- Jan 9, 2022
- 2
- 0
I'm sorry, but an uncaught exception occurred.
While running game code:
TypeError: %o format: a number is required, not TagQuotingDict
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/boss_scenes.rpyc", line 1567, in script call
�����U8�Oloi�3��f�s���)��5�v��s�o�A��-#���h�o!ķRz��
I'm not sure how that happened and I can't replicate it.hello, so I'm getting this error code and I'm not sure why
Code:I'm sorry, but an uncaught exception occurred. While running game code: TypeError: %o format: a number is required, not TagQuotingDict -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/boss_scenes.rpyc", line 1567, in script call �����U8�Oloi�3��f�s���)��5�v��s�o�A��-#���h�o!ķRz��
charityCounter = 0
Do you have the incest patch installed? You can find it here:I’m kinda stuck on the “family” path because no matter how many Times I flirt with Cassandra and I don’t have corruption when I learn it from nick to use on Candace
I have the incest on and it still don’t work. I’m mainly focused on the part to where no matter how many times I flirt with Cassandra she just calls me weirdDo you have the incest patch installed? You can find it here:You must be registered to see the links
Hmm... I'm not sure what could have gone wrong. Double check that the Incest Patch is working (should say Incest Patch Enabled at the top right of the main menu screen).I have the incest on and it still don’t work. I’m mainly focused on the part to where no matter how many times I flirt with Cassandra she just calls me weird
sisFlirtCount = 3
iSisPoints = 0
sisInf = 60
yea see i cant find the incest activation thingYeah, Nick's rumors are pure RNG. I'll work on something for the next update that will mitigate this.
There shouldn't be a problem with flirting too early. There are only two possible instances when she says you're "creepy": when the incest patch isn't enabled, and the very first time you flirt with her. So I would double check that the incest patch is installed properly - when you open the game it should say "incest patch enabled" in the top right of the main screen (the screen where you start/load your game).
You been on this site for over 2 years now and should by now know where the patch goes for Ren'PY games.yea see i cant find the incest activation thing
To be fair i also constantly forget how this works. In my defence i am old......no not that old....much older....You been on this site for over 2 years now and should by now know where the patch goes for Ren'PY games.
I will steal this for.....what was i about to do again?1. Place the "patch.rpyc" file inside the main folder into the "game" folder.
2. Shows you have it in the right place when you follow the directions.
agreed. one of the few games with an actually fuck worthy MILF.this game is so good, wish it was more popular and could get more meaningful updates
Eh, I support it, and replay it every now and again.agreed. one of the few games with an actually fuck worthy MILF.
Thanks for the feedback! I really appreciate it.I like the game, but it kind of feels like a ...huge waste of potential.
Imo, it could have been fantastic, receiving far more attention and financial support, as more linear VN with more scene renders and focused story.
So instead of Go To work/Have Lunch/Talk to npc, Rinse-Repeat, diluted narrative routine... story would be something like from the "Devil's Advocate ( movie).
MC, who left home at young age, alienated from his mother/sister, unsuccesfull in life, gets in contact with Devil/his "Dad", who takes him under his wing ( with an ulterior plan, as you later find out), teaching you how to seduce women, become a financial shark/freaking oligarch. And you'd have two main, basic routes: either more loving/Charm Casanova ( where you use no powers or coercion) or Corruption/Lust, Marquis the Sade, balls-to-the walls Depravity path. Or stride the line somewhere in between. Lose your soul, but have a hell of a good time while doing it..or find a way to save yourself and outplay the Devil.
Instead whole thing with the Devil ( that makes it more unique), feels bland and kind of pointless. Npc reactions are something like:
"Huh, so your dad is the Devil? Well..ok. Are we still for lunch together?"
Even MC has the same reaction when he learns the truth. Game would be pretty much the same without it.
This is one game where I'd like to see a full re-master/rewrite.
ooh that all sounds really fun! i love randomization and different routes! either way, i'll definitely give the game a go as it is now and keep that in mind? ^w^Thanks for the feedback! I really appreciate it.
You've definitely touched on things I would do differently if I could go back in time.
I started Devilish Business with very little practical experience in programming, and really only attempted my own game because Vren included the un-obfuscated source code with his game Lab Rats. I made my own small mod of Lab Rats as a personal project and found that I really enjoyed solving the coding problems I made for myself.
I took what I learned from that and started my own story, initially with zero plan to release it publicly. But once it reached about 100,000 words (enough for a sizeable novel) I decided that other people might want to try it out.
It was absolutely not ready for release. There was almost no art, no endings(!), very little polish, and I still hadn't figured out how to code some of the gameplay elements that would make it a worthwhile "game". It was (and remains) basically a decent "choose your own adventure" novel with superficial gameplay elements.
I had really lofty goals for it at the start: a morality/alignment system (there is actually some placeholder code for this in the game), magic/no magic routes, castable spells, random encounters, etc. But things got dropped along the way, either from my lack of coding skill, lack of time, loss of interest, or influence from early backers. I see now that releasing it without those gameplay elements already included forced me to rush to "complete" the game, which made me quick to chop off pieces that were slowing me down.
Now that the game has almost 300,000 words of story content, it's a very daunting task to tear it apart to add the gameplay elements it deserves, especially as I don't exactly have a ton of free time lately.
But maybe you've given me the kick in the ass needed to give it another look, so thanks for the valuable feedback!
I guess everyone is different I prefer more of an avn and a lot less gaming. Not a fan of points systems, sandbox, or puzzles etc. A nice kinetic or linear VN is much more preferable for my taste. I know everyone is different but just keep in mind the more gaming components you add and other gaming stuff the less quality writing seems to get done in most cases. There are a few who can successfully do both, but in most cases it's usually 1 or the other quality writing or an over complicated game with too many stats to keep track of. Then throw in multiple endings depending how many you come up with that actually make it into the game if there are more than 2 you could add a lot more time to developing your ending(s) as well as having to split the ending(s) into multiple releases.Thanks for the feedback! I really appreciate it.
You've definitely touched on things I would do differently if I could go back in time.
I started Devilish Business with very little practical experience in programming, and really only attempted my own game because Vren included the un-obfuscated source code with his game Lab Rats. I made my own small mod of Lab Rats as a personal project and found that I really enjoyed solving the coding problems I made for myself.
I took what I learned from that and started my own story, initially with zero plan to release it publicly. But once it reached about 100,000 words (enough for a sizeable novel) I decided that other people might want to try it out.
It was absolutely not ready for release. There was almost no art, no endings(!), very little polish, and I still hadn't figured out how to code some of the gameplay elements that would make it a worthwhile "game". It was (and remains) basically a decent "choose your own adventure" novel with superficial gameplay elements.
I had really lofty goals for it at the start: a morality/alignment system (there is actually some placeholder code for this in the game), magic/no magic routes, castable spells, random encounters, etc. But things got dropped along the way, either from my lack of coding skill, lack of time, loss of interest, or influence from early backers. I see now that releasing it without those gameplay elements already included forced me to rush to "complete" the game, which made me quick to chop off pieces that were slowing me down.
Now that the game has almost 300,000 words of story content, it's a very daunting task to tear it apart to add the gameplay elements it deserves, especially as I don't exactly have a ton of free time lately.
But maybe you've given me the kick in the ass needed to give it another look, so thanks for the valuable feedback!