- Jun 30, 2022
- 3
- 15
just commenting in hopes to drum up interest so it keeps getting made, i love this and i want more of it!
Maybe some breeding or impregnation? At least as some kinky dirty talk thing during sexchat or ManyFans postsWhat kind of content would you like to see ?
Avalonia has the option of WebAssembly, so it might be better in future minor versions to just release as a WASM. Then for major milestones just release the individual executables. Windows and Linux users are already a bit used to overcoming them, but reducing barriers for MacOS and Android/iOS users would give you a wider audience. There wouldn't be much of a tradeoff of performance because this isn't a particularly animation heavy or reaction reliant game.The desktop build targets indeed .NET 7.0. A lot of people will have those runtimes already installed for being required by software they previously installed, but it looks like you did not. Recent Windows versions comes preinstalled with the runtimes for .NET 4.8, but not this one.
It's a software framework for desktop applications, maintained by Microsoft themselves.
You have an OF thing in the game, so clearly you gotta add corruption stuff. Piercings, tans, hair/makeup color choice, exhibitionism, moral degradation/sluttification (as in, you slowly corrupt her over time to do more stuff, etc.), though cheating/NTR content should be optional (but still included).What kind of content would you like to see ?
The UI is indeed minimalist, I'm definitely not a front-end dev at heart ! But it's a learning process and as the game will grow to be more feature complete, making it pretty will be on the backlog. A difficulty setting affecting the visibility of clues is definitely doable though !Hey, the game looks intriguing.
I really like the drawing style but the UI looks a bit barren which at this stage is understandable of course. I really like the idea for logic puzzles, looking for clues, connecting threads, etc.
Would it be possible to add a option to disable highlighting of points of interest in photos? Make it a little more difficult for players.
Can you outline what fetishes could potentially occur, and which ones definitely do not? For example, the mechanics of saving photos before someone deletes them has a lot of potential for blackmail content. It's almost obvious to me, but is that your thing?
Trying to gauge the interest in the android version, but I will for sure start to assess how much work is required to make the build work !Waiting for android port
Breeding/impregnation is not in the works for now, but I absolutely plan to do something more interactive for ManyFans (it's a bit of a proof of concept for now) and FaceGram !Maybe some breeding or impregnation? At least as some kinky dirty talk thing during sexchat or ManyFans posts
"Corrupting" the main character is indeed a route I plan to implement in the development of the story, and will most likely be optional tooYou have an OF thing in the game, so clearly you gotta add corruption stuff. Piercings, tans, hair/makeup color choice, exhibitionism, moral degradation/sluttification (as in, you slowly corrupt her over time to do more stuff, etc.), though cheating/NTR content should be optional (but still included).
That's a fair point, though we're not talking about .NET Framework here, the new .NET Platform is free and open-source. I will for sure take a look at WebAssembly though and might provide this choice as well if performance is satisfactory, thanks for the tipChubby redhead? I'm in.
Proprietary Microsoft frameworks? I'm out.
Avalonia has the option of WebAssembly, so it might be better in future minor versions to just release as a WASM. Then for major milestones just release the individual executables. Windows and Linux users are already a bit used to overcoming them, but reducing barriers for MacOS and Android/iOS users would give you a wider audience. There wouldn't be much of a tradeoff of performance because this isn't a particularly animation heavy or reaction reliant game.
I would also be interested in an android versionThank you all for the feedback, I'll do my best to adress your points !
The UI is indeed minimalist, I'm definitely not a front-end dev at heart ! But it's a learning process and as the game will grow to be more feature complete, making it pretty will be on the backlog. A difficulty setting affecting the visibility of clues is definitely doable though !
There are a couple of listed planned fetishes, I don't have a definitive answer regarding blackmail but it does fit well in the setting so I'll keep that mind. Given the setting, I also envision some voyeurism stuff, probably around hacking into some character's devices.
Trying to gauge the interest in the android version, but I will for sure start to assess how much work is required to make the build work !
Breeding/impregnation is not in the works for now, but I absolutely plan to do something more interactive for ManyFans (it's a bit of a proof of concept for now) and FaceGram !
"Corrupting" the main character is indeed a route I plan to implement in the development of the story, and will most likely be optional too
That's a fair point, though we're not talking about .NET Framework here, the new .NET Platform is free and open-source. I will for sure take a look at WebAssembly though and might provide this choice as well if performance is satisfactory, thanks for the tip
The tutorial/assistant will tell you when you reach the end of the content, yes.Hey I was wondering, i am probably dumb, but does it say when you reached the end? Currently I am stuck in trying to find out more about Jade but I cant seem to combine enough/get more info out of her/anywhere
Feel like the reason devs usually avoid that stuff is the same reason every anime protagonist is blander than skim milk. For self insertion reasons. The more invisible the protagonist is, the easier it is for the self-insertion crowd to get their rocks off. Basically. Moving away from that is, and always will be, a big risk. Since it will alienate a significant portion of your user base to please a minority, by making the actual story more realistic.This concept is fucking brilliant, I love it. Definitely keeping an eye on this one. My suggestion: I think it would be nice to see some reciprocation of pictures from the MC to Clementine. Not to add a pile of new work on your plate, but to me it makes it feel like I'm actually a character inhabiting the world to see the MC occasionally sending some selfies himself. Plus it can add some dimension of "Send a risque photo vs. send a normal photo" to up the heat in certain moments. Sometimes you might read the situation wrong and pick the wrong option, sometimes you nail it and things get spicier.
Yeah this is very true and I had the same thought. Theoretically, I'd be fine with just a kind of greyed out generic protagonist look, something like how the killer is depicted in Danganronpa before it's revealedFeel like the reason devs usually avoid that stuff is the same reason every anime protagonist is blander than skim milk. For self insertion reasons. The more invisible the protagonist is, the easier it is for the self-insertion crowd to get their rocks off. Basically. Moving away from that is, and always will be, a big risk. Since it will alienate a significant portion of your user base to please a minority, by making the actual story more realistic.