Hi everyone! I'm b and I'm the project lead for this game. I'll be around to answer questions and post info, but first, let me do some of the actual FAQ things.
How do we know you're the real deal!
I'm actually the project lead...
Dimensions VIP is made by MOBSoft Funstuff, which is a company with 8 employees, and we're doing fine, thank you for asking. We've been working remotely exclusively since early February. We're funded, and made a profit from our other work last year. No, we're not making money off this game, but that's fine, we get to watch porn and play video games as our jobs and I'm not sure what else we would need money for now that the zombie hordes have taken over the world in any case.
Payments/costs/paywalls
The game is fully funded on our part. We need to cover operational costs, which we currently do from Patreon and Steam, but this is a passion project more than anything. We've been working on this for over 18 months, and the game has been available publically for over a year.
I designed the game to allow you to complete all content without paying a dime. Yes, it requires some patience. It's a dating game. If you just want to get a quick fap, PornHub is yonder...
There is not, nor will there ever be, content that you need to purchase. In fact, the Patreon versions do not even have a real money store so if you don't even want to see it available, get that one (It's on
You must be registered to see the links
which are the same versions linked form our home page at
You must be registered to see the links
).
We also don't need you to pay anything for us to continue working on the game. The only thing payments and Patreon support does is increase the number of team members that can work on this so we can finish sooner and add more content. The full game, currently scheduled to have at least 7 dimensions, is fully funded.
We may have spin-off games, and in fact one is already planned, that are for sale, but Dimensions VIP is free, in the beer sense. Want to support us and help speed development up? Awesome! If not? Awesome. We're happy you enjoy it.
Login/accounts
The game is played on our servers. For that, you need to create an account. We never use that for anything other than tracking your game. If you want to use fake credentials, just make stuff up. If you don't want to link your Steam account, just play the Patreon version and again, just make stuff up. The only 'bad' side effect of that is that if you lose your password and don't have a real email set up, we can't recover your password automatically. We can still do so manually if you send us feedback in game.
The game plays in the background across your devices, even if you don't keep your computer or phone on. In fact, you can play on your PC in the morning and when you go for your essential stroll keeping 2 meters/6 feet away from anyone, you can continue playing the same game on your Android. Lost your PC to zombies? No worries, when you break into the abandoned PC stores after the governments of the world collapse, you can just log in to your account and you haven't lost a second of progress.
Oh, and that also means there's no offline mode. Sorry.
Performance
We know, or mostly I know, that there are slownesses in the game. We're working on it!
I'll write more about performance at some point, because it's on the top of our minds and I spend a lot of time monitoring and finding where we can improve performance. However, the gist is this:
For server operations, on normal operations, we serve 8-12K requests per hour with an average response time in the 200-300 milliseconds response time. Even if we increased the server capacity by 10x (we've tried) we'd only drop the server response times by at most 270 milliseconds. That's about the time it takes you to read one part of this sentence.
There's currently about 6K registered players, with about 1K playing on average per month, with a few hundred active (ranges from around 80-300) per day. 95% of these never see any unexpected slowness.
That's for the server part of this.
For the clients, I simply don't know yet, and I suspect this is where most of the slowness originates. We have added a local cache for images so once you've downloaded images once, they remain locally available so you don't need to download again. We're hosted on Azure, so bandwidth is not a problem, but images can be large, especially for scenarios and stories because there are a lot of images in this game (currently more than 650 images just for the first three released dimensions).
My working theory now is that there sometimes is a race condition, where several operations need to happen at once, and they compete for attention. For this, I'm working with a few superfan players who are helping me replicate and debug that slowness. I also want to reduce the number of calls required for certain operations. For example, loading the inventory on a new device when you have a lot of items can take up to a minute, which is definitely wrong. It's an edge case, however, so I'm focused on what can help the most people first.
If you're a bit patient for now, we're working on making everything faster.
Wait, why is there a real money store and Patreon! PAYWALL!!!1!11!
We already talked about this. Calm down. Everything is and will remain free. Don't want or can't support? Hey, if you fap to our game, we've accomplished what we set out to do. If you learn something about quantum mechanics while you're cumming, then woa! we're incredibly happy.
That's it for now. I'll be back on irregular intervals to answer questions.