Quetzzz

Well-Known Member
Sep 29, 2023
1,249
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Okay its been an year and I'm gonna make this very clear.

If i wanted to make an VN. I would've done so.

I made sandbox with the choices I know , yes it may not be to someone's liking.

But it is also prefered by other players.

While some of them are just opinions which I respect and I apologize for disappointing you for, some are just vile comments that sound like a 10 year old on keyboard

It is genuinely annoying because the game's tags literally say sandbox and then hearing complaints about it being one is silly.

I get it , some want it to be a vn and maybe once the florida section is fully done we can do that.

However Forcing your will or opinion by 1 star reviews is only telling me to ignore it further , I'm sorry but I want to make the game I want.

I will adjust it accordingly to players will only to an extent not a system overhaul.
You're right. It's clear how much time and effort has gone into this AVN, and just giving it a one star doesn't represent its quality at all.
I'm not in love with it either, and I didn't leave a review because it was clear this game wasn't aimed at me. But this didn't stop me from leaving feedback on the thread or keeping an eye on development. I think the core of the game is fine, inspired even; I mostly have issues with the glue that holds the scenes together.

If I were to judge the game only on its scenes and gameplay, I'd rate it 3 or 4 stars. Most points would be deducted for a confusing order of events and some language issues. I don't think the MC's morality has been used for effect during gameplay either.
For instance, I don't understand why a teacher with 0 corruption would visit a student at home to watch a movie. It would make more sense to me that, in this example, the MC would refuse the invitation as long as his corruption is low.
Being able to close Bituka's route by fucking Julie without a change to corruption is another example. It's also confusing that this doesn't reopen Julie's path.
 

Canto Forte

Post Pro
Jul 10, 2017
22,596
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Crushes are a thing every generation and even if most never get realized (we are not all Macron, Hugh Jackman, or Alec Baldwin or Mel gibson - who got kids younger than the kids of their kids) but movie night with a professor is nothing more than a road trip to Paris or going to math camp in the wilderness - where professors will effectively be your only guardians around, for that matter.
For instance, I don't understand why a teacher with 0 corruption would visit a student at home to watch a movie. It would make more sense to me that, in this example, the MC would refuse the invitation as long as his corruption is low.
Most of the time they are mother figures or even grandma figures to the students, so affectionate living together for a couple of days on a trip or just a movie night is nothing to anyone who ever went to school.
 

Quetzzz

Well-Known Member
Sep 29, 2023
1,249
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Most of the time they are mother figures or even grandma figures to the students, so affectionate living together for a couple of days on a trip or just a movie night is nothing to anyone who ever went to school.
In this case it's a male teacher who has reservations about relationships and impropriety regarding students. His corruption level is a part of gameplay, so in my view, as long as his corruption is low, the way the teacher is characterized would prevent him from wanting to spend leisure time alone in a student's apartment.
 

Myri

Newbie
Aug 18, 2017
18
34
44
My problem with this game is following:
1. When game starts ( Prologue ), I do not know about love or corruption paths and can get locked out before even knowing anything. Because there is no way to redeem yourself without starting from scratch.

2. Sandbox should mean free choice to explore, in this game this is false going to wrong place at wrong time you can get locked out of that scene. But because you made it sandbox how am I supposed to know I am not allowed to go to a place before reaching enough love/corruption/interests from a girl ?

3. I also find it love/corruption kind of confusing, like shower not closing door for me is corruption but here is counted as love?

4. Navigatiion is pretty bad no matter how you defend it. I.e. In school I press down arrow and then up arrow , expecting to go back where I was, no I end up in my class room, there are more like this be consistent where you are and where you go with nav arrows.

5. Sometimes arrows, sometimes back button again be consistent or it gets confusing.

Maybe finish main story before branching out way to much

Decent game but look at some others using maps, world map, floor plans, able to go out to world map from floor plans would improve navigation a lot.

The navigation and locking out paths/scenes makes this the worst sandbox game I ever tried, if not for locking things out I would like this.

The travel issue look at Straightened Times or Midnight Sin
 

Shikharisfree

Well-Known Member
Game Developer
Feb 2, 2022
1,474
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Thank you for your reply. And love girls are maxed one? And what happens when a corruption girl switches a path does she leave the harem ? Sorry for all the questions but I really like the game but this confused me.
Very few of these "convertable girls" exist at the moment and no , the ones in harem stay in harem once you're end of their questlines.

Julie and eugene being examples of this.
 
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Shikharisfree

Well-Known Member
Game Developer
Feb 2, 2022
1,474
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You're right. It's clear how much time and effort has gone into this AVN, and just giving it a one star doesn't represent its quality at all.
I'm not in love with it either, and I didn't leave a review because it was clear this game wasn't aimed at me. But this didn't stop me from leaving feedback on the thread or keeping an eye on development. I think the core of the game is fine, inspired even; I mostly have issues with the glue that holds the scenes together.

If I were to judge the game only on its scenes and gameplay, I'd rate it 3 or 4 stars. Most points would be deducted for a confusing order of events and some language issues. I don't think the MC's morality has been used for effect during gameplay either.
For instance, I don't understand why a teacher with 0 corruption would visit a student at home to watch a movie. It would make more sense to me that, in this example, the MC would refuse the invitation as long as his corruption is low.
Being able to close Bituka's route by fucking Julie without a change to corruption is another example. It's also confusing that this doesn't reopen Julie's path.
We intially thought to do the "auto refuse or accept" by stats but then players complained there was no choice and let us pick , you can find it on page 1 and 2 of this.

So yeah it was changed in that sense due to request , again.. I do listen to people here not rants tahts all so your comment was pretty fair hence I included the respected opinions part.

Hell even after all this I might do a VN once sandbox shifts into New york as florida will be fully done and then we can arrange events accordingly.

As for the bituka and julie's quest , writer wanted to make clear you only get one of them not both.
 

Shikharisfree

Well-Known Member
Game Developer
Feb 2, 2022
1,474
2,723
383
My problem with this game is following:
1. When game starts ( Prologue ), I do not know about love or corruption paths and can get locked out before even knowing anything. Because there is no way to redeem yourself without starting from scratch.

2. Sandbox should mean free choice to explore, in this game this is false going to wrong place at wrong time you can get locked out of that scene. But because you made it sandbox how am I supposed to know I am not allowed to go to a place before reaching enough love/corruption/interests from a girl ?

3. I also find it love/corruption kind of confusing, like shower not closing door for me is corruption but here is counted as love?

4. Navigatiion is pretty bad no matter how you defend it. I.e. In school I press down arrow and then up arrow , expecting to go back where I was, no I end up in my class room, there are more like this be consistent where you are and where you go with nav arrows.

5. Sometimes arrows, sometimes back button again be consistent or it gets confusing.

Maybe finish main story before branching out way to much

Decent game but look at some others using maps, world map, floor plans, able to go out to world map from floor plans would improve navigation a lot.

The navigation and locking out paths/scenes makes this the worst sandbox game I ever tried, if not for locking things out I would like this.

The travel issue look at Straightened Times or Midnight Sin
1. Again the game's main page has SANDBOX in its tag. , description has it , patreon has it , this f95 page itself has it.

So I can't do much if that's ignored automatically.

2. That's actually untrue , every quest has a pin item where it literally tells you what time you can and have to go to activate quests.

3. The shower segments with zoey are in love only , none others are corruption free.

4. There's a shortcut menu on the upper right corner for all rooms and buttons to navigate whereever you want to go.
Again it's the reason we provided the tutorial.

5. Fair , that's a okay point to critisize.


Also main story is huge and revolves around florida , new york and japan.

Hence before we finish florida girls it won't make sense that's all.
 

Quetzzz

Well-Known Member
Sep 29, 2023
1,249
1,820
287
As for the bituka and julie's quest , writer wanted to make clear you only get one of them not both.
Or neither, if Julie's path is already closed by the time you fuck her at Bituka's. :LOL:
And I don't mind that this happens; I think exclusive paths are fine. For me it's more about this not impacting the MC's corruption. Especially if his corruption is low. A pure MC fucking her should have an impact on his state of mind.

So yeah it was changed in that sense due to request , again.. I do listen to people here not rants tahts all so your comment was pretty fair hence I included the respected opinions part.
That's fair, but I think this adjustment also introduced some bugs. For instance, the game assumes that the MC went to the club with Bituka and Julie, but this is gated by corruption and might not have happened.

It's also possible to softlock certain paths. For instance, with Zoey, if you don't gain a point with her when watching the stars. You're then tasked with hanging out with her in the afternoon, which gets automatically rejected when tried.

It could be beneficial to implement a kind of retry system, where players can retry an event to get the best score. In the case of Zoey, this could be a repeatable nighttime event until the player earns the point, or they make clear they have zero interest in Zoey and close her path. This kind of gameplay is usually found in sandboxes to avoid lockups like this. Another alternative is a repeatable event that earns automatic points, up to a certain maximum based on the story progression. For instance, the MC could meet Zoey at the gym and get a point up to a maximum of 2 or 3, so they can continue with the afternoon hang.

From a gameplay perspective, instead of doing the auto accept/decline, you could have strict control over the choices a player can make. (Like going to the club at Bituka's) You'd need a repeatable and avoidable event that creates corruption, for as long as corruption is lower than 5. Then gate all other path-starting-choices by this amount of corruption.
The important part of this gating is that the invitations themselves are repeatable, not the requirement. The player can reject the invitation or might not have enough corruption to accept it, but there should be a path for them to gain corruption and then go back and accept the invitation the 2nd time.
The issue with this is that players will feel that gaining corruption is the main gameplay loop and automatically start to interact with it. After all, when a game says, "you can't do this yet", players will look for ways to get the required score.

Also, be aware that, "Given the opportunity, players will optimize the fun out of a game".
Players will say they want easier access to X or Y but then complain that the gameplay is missing or the story nonsensical. Having hurdles is fine; they just have to be fun and/or meaningful.
An example of this is the MC telling Rachel that he spent time researching teaching methods for students with dyslexia. There's no meaning behind these words because we haven't overcome that hurdle, he just magically has this knowledge. One or two repeatable events of the MC actually doing this research would make us feel more invested in this storyline without becoming grindy.

Hell even after all this I might do a VN once sandbox shifts into New york as florida will be fully done and then we can arrange events accordingly.
To be fair, it would make more sense to me from a narrative point of view if the sandbox opened up after the 2nd psychologist visit. That's the point where we get the call to action to spread our wings and bond with people. It's possible to close or sabotage several routes before having this talk.
The week leading up to it could be used to play some events automatically where we get to know the different Lis, and learn more about the MC's past.

Switching to VN might be good, but, like with sandbox, it all depends on how it's handled. You could go entirely kinetic, which would have its fans and detractors but lets you tell the strongest story... Or you could go for pathing as complex as BaDIK, which is a huge undertaking. Personally, I'd keep it simple with the current stat system of love vs lust that gates choices and changes interactions. But, seeing how much corruption content there is compared to love, I also think that the way an LI (not all LIs) are interacted with should have an impact sooner.
For instance, a character like Julie might introspect why her advances have no effect on the MC, and try a different approach that teaches her that lust and love are different things, and great when combined. After all, even an MC who rejects her advances is still there the moment she needs help.
 

XD7

Newbie
Dec 9, 2019
30
51
139
How the hell did you manage to compress a 22GB D.O.D game to 2GB?:eek::eek::eek::eek::eek::eek:.
Am I missing something by playing the compressed version?
 
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Prairielord

New Member
Aug 23, 2020
2
0
44
Sorry guys, perhaps wearing the wrong glasses or really missing the links 4 updating Chapter 03 Ep. III & Ep. iV. Anybody can help please. Thx in advance.
 

Joskhuaturbo

Newbie
Nov 25, 2024
39
31
71
How the hell did you manage to compress a 22GB D.O.D game to 2GB?:eek::eek::eek::eek::eek::eek:.
Am I missing something by playing the compressed version?
i had a look through both versions felt the same? only 2 files were big in 22gb version .the 2 gb version didnt contain it in the game folder.
Screenshot 2025-12-08 182257.png
 

SafeForSure

Member
Mar 19, 2025
191
383
72
To be honest it has some confusing things when you start but it's overall a pretty enjoyable game. Took some time to get used to stuff and still don't understand everything but I really like it.
 

Shikharisfree

Well-Known Member
Game Developer
Feb 2, 2022
1,474
2,723
383
Is there any way to unlock the gallery? the game is goodish? but is really a mess
Three options , you can either A . Pay for it so our cheat allows that.
B. Unren the files manually to see everything.
C. Download a save that's mostly completed.
 
2.90 star(s) 17 Votes