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Others Dirty Chatting [v0.14] [Mimir Games]

4.90 star(s) 16 Votes

skeropo

Member
Mar 18, 2019
142
214
What kind of content would you like to see ?
Personally I feel texting is good platform for cuckolding lol, also forced sissification and being dominated, but that's just me, not saying you should make the whole thing revolve around that but you could add those as potential options, and add warnings if you about to be on that path, just my personal fetishes though, sadly not many peoples on here from what I see
 

Champinon

Member
May 20, 2017
296
583
I'm so glad to see an interesting game based on sexting that uses original art and an actual engine instead of html and porn screenshots and gifs. The gameplay was good and interesting and texting, social media, and PC stuff in general have a huge potential to add a lot of diferent fetishes to satisfy a wide group of people and also have a huge potential to add things like hacking into another person's phone or PC.
 

itslydiabxtch

Active Member
Aug 4, 2019
546
273
Have you inspected her profile picture closely ? You can click on the profile picture on her Fcegram profile !
Clementine's avatar? I'm not getting that "?" pop-up that showed up when I was able to get the other clues.
If you mean the best friend, there's no Facegram profile that shows up

Edit: The final clue is the gamepad in her avatar o_O
 
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Iogics

Newbie
Feb 18, 2019
22
19
Have you inspected her profile picture closely ? You can click on the profile picture on her Fcegram profile !
Any reason why us clicking the "currently playing <insert totally not Tomb Raider game name>" on her profile doesn't let us know she's a gamer? It felt pretty silly to be "forced" to look at another image and see a game pad to make the connection that the person we know is playing a remake of an old game, is in fact a gamer.

Then, later on, we make references back to her grinding SC when she was in HS. So our character already knew she was a gamer? It just came across as a bit weird from a storytelling perspective.
 
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MimirGames

Newbie
Game Developer
Sep 22, 2017
62
138
Any reason why us clicking the "currently playing <insert totally not Tomb Raider game name>" on her profile doesn't let us know she's a gamer? It felt pretty silly to be "forced" to look at another image and see a game pad to make the connection that the person we know is playing a remake of an old game, is in fact a gamer.

Then, later on, we make references back to her grinding SC when she was in HS. So our character already knew she was a gamer? It just came across as a bit weird from a storytelling perspective.
Very good points. This demo was focused on showcasing the mechanics (finding the clues in various places to unlock conversation starters etc.) and thus there might be some inconsistencies in the way the information is pieced together.
The current script/set of clues is by no means final and it's the first thing I'm planning to refine, besides coloring and cleaning the artworks. The next update will be much more polished in that regard !
 
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itslydiabxtch

Active Member
Aug 4, 2019
546
273
Very good points. This demo was focused on showcasing the mechanics (finding the clues in various places to unlock conversation starters etc.) and thus there might be some inconsistencies in the way the information is pieced together.
The current script/set of clues is by no means final and it's the first thing I'm planning to refine, besides coloring and cleaning the artworks. The next update will be much more polished in that regard !
If you're planning on colouring, may I suggest a toggle between initial sketch and final piece ?
 

MimirGames

Newbie
Game Developer
Sep 22, 2017
62
138
If you're planning on colouring, may I suggest a toggle between initial sketch and final piece ?
That certainly could be a possibility, may I ask why ? Do you feel like you would appreciate the "sketchy" art style more ?
I'm very keen on hearing feedback about the artwork so feel free to tell me what you think !
 
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itslydiabxtch

Active Member
Aug 4, 2019
546
273
That certainly could be a possibility, may I asky why ? Do you feel like you would appreciate the "sketchy" art style more ?
I'm very keen on hearing feedback about the artwork so feel free to tell me what you think !
I don't often see games with an art style like this. Closest I can think of is Not My Body and the UI in that was too confusing :D
It's refreshing to see in a sea of images of pornstars and DAZ models.
 

MimirGames

Newbie
Game Developer
Sep 22, 2017
62
138
Nice job. Congratulations !
I was happy to tip for jade camshow.
Looking forward to seeing more quickly.
Thank you very much !

I don't often see games with an art style like this. Closest I can think of is Not My Body and the UI in that was too confusing :D
It's refreshing to see in a sea of images of pornstars and DAZ models.
Glad to hear that! I'm definitely more appreciative of hand drawn art too.

For reference, colored artworks will look more like this :

profilepic1clothes.png jvselfie1color.png
which I feel would appeal to a larger audience, but I could be wrong so please feel free to tell me what you think !
 
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itslydiabxtch

Active Member
Aug 4, 2019
546
273
Thank you very much !



Glad to hear that! I'm definitely more appreciative of hand drawn art too.

For reference, colored artworks will look more like this :

View attachment 3436627 View attachment 3436650
which I feel would appeal to a larger audience, but I could be wrong so please feel free to tell me what you think !
Personally, I prefer the one on the left but I understand some may disagree so I'd argue for the one on the right to be the default and for the sketch to be toggled
 

Iogics

Newbie
Feb 18, 2019
22
19
Thank you very much !



Glad to hear that! I'm definitely more appreciative of hand drawn art too.

For reference, colored artworks will look more like this :

View attachment 3436627 View attachment 3436650
which I feel would appeal to a larger audience, but I could be wrong so please feel free to tell me what you think !
Colored is almost guaranteed to appeal better to the broader audience. No real denying that.

Personally I'm not in this for the artwork though. I'm in it for the stories. My personal biggest pet peeve is games that push a single 20 minute update every 6 months because they spent like 2 weeks per render to make the random image with 0 story impact look good enough to eat off off. When I'm just going to be too busy reading to notice it, and then click off it like 2 seconds later.

But based on the direction most of the lewd games genre is going. I'm guessing preferring "fit for purpose" art over "mouthwatering art" is an unpopular opinion.

Just as an aside, only about 2% of the population has green eyes and about the same % are gingers. Making the odds of actual green eyed ginger about 1/2500 people. Which you certainly wouldn't guess based on how omnipresent they are in erotic novels and lewd games.
 

MimirGames

Newbie
Game Developer
Sep 22, 2017
62
138
Colored is almost guaranteed to appeal better to the broader audience. No real denying that.

Personally I'm not in this for the artwork though. I'm in it for the stories. My personal biggest pet peeve is games that push a single 20 minute update every 6 months because they spent like 2 weeks per render to make the random image with 0 story impact look good enough to eat off off. When I'm just going to be too busy reading to notice it, and then click off it like 2 seconds later.

But based on the direction most of the lewd games genre is going. I'm guessing preferring "fit for purpose" art over "mouthwatering art" is an unpopular opinion.

Just as an aside, only about 2% of the population has green eyes and about the same % are gingers. Making the odds of actual green eyed ginger about 1/2500 people. Which you certainly wouldn't guess based on how omnipresent they are in erotic novels and lewd games.
I appreciate the feedback, thanks. I'm still experimenting with that, but I really don't aim for "polished" artwork to eat up most of my time, coming up with the initial drawing is still the biggest part of the process.
I guess it's a delicate balance to be found between the resources needed and the net positive it yields ; I do think the demo art style does not feel "finished" enough and it might be off-putting or at least not appealing enough for a lot of people. I definitely may be wrong though !
I can confirm however that quality of the story and script will be the main focus of the game, as dialogs will be the main form of storytelling.
The "statistical anomaly" feedback is also duly noted, the design is not final yet though I'm pretty set on red hair.
Thanks again !
 
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Iogics

Newbie
Feb 18, 2019
22
19
I appreciate the feedback, thanks. I'm still experimenting with that, but I really don't aim for "polished" artwork to eat up most of my time, coming up with the initial drawing is still the biggest part of the process.
I guess it's a delicate balance to be found between the resources needed and the net positive it yields ; I do think the demo art style does not feel "finished" enough and it might be off-putting or at least not appealing enough for a lot of people. I definitely may be wrong though !
I can confirm however that quality of the story and script will be the main focus of the game, as dialogs will be the main form of storytelling.
The "statistical anomaly" feedback is also duly noted, the design is not final yet though I'm pretty set on red hair.
Thanks again !
The sketch art style you used in the demo certainly has a charm, I won't deny that. Even with it being "rough" sketches. In a way it sort of lends itself to making the story feel more approachable and real. Almost like it's memories in a diary, rather than some polished product. If that makes any sense. But that could also just be that, like the previous poster stated, a lot of us are so sick and tired of the same reused "polished" assets over and over. That anything different just inherently is appealing.

That being said though, I liked the colored version you posted. And since you didn't go insanely overboard with shading or anything. The difference in how much time it takes is presumably relatively small. I'm guessing you spent more time cleaning up the lines than actually coloring, between the two.
 
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4.90 star(s) 16 Votes