the quest where you have to check your phone on sunday night after you finish the therapy that one
So i completed the therapy after that when its sunday night i clicked the bed to check on phone it was just there not working and greyed out (I did myself completed this mission when i previously played of ep 1 but this time it bugged out for me I dont know about other thought )
is it hard to code that after you finish a quest so it would dissapear from the quest log its kinda annoying to search through all quest and see which you havent completed. its just suggestion
Lana will be a part of the canon story not the sandbox .
Muskaan is the only red heart you can go with in sandbox , for the purple ones you'd have to either go corruption or change them to red hearts instead.
Canon story however can only be continued if you're 100 percent loyal.
Hello
I played your game and it's pretty cool in general. I had my fun.
Few scenes were very touching - MC and Kiara.
LIs are also very beautiful.
Here are some bugs/issues that might be useful for you and might help you to improve the game (or maybe not), also maybe some of bugs already has been reported, well, i haven't read thread properly, sorry for that:
1) During 1st part of the game (VN) - it's always Monday-Morning (even in the evening), and when sandbox starts - it's Monday-Morning again, so probably this Monday-Morning should be deleted from the 1st part of the game, it doesn't matter anyway until sandbox starts.
2) Muskaan choices. every time when I act nice (comforting her at 1st option and or cheering her up in her apartment) - MC loses Loyalty points, it doesn't make any sense, at least to me.
We can still click on contacts, but we can't scroll down to get to other contacts.
4) Sometimes during messaging with a girl I don't get some text or picture from her, it's like part of message was skipped. Here is example, when Julie asks about the colour of a shirt she should wear:
As you can see - there is no picture on the 2nd screen. I am not sure what triggers this.
5) Game needs some proofreading, maybe I am just picky, but there were weird dialogues sometimes or just dialogues with mistakes.
Here are few examples:
6) Somehow, I got to this stuff room in the Uni even though it's off limits and I stuck there (no Exit - all doors are inactive) good thing there is a "Go Home" button.
7) Scene with drugged Claire looks abrupt if we stop staring at her but after we try to pick glasses, it's like some renders are missing, the next render is her BF returning back, and MC with Clair are already in a middle of conversation which apparently happened in the background, maybe it's supposed to be like this, not sure, but it sure looked very off.
8) Again, maybe I am picky, but In a guest guide not all notes tell us when to do it, there were few cases, but I remember Jane quest (to visit her apartment) - we can do it in the evening, i guess it's logical, but still we play a sandbox, so this guide should make it as easy for player as possible, I am not even mentioning that on map it's not tagged as Jane apartment - just some hotel, so it took me a while to get to this quest.
9) 1st choice with Eugene. We can choose to call her Mom and get affection points, but later in the game MC always calls her by name, what was the point of this choice? If only to get affection point - then it's a bit far fetched considering that MC keep calling her Eugene all the time.
I only have 99 loyalty because of Muskaan quests and I have read in a thread that 100 loyalty is needed, so if it's the case, then fine.
Now about sandbox. while UI/UX is cool in general, there are some moments that definitely can be improved:
1) What annoyed me the most.
For example, to get from MC's room to Uni (classroom) - we literally have go through 9 screens!!!
MC room => 1st Floor => Living room => Entrance => Outside => Urban Street => Uni entrance (2x) => Classroom
And we kinda have to visit Uni almost everyday, that's too much.
So, this might be a solution. There should be some button with a map of locations, and after we have discovered location for a 1st time it should be added to this map, so next time we won't have to go through all those arrows again and will just use fast-travel.
Here is an example from another game:
2) After finishing quests with girls we receive text message from them right away, for example after we cooked and had a dinner with Zoey - she texts us right away "wanna binge something?", right after we had a meal. Or after watching the stars with Zoey we promise to spend some time with but we tell her we don't have sport-suit, she says she will take care of it, after that she texts almost right away that she got tracksuit, just when?)))
The same with Jane, Kimiko, Julie...
Anyway, it's only my perspective of course but I think it should take some time after finishing the quest before they text MC, because in some cases it doesn't make any sense and it kinda breaks immersion.
3) Since it's a sandbox I think it would be great if some dialogues were written in more neutral way, I'll try to explain, for example, I decided to visit Rachel restaurant almost right away after promising her, but the dialogue starts with - "you sure took your time to visit me". Or with Muskaan - she scolds MC for not coming to her home, even though literally 1 day only passed since I said I will visit her. Or talk with Zoey, after MC's 1st day at Uni - she asks how his work and they talk about it like he already has been working there for some time, but in my playthrough only 1 day passed.
Anyway, I played a plenty of sandbox games already and It's always cool when dialogues are written in neutral way, it shouldn't be bound to the timeline, this way, in whatever order player plays quests he won't be confused.
Now, a little about LIs and all this corruption/romance paths, I have a few questions as well.
1) Eugene, at some moment if we don't have 10 corruption points, we are locked out of her path, because in order to proceed we have to shower and leave Door open, which we can't do (not enough corruption points), hence we are stuck.
Now the question, does it mean that some LIs are ONLY available on corruption path?
Don't get me wrong, it actually makes sense, cause Eugene, as well as Megan and Deborah, have purple hearts and these 3 girls are claimed, so it will be stealing, which is about corruption I guess.
But, you mentioned that at some moment we will be able to change purple heart with horns into red heart. Will it be the option only for some LIs?
For example I am interested in Zoey solo-romance path (not corruption), but she also has purple heart, does it mean that at some moment i will be locked out of her path because of a lack of corruption points hence I won't be able to turn her into red heart? The same question goes to Jane and Claire.
So far I am interested in Zoey, Clair and Jane - will they be available for romance paths at some moment?
2) Next, how this "choose your path" thing will work.
Is it a kind of a game where you can mess around with all the LIs (optionally) and then at the end you choose with whom you want to end up with?
OR will it be - choose your LI somewhere in a middle of the game and stick to her path during the whole game?
If it's the 1st type where we choose a LI at the end - it's fine.
But of it's the latter - after finishing main route on Zoey romance path, there is no way I will play through all this complex sandbox again to get Jane and Claire routes.
When the game is not a sandbox it's very easy to make a speed run using magic CTRL-skip button and experience different paths but it's not that easy with sandbox.
If it's the case here, even though I hate harems - I will just stick to this corruption-semi-harem route.
3) Also during this shower-corruption route with Eugene - it's her who get corrupted while watching him in the shower, why it is MC who gets corruption points and loses loyalty points for just leaving an open door? He doesn't know that she spies on him, does he? Such mechanics doesn't make sense to me, but it's just me.
4) Also after replaying the game and choosing some corruption points while skipping dialogues I noticed that some dialogues changed - is it because of MC corruption level? OR does it have anything to do with different order of quests?
Anyways good luck with your game and sorry for such a long post
i liked the girls not so much the sandbox,.....
the sandbox is a mess,but my big question is ......,is this game a sequel of new begginings in japan?
the characters are the same i think so ,maybe i dont know i stopped with that othergame bcs is boring,if this have same premises will also the same boring stuff?
the only good part was claire and julie ...and the milfs those other girls are not appealing at all...
i liked the girls not so much the sandbox,.....
the sandbox is a mess,but my big question is ......,is this game a sequel of new begginings in japan?
the characters are the same i think so ,maybe i dont know i stopped with that othergame bcs is boring,if this have same premises will also the same boring stuff?
the only good part was claire and julie ...and the milfs those other girls are not appealing at all...
Secondly , the game's mainstory focuses only on romance and love and stuff so i'd say play the sandbox more if you just want quick sex or simple stories that end up into nsfw ( as you said claire and stuff)
Hello
I played your game and it's pretty cool in general. I had my fun.
Few scenes were very touching - MC and Kiara.
LIs are also very beautiful.
Here are some bugs/issues that might be useful for you and might help you to improve the game (or maybe not), also maybe some of bugs already has been reported, well, i haven't read thread properly, sorry for that:
1) During 1st part of the game (VN) - it's always Monday-Morning (even in the evening), and when sandbox starts - it's Monday-Morning again, so probably this Monday-Morning should be deleted from the 1st part of the game, it doesn't matter anyway until sandbox starts.
2) Muskaan choices. every time when I act nice (comforting her at 1st option and or cheering her up in her apartment) - MC loses Loyalty points, it doesn't make any sense, at least to me.
We can still click on contacts, but we can't scroll down to get to other contacts.
4) Sometimes during messaging with a girl I don't get some text or picture from her, it's like part of message was skipped. Here is example, when Julie asks about the colour of a shirt she should wear:
As you can see - there is no picture on the 2nd screen. I am not sure what triggers this.
5) Game needs some proofreading, maybe I am just picky, but there were weird dialogues sometimes or just dialogues with mistakes.
Here are few examples:
6) Somehow, I got to this stuff room in the Uni even though it's off limits and I stuck there (no Exit - all doors are inactive) good thing there is a "Go Home" button.
7) Scene with drugged Claire looks abrupt if we stop staring at her but after we try to pick glasses, it's like some renders are missing, the next render is her BF returning back, and MC with Clair are already in a middle of conversation which apparently happened in the background, maybe it's supposed to be like this, not sure, but it sure looked very off.
8) Again, maybe I am picky, but In a guest guide not all notes tell us when to do it, there were few cases, but I remember Jane quest (to visit her apartment) - we can do it in the evening, i guess it's logical, but still we play a sandbox, so this guide should make it as easy for player as possible, I am not even mentioning that on map it's not tagged as Jane apartment - just some hotel, so it took me a while to get to this quest.
9) 1st choice with Eugene. We can choose to call her Mom and get affection points, but later in the game MC always calls her by name, what was the point of this choice? If only to get affection point - then it's a bit far fetched considering that MC keep calling her Eugene all the time.
I only have 99 loyalty because of Muskaan quests and I have read in a thread that 100 loyalty is needed, so if it's the case, then fine.
Now about sandbox. while UI/UX is cool in general, there are some moments that definitely can be improved:
1) What annoyed me the most.
For example, to get from MC's room to Uni (classroom) - we literally have go through 9 screens!!!
MC room => 1st Floor => Living room => Entrance => Outside => Urban Street => Uni entrance (2x) => Classroom
And we kinda have to visit Uni almost everyday, that's too much.
So, this might be a solution. There should be some button with a map of locations, and after we have discovered location for a 1st time it should be added to this map, so next time we won't have to go through all those arrows again and will just use fast-travel.
Here is an example from another game:
2) After finishing quests with girls we receive text message from them right away, for example after we cooked and had a dinner with Zoey - she texts us right away "wanna binge something?", right after we had a meal. Or after watching the stars with Zoey we promise to spend some time with but we tell her we don't have sport-suit, she says she will take care of it, after that she texts almost right away that she got tracksuit, just when?)))
The same with Jane, Kimiko, Julie...
Anyway, it's only my perspective of course but I think it should take some time after finishing the quest before they text MC, because in some cases it doesn't make any sense and it kinda breaks immersion.
3) Since it's a sandbox I think it would be great if some dialogues were written in more neutral way, I'll try to explain, for example, I decided to visit Rachel restaurant almost right away after promising her, but the dialogue starts with - "you sure took your time to visit me". Or with Muskaan - she scolds MC for not coming to her home, even though literally 1 day only passed since I said I will visit her. Or talk with Zoey, after MC's 1st day at Uni - she asks how his work and they talk about it like he already has been working there for some time, but in my playthrough only 1 day passed.
Anyway, I played a plenty of sandbox games already and It's always cool when dialogues are written in neutral way, it shouldn't be bound to the timeline, this way, in whatever order player plays quests he won't be confused.
Now, a little about LIs and all this corruption/romance paths, I have a few questions as well.
1) Eugene, at some moment if we don't have 10 corruption points, we are locked out of her path, because in order to proceed we have to shower and leave Door open, which we can't do (not enough corruption points), hence we are stuck.
Now the question, does it mean that some LIs are ONLY available on corruption path?
Don't get me wrong, it actually makes sense, cause Eugene, as well as Megan and Deborah, have purple hearts and these 3 girls are claimed, so it will be stealing, which is about corruption I guess.
But, you mentioned that at some moment we will be able to change purple heart with horns into red heart. Will it be the option only for some LIs?
For example I am interested in Zoey solo-romance path (not corruption), but she also has purple heart, does it mean that at some moment i will be locked out of her path because of a lack of corruption points hence I won't be able to turn her into red heart? The same question goes to Jane and Claire.
So far I am interested in Zoey, Clair and Jane - will they be available for romance paths at some moment?
2) Next, how this "choose your path" thing will work.
Is it a kind of a game where you can mess around with all the LIs (optionally) and then at the end you choose with whom you want to end up with?
OR will it be - choose your LI somewhere in a middle of the game and stick to her path during the whole game?
If it's the 1st type where we choose a LI at the end - it's fine.
But of it's the latter - after finishing main route on Zoey romance path, there is no way I will play through all this complex sandbox again to get Jane and Claire routes.
When the game is not a sandbox it's very easy to make a speed run using magic CTRL-skip button and experience different paths but it's not that easy with sandbox.
If it's the case here, even though I hate harems - I will just stick to this corruption-semi-harem route.
3) Also during this shower-corruption route with Eugene - it's her who get corrupted while watching him in the shower, why it is MC who gets corruption points and loses loyalty points for just leaving an open door? He doesn't know that she spies on him, does he? Such mechanics doesn't make sense to me, but it's just me.
4) Also after replaying the game and choosing some corruption points while skipping dialogues I noticed that some dialogues changed - is it because of MC corruption level? OR does it have anything to do with different order of quests?
Anyways good luck with your game and sorry for such a long post
Oh boy alright uh well let me respond accordingly.
1)1) During 1st part of the game (VN) - it's always Monday-Morning (even in the evening), and when sandbox starts - it's Monday-Morning again, so probably this Monday-Morning should be deleted from the 1st part of the game, it doesn't matter anyway until sandbox starts.
Understood , vn part we'll disable day and time.
2) Muskaan choices. every time when I act nice (comforting her at 1st option and or cheering her up in her apartment) - MC loses Loyalty points, it doesn't make any sense, at least to me.
Muskaan is a romance character, romance character are in a sea saw system as they progressively take you away from loyalty , we can make a exception in this case but girls like muskaan , olivia , lana and etc will reduce your loyalty.
3) After finishing texting on the phone with somebody if you push an "arrow" button to get back to contacts you get this:
That's intended , it's to keep your phone open if you'd like to but you can press the phone option again anytime to close it entirely.
4) Sometimes during messaging with a girl I don't get some text or picture from her, it's like part of message was skipped. Here is example, when Julie asks about the colour of a shirt she should wear:
Didn't have this issue anywhere in my build , are you sure you're not running the game on a different platform or emulated? for me both pictures appeared when they should.
Unless you mean that why did she ask red and black then yeah it's a surprise , he expected just a normal question where as she sends him both tops where she is braless and hence mc is kinda confused on what to answer.
5) Game needs some proofreading, maybe I am just picky, but there were weird dialogues sometimes or just dialogues with mistakes.
I'll take a look at the script later
6) Somehow, I got to this stuff room in the Uni even though it's off limits and I stuck there (no Exit - all doors are inactive) good thing there is a "Go Home" button.
That room was supposed to be locked , it seems we must've missed a timing for now thanks for letting me know.
7) Scene with drugged Claire looks abrupt if we stop staring at her but after we try to pick glasses, it's like some renders are missing, the next render is her BF returning back, and MC with Clair are already in a middle of conversation which apparently happened in the background, maybe it's supposed to be like this, not sure, but it sure looked very off.
That's intended , it's to imply that nothing happened and they were just talking about studies nothing else , we did that to just clear out that okay since you didn't do the pervert choice no need to then communicate with her at that point.
8) Again, maybe I am picky, but In a guest guide not all notes tell us when to do it, there were few cases, but I remember Jane quest (to visit her apartment) - we can do it in the evening, i guess it's logical, but still we play a sandbox, so this guide should make it as easy for player as possible, I am not even mentioning that on map it's not tagged as Jane apartment - just some hotel, so it took me a while to get to this quest.
Where are the confusing times? I thought we did put all the timings to visit and stuff.
9) 1st choice with Eugene. We can choose to call her Mom and get affection points, but later in the game MC always calls her by name, what was the point of this choice? If only to get affection point - then it's a bit far fetched considering that MC keep calling her Eugene all the time.
It's just slow progression for now , same is the answer for your quest for mc getting corrupted on shower opening.
If you've played till the latest version then it's quite clear he knows something is happening and he'll ask in the next tv watching about it , it's to give the realistic story view even in corruption and then if mc is corrupted and has no loyalty then he can okay it.
As for your UI and stuff changes we'll look into whatever is doable but currently the system is set in a way that it allows you to pick the girl to go for rather than us forcing it upon you.
As to answer your heart question, Yes zoey is one of the girls you can change the heart of and there are three more that you have to figure out while playing.
Corruption girls however are quite clear by their behavior and you'll recognize them quite easily.
Lastly , yes the game's loyalty requirements are very strict because that follow you to the canon ending / story
This is also related to your quest design and answers , so quests of girls like lana and stuff only will progress once you play through the story more further , we want to have that progression where you get sandbox as it is of course but if you play story you get exclusive girls as well in that.
hahah, you didn't have to, it was just a feedback, which is subjective, so what to do with it - is up to you.
though, thanks for clarifying about all this red/purple heart thing and about Zoey, it's cool that we can turn her into the light side
interesting, who are the other 2 girls...
and yeah, some of them are obviously into corruption, like Julie or Bituka for example.
and as for loyalty, if I got it right, if we romance somebody, we lose loyalty points eventually, interesting... and intriguing.
View attachment 3562138
Alright, so how to trigger Lana event. Completed all the other events and am stuck on this one. Even skipped 3-4 days but didn't help.
I didn't play this update but it was not in-game previous version it said to continue main story first which you couldn't do as the update was over you just didn't know it. If you didn't have 100 loyalty your also led to believe you should continue with Kiara quest by answering the phone on sunday. That was also misleading, the quest log would have you believe you should continue but without 100 loyalty you could not. I presumed this would be fixed as many people think these are bugs I did the same and wasted an hour trying to complete impossible quests. Dev does not seem to understand what peoples problem is as you can see a few posts up where he is still giving the same "what do you mean, its not bugged" response to people asking about it.
View attachment 3562138
Alright, so how to trigger Lana event. Completed all the other events and am stuck on this one. Even skipped 3-4 days but didn't help.
I didn't play this update but it was not in-game previous version it said to continue main story first which you couldn't do as the update was over you just didn't know it. If you didn't have 100 loyalty your also led to believe you should continue with Kiara quest by answering the phone on sunday. That was also misleading, the quest log would have you believe you should continue but without 100 loyalty you could not. I presumed this would be fixed as many people think these are bugs I did the same and wasted an hour trying to complete impossible quests. Dev does not seem to understand what peoples problem is as you can see a few posts up where he is still giving the same "what do you mean, its not bugged" response to people asking about it.
We give enough instructions and hints to what happens in game if you're not loyal , hand holding to the point that you'd need a marker saying "STAY LOYAL" is quite absurd.
If you do stay loyal then you can pickup the phone after therapy is done and then it progresses into the canon story.
So no , it's not me the dev who isn't understanding it's specifically how we designed it.
Again , had you paid attention in the vn / prologue part it was made evidently clear that you will not be able to progress the story if you're not loyal.
What's hand holding about the quest log telling you to continue a quest that is impossible? Its misleading and annoying, it shouldnt be telling me to do something I cannot. That is what is quite absurd it might be intentional but its very bad design, time wasting and annoying. The log LITTERALLY tells me to do X but X is impossible so you spend an hour wasting time and wondering why its bugged.
What's hand holding about the quest log telling you to continue a quest that is impossible? Its misleading and annoying, it shouldnt be telling me to do something I cannot. That is what is quite absurd it might be intentional but its very bad design, time wasting and annoying. The log LITTERALLY tells me to do X but X is impossible so you spend an hour wasting time and wondering why its bugged.
Annoying I understand no problem , that's upto player preference.
How is it misleading? We make it clear by the vn / prologue part that scenes or content will not be accessible depending on corruption and loyalty levels.
Even in the last conversation before you enter sandbox , we give that indication that kiara or any others from mc's life won't appear if you are not loyal.
So how is that misleading?
Secondly , Cool I accept your judgement and analysis on it being bad design but sadly we decided to keep it this way so player can figure out some stuff as well rather than us pointing directions at everything.
It's not bugged , it's not misleading.
It's simply very easily hinted in the story roughly 3 times , it's not my fault if players choose to rush through it and miss that fact.
Trust me I get it , some players just wanna play , nut and leave and that's okay , All the power to you.
But if I'm going to spend nights staying up creating specfic renders and scenes based on corruption and affection levels then I want the players to do a little bit of research as well.
Yeah , but I am loyal. I figured that my loyalty should be 100 for the event so it is. I was able to play kiara event too, but not this one. Initially thought it was bugged. But I take your words for it and believe it is not and if that is so, I can't figure out the reason for the same.