VN Ren'Py Completed Discovering Herself [CONT'D FINAL] [msTeph!]

Did you mind the black bars? Would you mind seeing them again?

  • I didn't mind them, and wouldn't mind seeing them again.

    Votes: 52 30.6%
  • I did mind them, and would mind seeing them again.

    Votes: 53 31.2%
  • I'm indifferent to them.

    Votes: 65 38.2%

  • Total voters
    170
  • Poll closed .
Oct 31, 2019
314
276
Since she already has given herself over to girllust, perhaps have new content be about her seducing or otherwise turning on the girl buttons in the women in her life that are unaware of her recent lusty focus: Friends, rivals (such as wives of previous boyfriends), family (sisters, mother, aunt nieces), Married friends, young women (students, girls that go to her old high school). That sort of naughtiness. :devilish: Nervous at first in her seductions, becoming more accomplished as she goes. Suggestion.
 

msTeph

Newbie
Game Developer
Aug 13, 2021
31
148
If I may suggest an improvement, some renders are very dark, like the last one of the samples on this very page, it's almost impossible to see what's going on.
Oh, that was an attempt from my part to play with silhouettes given that's it's more of a fantasy/bad daydream, but I'll keep it mind and maybe try a different approach in the future.
 

msTeph

Newbie
Game Developer
Aug 13, 2021
31
148
Since she already has given herself over to girllust, perhaps have new content be about her seducing or otherwise turning on the girl buttons in the women in her life that are unaware of her recent lusty focus: Friends, rivals (such as wives of previous boyfriends), family (sisters, mother, aunt nieces), Married friends, young women (students, girls that go to her old high school). That sort of naughtiness. :devilish: Nervous at first in her seductions, becoming more accomplished as she goes. Suggestion.
Hmmmm... :unsure:
 

john001007

New Member
Jul 22, 2017
8
11
Since there's a poll: here's my thoughts regarding the black bars. I like the use of uncommon aspect ratios, but they shouldn't be artificially wrapped into another aspect ratio with black bars. I have an ultrawide monitor and I HATE how most movie trailers have letterboxing baked into them. It means that even if you watch them on a screen with the correct ratio, the image will still be framed by black bars and will be much smaller than it should be. Many phone screens have a 21:9 ratio now too. Renpy already adds black bars as needed to fit your screen, so I think that baking them into the images is a bad idea.

But overall, the ratio wasn't anything too crazy and the bars didn't really detract from the experience at all.
 
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msTeph

Newbie
Game Developer
Aug 13, 2021
31
148
Since there's a poll: here's my thoughts regarding the black bars. I like the use of uncommon aspect ratios, but they shouldn't be artificially wrapped into another aspect ratio with black bars. I have an ultrawide monitor and I HATE how most movie trailers have letterboxing baked into them. It means that even if you watch them on a screen with the correct ratio, the image will still be framed by black bars and will be much smaller than it should be. Many phone screens have a 21:9 ratio now too. Renpy already adds black bars as needed to fit your screen, so I think that baking them into the images is a bad idea.

But overall, the ratio wasn't anything too crazy and the bars didn't really detract from the experience at all.
Thank you so so much for the answer! I did consider making the whole program run at 2560x1280 (currently it's at 2560x1440 with the bars baked in), but was worried about the UI getting too distorted. I saw it as a "compromise" between the two options, considering the 2:1 isn't as invasive as something like 2:35 or 2:39 which are more "cinematic", but I do agree that for some having the bars baked in must be more annoying than for others, and maybe the original plan was the better approach. I'll probably try that considering the poll seems to be fairly close, but will still be keeping an eye on the reception to see if I'll have to settle with 16:9 going forward (which would be a bit dissapointing because I've toyed with the idea of using different aspect ratios for different stories).

Once again, thank you!
 

msTeph

Newbie
Game Developer
Aug 13, 2021
31
148
Very well done short visual novel, but for me it was boring, lesbians and what, there is no spicy things
Yeah, I guess things wound up somewhat tame in the end here, I just didn't want to go too far out for my first time. But I am intent on spicing things up moving forward!
 

Comaco

Member
Aug 10, 2017
123
232
Yeah, I guess things wound up somewhat tame in the end here, I just didn't want to go too far out for my first time. But I am intent on spicing things up moving forward!
Personally, I hope you keep it lesbian only. Sure, spice it up with more participants, and a wider range of sex scenes, but don't suddenly switch that up after bringing in the audience that prefers lesbian only with your first release.
 

msTeph

Newbie
Game Developer
Aug 13, 2021
31
148
Personally, I hope you keep it lesbian only. Sure, spice it up with more participants, and a wider range of sex scenes, but don't suddenly switch that up after bringing in the audience that prefers lesbian only with your first release.
Oh, nono. Don't get me wrong, this story and these characters will remain F/F focused. With "spicing things up" I was referring to making the sex scenes less "simple", so to speak.

If I ever venture into different content it'll definitely be with different characters and in a different story!
 

msTeph

Newbie
Game Developer
Aug 13, 2021
31
148
Okay, so. Small announcement time!

To "commemorate" the game developer badge, here’s a peek into what’s coming:

SamOLD0.png
Introducing Samantha! She’s going to be a new character appearing in the next chapter of Discovering Herself. However, there’s a caveat: this is not how the character will look. I’m keeping some things secret so I don’t spoil too much, but rest assured, it's important that you meet the character like this!

Hopefully you all keep an eye out for it, and thank you so much for giving this project a chance!

p.s. I don’t know how often I will be updating over here aside from super general things, but if you’re interested, I can say that over on Patreon I will be posting updates more often (and more detailed). Even a free follow helps (updates are public!). I will still keep an eye on the comments over here, tho!
 

SexyShelly

Active Member
Game Developer
Jul 22, 2023
997
3,803
For your first vn, this is a good start, your story telling so far is spot on, your renders a decent quality, nothing bad to say about them, the black lines, don't bother me, I wish you all the best for the future of your game

As a thank you, I have made a profile signature for you and anyone that wants to show your game to the community, if you like me to make any other sigs, just let me know, happy to make some for you

dh1.gif

dh2.gif

To Add Profile Signature to your own profile

Step 1 - Right Click on above photo and select Copy Image Address
Step 2 - Click on your name top right
Step 3 - Click on Signature
Step 4 - Click on Photo Icon and Paste image address
Step 5 - Click on Photo again within your signature and select Add Link
Step 6 - Simply Copy & Paste this following link within that box https://f95zone.to/threads/discovering-herself-v1-0-msteph.202593/
Step 7 - Click on Save and your profile signature will be added perfectly on your profile
 

msTeph

Newbie
Game Developer
Aug 13, 2021
31
148
For your first vn, this is a good start, your story telling so far is spot on, your renders a decent quality, nothing bad to say about them, the black lines, don't bother me, I wish you all the best for the future of your game

As a thank you, I have made a profile signature for you and anyone that wants to show your game to the community, if you like me to make any other sigs, just let me know, happy to make some for you

View attachment 3521210

View attachment 3521211

To Add Profile Signature to your own profile

Step 1 - Right Click on above photo and select Copy Image Address
Step 2 - Click on your name top right
Step 3 - Click on Signature
Step 4 - Click on Photo Icon and Paste image address
Step 5 - Click on Photo again within your signature and select Add Link
Step 6 - Simply Copy & Paste this following link within that box https://f95zone.to/threads/discovering-herself-v1-0-msteph.202593/
Step 7 - Click on Save and your profile signature will be added perfectly on your profile
OMG, that's so cool! Thank you so much!
 
Oct 20, 2019
167
404
For your first vn, this is a good start, your story telling so far is spot on, your renders a decent quality, nothing bad to say about them, the black lines, don't bother me, I wish you all the best for the future of your game

As a thank you, I have made a profile signature for you and anyone that wants to show your game to the community, if you like me to make any other sigs, just let me know, happy to make some for you

View attachment 3521210

View attachment 3521211

To Add Profile Signature to your own profile

Step 1 - Right Click on above photo and select Copy Image Address
Step 2 - Click on your name top right
Step 3 - Click on Signature
Step 4 - Click on Photo Icon and Paste image address
Step 5 - Click on Photo again within your signature and select Add Link
Step 6 - Simply Copy & Paste this following link within that box https://f95zone.to/threads/discovering-herself-v1-0-msteph.202593/
Step 7 - Click on Save and your profile signature will be added perfectly on your profile
I just knew I'd find you on this page, too. :) :*
 
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Deleted member 1044747

Formerly 'decent'
Donor
Nov 27, 2018
335
1,551
First of all, (belated) congratulations on your first (?) release and thank you for sharing your project with us.

I haven't tried Discovering Herself yet (I'm downloading it right now), but I wanted to make two remarks:


1. (Version number) nomenclature

It's common in the software industry (not only in the adult games sector ;)) for a finished product to be released with the version number 1.0.

Since Discovering Herself is (I assume) not yet a completed VN, but "only" a first version, it would be better to name your version 0.1 - and the subsequent versions 0.2, 0.3, etc. - until your VN is completed as version 1.0 - or you have released more than 10 versions (in that case you'd continue with 1.1, 1.2, etc.).

In the case of bug fixing, the revised versions would be named either 0.1.1 or 0.1a, etc.

That way you avoid people coming into this thread having exaggerated expectations:
"Oh, a 1.0 - that means it's completed or already has a crazy amount of content."


2. Image format and file size

I see that your first version is a whopping 1.15 GB - that's a lot and means either that your first version has an extensive amount of content or (more likely) that you are using an image format that is quite taxing in terms of file size.

Whilst this is not a major problem at the moment, it could become one in the future.

Imagine your project in one or two years from now after 10 releases with 10 times the amount of images and maybe even animations - your VN will easily become 10, 15 or even 20 GB in size.

Apart from the memory required, many people (especially those with poorer internet) will be discouraged from giving your VN a try.

Sure, there are always helpful people around who are willing to make and share compressed game versions with a fraction of the original file size, but I wouldn't count on it.

It's therefore better to switch to a more efficient image format now to prevent these future problems.

As far as I know, webp is the preferred image format over jpeg and png (because it saves space) - I'm no specialist though, but I'm sure there are more experienced people around here who can give useful advice in this regard.


I hope my comments don't come across as patronising - that's not my intention.

If you want to stick to your nomenclature or image format, that's perfectly fine, too. :)

Cheers!
 

msTeph

Newbie
Game Developer
Aug 13, 2021
31
148
First of all, (belated) congratulations on your first (?) release and thank you for sharing your project with us.

I haven't tried Discovering Herself yet (I'm downloading it right now), but I wanted to make two remarks:


1. (Version number) nomenclature

It's common in the software industry (not only in the adult games sector ;)) for a finished product to be released with the version number 1.0.

Since Discovering Herself is (I assume) not yet a completed VN, but "only" a first version, it would be better to name your version 0.1 - and the subsequent versions 0.2, 0.3, etc. - until your VN is completed as version 1.0 - or you have released more than 10 versions (in that case you'd continue with 1.1, 1.2, etc.).

In the case of bug fixing, the revised versions would be named either 0.1.1 or 0.1a, etc.

That way you avoid people coming into this thread having exaggerated expectations:
"Oh, a 1.0 - that means it's completed or already has a crazy amount of content."


2. Image format and file size

I see that your first version is a whopping 1.15 GB - that's a lot and means either that your first version has an extensive amount of content or (more likely) that you are using an image format that is quite taxing in terms of file size.

Whilst this is not a major problem at the moment, it could become one in the future.

Imagine your project in one or two years from now after 10 releases with 10 times the amount of images and maybe even animations - your VN will easily become 10, 15 or even 20 GB in size.

Apart from the memory required, many people (especially those with poorer internet) will be discouraged from giving your VN a try.

Sure, there are always helpful people around who are willing to make and share compressed game versions with a fraction of the original file size, but I wouldn't count on it.

It's therefore better to switch to a more efficient image format now to prevent these future problems.

As far as I know, webp is the preferred image format over jpeg and png (because it saves space) - I'm no specialist though, but I'm sure there are more experienced people around here who can give useful advice in this regard.


I hope my comments don't come across as patronising - that's not my intention.

If you want to stick to your nomenclature or image format, that's perfectly fine, too. :)

Cheers!
Thank you so much for the input!!

When it comes to the nomenclature, I went with 1.0 because Discovering Herself is technically finished, and the small continuation I'm doing would be its own separate thing. That way whatever changes I'm going to make (e.g. removing the black bars or changing the images resolution) wouldn't clash with the previous release. So when the cotinuation releases I was planing on going with 1.1, or PART 2, or something along those lines (I've seen some releases that specify part or chapter plus the vX.X).

This is the exception though, moving forward with whatever project I decide to go, I'll be using the usual v0.X until a final v1.0.

Now, related to the images. I do have in mind probably changing to webp moving forward, but I still have to read a bit more if there's a potential loss of quality or any other issues. Again, part of the reason as to why the continuation will be a separate download, I don't really want to cause any troubles with changing image format mid-way.