honestly, i found it very interesting at first, and very frustrating afterwards.
more often than not, it seems to ignore the concept of "code switching", while simultaneously dismissing the mc's duality. like sure, you're a bit of a sleazebag, but you've gotta know there's a time and place for everything.

i'll say this,
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Well, that makes sense. Truthfully, the MC is given the option to learn based on other's interactions around him, but ultimately he will decide for himself what sort of disposition he will embody based on those shared experiences.

Not necessarily spoon-feeding a generic representation of good vs bad, but more of a greyer/murkier undertone of sorts based on the MC's reactions to certain scenarios.

Sometimes, in games with choices that lean moreso towards good/evil, and don't necessarily address the in-betweens have players favouring min/maxing to choose the desired outcome that best suits their own moral philosophies/outlook on how they would address that situation if they were in the shoes of the MC. Escapism isn't everyone's cup of tea when they play such AVNs, perhaps they simply desire to make choices based on their own IRL moral compass.

Anyways, probably rambling a bit there. Interesting concepts nonetheless and narrative involvement between the MC and other parties.
 
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